Difference between revisions of "Module:String"

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(Remove make_spellcaster_table)
(Add school_to_skill.)
Line 1: Line 1:
 
local p = {}
 
local p = {}
+
 
 
-- Used in Template:Monster by Property:Hit_dice
 
-- Used in Template:Monster by Property:Hit_dice
 
function p.first_word(frame)
 
function p.first_word(frame)
 
   local text = frame.args[1]
 
   local text = frame.args[1]
   for token in string.gmatch(text, "[^%s,]+") do
+
   for token in string.gmatch(text, '[^%s,]+') do
 
     return token
 
     return token
 
   end
 
   end
Line 12: Line 12:
 
function p.fix_magic_resistance(frame)
 
function p.fix_magic_resistance(frame)
 
   local text = frame.args[1]
 
   local text = frame.args[1]
   if text == "Immune" or text == "immune" then
+
   if text == 'Immune' or text == 'immune' then
     return "1000"
+
     return '1000'
 
   end
 
   end
 
   return text
 
   return text
Line 21: Line 21:
 
function p.fix_monster_size(frame)
 
function p.fix_monster_size(frame)
 
   local text = frame.args[1]
 
   local text = frame.args[1]
   found, _, token = string.find(text, "|([^%]]+)%]")
+
   found, _, token = string.find(text, '|([^%]]+)%]')
 
   if found then
 
   if found then
 
     return token
 
     return token
Line 36: Line 36:
 
function p.fix_gdr(frame)
 
function p.fix_gdr(frame)
 
   local text = frame.args[1]
 
   local text = frame.args[1]
   new_text, _ = string.gsub(text, "%%", "")
+
   new_text, _ = string.gsub(text, '%%', '')
 
   return new_text
 
   return new_text
 
end
 
end
  
 +
-- Used in Template:Schoollink
 +
function p.school_to_skill(school)
 +
  if school == 'Poison' or school == 'Air' or school == 'Fire' or
 +
    school == 'Ice' or school == 'Earth' then
 +
    return school .. ' Magic'
 +
  elseif school:sub(-1) == 'y' or school:sub(-1) == 's' then
 +
    -- "Necromancy" isn't pluralised as a skill, and "Hexes" and "Charms" are
 +
    -- already pluralized as a magic school. The others are singular as a
 +
    -- school, plural as a skill.
 +
    return school
 +
  else
 +
    return school .. 's'
 +
  end
 +
end
  
 
return p
 
return p

Revision as of 14:29, 4 November 2016

Small functions for string manipulation.


local p = {}

-- Used in Template:Monster by Property:Hit_dice
function p.first_word(frame)
  local text = frame.args[1]
  for token in string.gmatch(text, '[^%s,]+') do
    return token
  end
end

-- Used in Template:Monster by Property:Monster_magic_resistance
function p.fix_magic_resistance(frame)
  local text = frame.args[1]
  if text == 'Immune' or text == 'immune' then
    return '1000'
  end
  return text
end

-- Used in Template:Monster by Property:Monster_size
function p.fix_monster_size(frame)
  local text = frame.args[1]
  found, _, token = string.find(text, '|([^%]]+)%]')
  if found then
    return token
  end
  return text
end

-- Used in Template:Monster by Property:Monster_intelligence
function p.fix_monster_intelligence(frame)
  return p.fix_monster_size(frame)
end

-- Used in Template:Armour
function p.fix_gdr(frame)
  local text = frame.args[1]
  new_text, _ = string.gsub(text, '%%', '')
  return new_text
end

-- Used in Template:Schoollink
function p.school_to_skill(school)
  if school == 'Poison' or school == 'Air' or school == 'Fire' or
     school == 'Ice' or school == 'Earth' then
    return school .. ' Magic'
  elseif school:sub(-1) == 'y' or school:sub(-1) == 's' then
    -- "Necromancy" isn't pluralised as a skill, and "Hexes" and "Charms" are
    -- already pluralized as a magic school. The others are singular as a
    -- school, plural as a skill.
    return school
  else
    return school .. 's'
  end
end

return p