Difference between revisions of "Phase Shift"

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'''Phase Shift''' is a level 5 [[Translocation]] spell that temporarily boosts your [[evasion]] by 8. Its duration is determined by your [[spell power]] (4+1dPower), but is fairly short regardless, maxing out at 30 turns.
 
'''Phase Shift''' is a level 5 [[Translocation]] spell that temporarily boosts your [[evasion]] by 8. Its duration is determined by your [[spell power]] (4+1dPower), but is fairly short regardless, maxing out at 30 turns.
  
Players afflicted by [[Dimension Anchor]] will instantly have their Phase Shift canceled and are prevented from recasting it for the duration of its effect. Note that other forms of -TELE, such as from [[randart]]s, do not affect this spell.
+
Players afflicted by [[Dimension Anchor]] will instantly have their Phase Shift canceled and are prevented from recasting it for the duration of its effect. Note that other forms of teleportation prevention ('''-TELE'''), such as from [[randart]]s, do not affect this spell.
  
 
==Strategy==
 
==Strategy==
 
Although too expensive and short lived to keep up constantly, +8 EV can make a big difference in single fights with dangerous opponents. Use it while waiting for the enemy to move into range.
 
Although too expensive and short lived to keep up constantly, +8 EV can make a big difference in single fights with dangerous opponents. Use it while waiting for the enemy to move into range.

Revision as of 09:12, 25 April 2015

Version 0.16: This article may not be up to date for the latest stable release of Crawl.
Phase shift.png Phase Shift
Level 5
School1 Translocation
Source(s)
Casting noise 4
Spell noise 0
This spell allows the caster to phase in and out of the material plane, allowing them to occasionally avoid blows entirely.

Phase Shift is a level 5 Translocation spell that temporarily boosts your evasion by 8. Its duration is determined by your spell power (4+1dPower), but is fairly short regardless, maxing out at 30 turns.

Players afflicted by Dimension Anchor will instantly have their Phase Shift canceled and are prevented from recasting it for the duration of its effect. Note that other forms of teleportation prevention (-TELE), such as from randarts, do not affect this spell.

Strategy

Although too expensive and short lived to keep up constantly, +8 EV can make a big difference in single fights with dangerous opponents. Use it while waiting for the enemy to move into range.