Difference between revisions of "Module:Monster"

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(Use roman numerals; clear div style after each spell set)
(Clear div style only every other spell set)
Line 134: Line 134:
 
       ret = ret .. table.concat(flags, ", ") .. "\n"
 
       ret = ret .. table.concat(flags, ", ") .. "\n"
 
     end
 
     end
     ret = ret .. '|-\n|}</div><div style="clear:both;"></div>'
+
     ret = ret .. "|-\n|}</div>"
 +
    if i % 2 == 0 then
 +
      ret = ret .. '<div style="clear:both;"></div>'
 +
    end
 +
  end
 +
  if #monster.Spellsets % 2 == 1 then
 +
    ret = ret .. '<div style="clear:both;"></div>'
 
   end
 
   end
 
   return ret
 
   return ret

Revision as of 01:07, 11 December 2015

Documentation for this module may be created at Module:Monster/doc

local p = {}
local data = mw.loadData('Module: Table of monsters')

-- Taken from max_corpse_chunks in mon-util.cc
local max_corpse_chunks = {
  Tiny = 1,
  Little = 2,
  Small = 3,
  Medium = 4,
  Large = 9,
  Big = 10,
  Giant = 12,
}

function p.monster_info(frame)
  local name = frame.args[1]
  if not name or name == "" then
    name = mw.title.getCurrentTitle().text
  end
  local monster = data[name] or data[name:lower()]
  if not monster then
    return name
  end
  local args = {}
  args.name = monster.Name
  args.glyph = frame:expandTemplate{title = monster.Colour, args = {monster.Glyph}}

  local flags = {}
  for i, v in ipairs(monster.Flags) do
    flags[i] = frame:expandTemplate{title = v}
  end
  args.flags = table.concat(flags, "<br>")

  local resistances = {}
  for i, v in ipairs(monster.Resistances) do
    resistances[i] = frame:expandTemplate{title = v}
  end
  if #resistances == 0 then
    args.resistances = "None"
  else
    args.resistances = table.concat(resistances, "<br>")
  end

  local vulnerabilities = {}
  for i, v in ipairs(monster.Vulnerabilities) do
    vulnerabilities[i] = frame:expandTemplate{title = v}
  end
  if #vulnerabilities == 0 then
    args.vulnerabilities = "None"
  else
    args.vulnerabilities = table.concat(vulnerabilities, "<br>")
  end

  if monster.Corpse ~= "No" then
    args.max_chunks = max_corpse_chunks[monster.Size] or 0
  else
    args.max_chunks = 0
  end
  args.meat = frame:expandTemplate{title = monster.Corpse .. " corpse"}
  args.xp = monster.XP
  args.holiness = frame:expandTemplate{title = monster.Holiness}
  args.magic_resistance = monster.MR

  local hp_min = monster.HD*monster["Base HP"] + monster["Fixed HP"]
  local hp_max = monster.HD*(monster["Base HP"]+monster["Rand HP"])+monster["Fixed HP"]
  if hp_min == hp_max then
    args.hp_range = hp_min
  else
    args.hp_range = ("%d-%d"):format(hp_min, hp_max)
  end
  args.avg_hp = (hp_min + hp_max)/2

  args.armour_class = monster.AC
  args.evasion = monster.EV
  args.habitat = monster.Habitat
  args.speed = monster.Speed
  args.size = frame:expandTemplate{title = monster.Size}

  local item_use = {}
  for i, v in ipairs(monster["Item Use"]) do
    item_use[i] = frame:expandTemplate{title = v}
  end
  args.item_use = table.concat(item_use, "<br>")

  for i = 1, 4 do
    local attack = monster.Attacks[i]
    if attack then
      local typ = frame:expandTemplate{title = attack.Type .. " type"}
      local flavour = frame:expandTemplate{title = attack.Flavour .. " flavour"}
      args["attack" .. i] = ("%d (%s: %s)"):format(attack.Damage, typ, flavour)
    else
      args["attack" .. i] = ""
    end
  end

  args.hit_dice = monster.HD
  args.base_hp = monster["Base HP"]
  args.extra_hp = monster["Rand HP"]
  args.fixed_hp = monster["Fixed HP"]
  args.intelligence = frame:expandTemplate{title = monster.Intelligence .. " intelligence"}
  args.genus = monster.Genus
  args.species = monster.Species

  local infobox = frame:expandTemplate{title = "monster", args = args}

  local flavour = monster.Description
  if monster.Quote then
    flavour = flavour .. "\n----\n" .. monster.Quote:gsub("\n", "<br>")
  end
  flavour = frame:expandTemplate{title = "flavour", args = {flavour}}
  return infobox .. "\n" .. flavour
end

local roman = {"I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X"}

function p.monster_spells(frame)
  local name = frame.args[1]
  if not name or name == "" then
    name = mw.title.getCurrentTitle().text
  end
  local monster = data[name] or data[name:lower()]

  local ret = "==Spells==\n[[Category:Spellcaster]]"
  for i, spells in ipairs(monster.Spellsets) do
    ret = ret .. [=[<div style="margin: 1.0em; margin-top:0; margin-right:0; padding: 0px; float: left; border:none;">
{| class="prettytable" style="border:none; margin:0; padding:0; width:16em;"
! colspan="3" style="font-size:larger;" | Spell set ]=] .. roman[i] .. "\n"
    for j, spell in ipairs(spells) do
      ret = ret .. '|-\n! align="left" | Slot<sup>' .. j .. '</sup>\n| ' .. spell.Spell .. '\n| '
      local flags = {}
      for i, v in ipairs(spell.Flags) do
        flags[i] = frame:expandTemplate{title = v .. " slot flag"}
      end
      ret = ret .. table.concat(flags, ", ") .. "\n"
    end
    ret = ret .. "|-\n|}</div>"
    if i % 2 == 0 then
      ret = ret .. '<div style="clear:both;"></div>'
    end
  end
  if #monster.Spellsets % 2 == 1 then
    ret = ret .. '<div style="clear:both;"></div>'
  end
  return ret
end

return p