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Revision as of 05:53, 21 December 2012
Changelog for Dungeon Crawl Stone Soup 0.11
Stone Soup 0.11 (20121001)
0.11 Highlights
- A new branch: the Spider Nest.
- The Swamp branch is less annoying now.
- Missile enchantments are no more.
- Monster constriction vs the player has been overhauled.
- New monsters: Arachne, Fannar, orb spider, bog body, Hell Sentinel.
- Removed monsters: Jozef, bog mummy, midge, Pit Fiend, hairy devil.
- Lots of new vaults and tiles.
- Config file overhaul: lists require += when appending, you don't need to upgrade your config by hand anymore (after this last(?) time).
Branches, environment
- New wizlab: Roulette of Golubria.
- A metric buttload of new vaults, including several new branch endings and a full-level vault for deeper parts of the main dungeon.
- A new Sprint map by st, based on the Ziggurat.
- Vaults are more common.
- There are three new level layouts for the dungeon and various branches.
- You don't lose portal vaults after being banished from one.
- Escaping the Abyss places you where you came from, but grants short-term immunity to most forms of banishment.
- Pandemonium: slightly fewer exits to the dungeon are placed, but there are many more exits through the abyss (which will return you to the Dungeon).
- The Elven Halls are only three levels deep.
- Branch difficulty doesn't depend on where their entrance was anymore.
- Traps of a given type deal the same damage no matter where they are.
- Axe traps got axed.
- Wax walls are no more.
- There are no more randomly generated secret doors, but they can still be found in vaults.
- The Swamp has an improved layout, with smaller and more compact levels, and more trees. It is also less misty than before.
- Swamp trees are now mangroves, and are opaque.
- Spider Nest: replaces the old spider portal vault, contains the gossamer rune of Zot.
- Games will have one of the Spider Nest or Snake Pit, and one of the Swamp or Shoals, guaranteeing one poison themed branch and one water themed one.
Character
- Humans get slightly more stat increases.
- Nagas get constriction at XL13 now.
- Tengu can fly when transformed.
- Grey Draconians are better at Earth and worse at Air, get more AC, and no longer fumble in water.
- Felids are better at combat and Evocations, worse at Summonings.
- Felid pounces (sneak attacks) do more damage.
- The Evocations skill increases max MP.
- Forms without some sort of hands can't use wands/etc.
Monsters
- Player ghost Sticky Flame autohits but is range 1.
- Berserk monsters are immune to fear.
- Plants don't feel torment. Oklob farms ahoy!
- Monsters attached to the ground are -TELE.
- Jellies, porcupines, flaming corpses won't get constricted.
- Magical staves work for monsters as something more than a mere cudgel.
- Monsters can use rings and amulets.
- Mindless monsters don't have any skills (zombies with pain weapons, etc.).
- New uniques:
- Arachne, half-human, half-spider.
- Fannar, an elven ice elementalist.
- Margery gets dragon armour.
- Monsters with arcane spells won't wear heavy armour.
- Donald can spawn in Labyrinths, and complains about them.
- Urug is drastically stronger.
- Mimics can be "inept", (no adjective), "ravenous" or "monstrous", with a progression of strength and abilities.
- New monster: orb spider. Shoots weak orbs of destruction at you.
- Removed: Jozef, midges, killer bee larvae, hairy devils.
- Porcupines get spines.
- Hell Sentinels replace Pit Fiends.
- Boulder beetles can roll as a boulder.
- Jumping spiders can ensnare you with webs in melee.
- Poison attacks from sea snakes and redbacks can only be partially resisted.
- Hit dice and damage have been increased for all spider enemies.
- Emperor scorpions are much stronger.
- Ghost moths have been nerfed.
- Vampire mosquitoes lose their sickness attack, gain a stronger vampiric attack.
- Swamp worms have better melee accuracy.
- Giant leeches are more dangerous.
- Bog mummies have been replaced with bog bodies: no death curse, stronger spells, can be decomposed via Fedhas prayer.
- Monsters who submerge stop fleeing.
- Umbras don't give bonuses to demons anymore.
- Monsters (and player ghosts) can cast Ozocubu's Refrigeration.
- Monsters cast emergency spells more often.
- Monster constriction has been overhauled. Escape is easier, blinking counts as two escape attempts (rather than always succeeding), and damage values are saner.
- A "damageless constriction" effect has been implemented for certain monsters, particularly mimics.
- The Royal Jelly is able to regenerate.
Spells
- Lee's Rapid Deconstruction works in Slime now.
- Iskenderun's Mystic Blast often explodes, but can still safely be used at point blank range.
- Death Channel is level 6.
- Simulacrum works on beef jerkies, sausages and meat rations.
- Removed: Projected Noise.
Items
- Artefacts can get distortion.
- Blowguns can get evasion.
- Wearing/removing armour can be aborted.
- Fixed artefacts with fixed appearance start identified.
- Weapons may corrode upon stabbing a jelly.
- Ambrosia gives more mp, but only as you digest it.
- Raw troll hides grant regeneration.
- Jewelry auto-ids when it shows an obvious effect.
- Ankuses, scrolls of detect curse, amulets of controlled flight, and rods of smiting are no more.
- Rods of striking are better.
- Staves of energy reduce spell hunger to 1/3 instead of eliminating it.
- Missile enchantments are no more, greatly simplifying inventory management.
- Formulas have been changed to compensate, with skill filling the role of missile enchantments.
- All missile brands start visible.
- Visored helmets don't prevent bite attacks.
- Identifying weapons by use works instantly but requires a random (per item) level of skill.
- Unbranded items can't be glowing/runed unless they're cursed.
- New item: Lightning rod. Has a continuous effect across multiple zaps, and allows you to spray wide cones of electricity at your enemies.
- Randart weapons have a wider selection of names.
- Acquirement will not provide you with items your god hates.
Cards
- Trowel works everywhere.
- Sage won't time out or be overwritten on a new draw.
- Removed: Spade.
- Map and Dowsing have been combined into one.
- Walls from the Tomb expire after a while.
- New: the Mercenary. Allows you to purchase allies.
- Warpwright teleport traps expire shortly.
Gods
- Trog accepts kills of holies.
- Abandoning Kikubaaqudgha rots all currently existing corpses.
- Kikubaaqudgha no longer guarantees getting all necromancy spells: instead, he gifts books with a random selection of spells.
- Banishing monsters grants some XP and Lugonu piety.
- New Xom effect: mass inner flame.
- Nemelex gives far fewer decks of summoning.
- Nemelex loses the Mark Four ability, gains Deal Four.
- Nemelex doesn't try to enforce "genuine" use of cards -- was too inaccurate.
- Xom can't gift permanent allies anymore.
- Xom grants far fewer item gifts.
- Xom acts drastically more often when you're in a tough fight.
- Elyvilon doesn't take piety when life-saving allies.
- Non-newbie Elyvilonites can't destroy non-unholy weapons.
- Fedhas' Sunlight stays in place.
- Okawaru gives almost no heed to kills and sacrifices of easy monsters, rewards toughest fights more.
- Concurrent god wraths don't dilute each other anymore.
Interface
- Stash tracking, annotations, etc, work for portal levels.
- Mutation notes mention how it was gained or lost.
- Removed options: pizza, ood_interesting, rare_interesting, note_all_spells.
- New options: auto_drop_chunks, autofight_throw, dump_kill_breakdowns, show_travel_trail, sacrifice_before_explore.
- Webtiles chat is now logged (can be disabled via note_chat_messages).
- The show_gold_turns and show_game_turns options are now enabled by default: you will see how much gold you have, and how much time your actions take.
- Fake translations: dwarven, jägerkin, kraut, wide.
- Loads of new tiles.
- The unique Pan/Hell lords get special tall tiles.
- An in-game high scores browser.
- Picking up stackable items shows how many you picked up.
- Every item, monster, feature has a description.
- Many descriptions were improved.
- Autoexplore stops on items sacrificeable to your god.
- Rods appear as a separate item class.
- Autopickup settings can now be configured in-game, via the '\' key.
- Several improvements have been made to the tutorial.
- Lantern of shadows no longer makes the whole screen dark grey in console mode.
- Targetting prompts have been massively improved. Almost all area of effect spells are now supported, and bounce paths (e.g. from lightning bolt) are displayed.
- Some added or improved status indicators.
- Message filters are case-insensitive.
- Webtiles has experimental support for watching console games on servers running both webtiles and dgamelaunch.
- Local tiles now has an abilities tab.
Wizmode
- &^P to polymorph into a form.
- &P to rebuild a level based on a vault.
- &^M to memorise a spell.
- &# to (partially) load a character dump file.
Technical
- Local tiles can display non-ASCII characters, in default builds only Latin, Greek and Cyrillic.