Difference between revisions of "Strength"
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If your strength is ever reduced to 0 or lower, you will eventually suffer [[stat death]]. | If your strength is ever reduced to 0 or lower, you will eventually suffer [[stat death]]. | ||
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Revision as of 13:59, 4 June 2013
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Strength (or STR) is one of a character's three main attributes, along with dexterity and intelligence.
Strength affects the following:
- Slightly increases accuracy and damage in combat (heavy weapons with a high strength weight benefit slightly more). Also reduces attack delay for launchers.
- Increases your carrying capacity by 30 per point.
- Having less than 3 times as much strength as your body armour's base evasion penalty effectively increases the base penalty by 1 per point of strength short for the purpose of calculating AEVP (affects spell success and melee accuracy, but not evasion). For example, you need 18 strength to avoid extra penalties from plate armour, since it has a base evasion penalty of -6. If you wear plate armour with only 15 strength, it's like having an evasion penalty of -9 for the purposes of spellcasting and melee, but not for dodging.
- Slightly decreases body armour's penalty to dodging. Dexterity is a much more efficient way to raise your EV, however.
More dexterity is almost always more useful than more strength if you have enough strength for your armour (and more intelligence is almost always better than either one if you are ever going to cast spells). The damage increase from strength is very small and not as good as the evasion boost from dexterity, even in heavy armour.
If your strength is ever reduced to 0 or lower, you will eventually suffer stat death.