Difference between revisions of "Irradiate"
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− | '''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing 6d(Power/2) irresistible damage and [[Malmutate|malmutating]] them. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of [[magical contamination]]. Since 5 points is enough to start glowing, it can usually be cast 3 or 4 times safely. | + | '''Irradiate''' is a level 5 [[Conjurations]]/[[Transmutations]] spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing 6d(30+Power/2) irresistible damage and [[Malmutate|malmutating]] them. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of [[magical contamination]]. Since 5 points is enough to start glowing, it can usually be cast 3 or 4 times safely. |
==Tips & Tricks== | ==Tips & Tricks== |
Revision as of 08:16, 9 June 2018
Irradiate | |
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Level | 5 |
School1 | Alchemy |
School2 | Conjuration |
Source(s) | Book of Spontaneous Combustion Book of Transmutation |
Casting noise | 4 |
Spell noise | 0 |
Power Cap | 200 |
Range | 1 |
Flags | Area, Chaotic |
Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.
“Reflex in the sky warn you you're gonna die |
Irradiate is a level 5 Conjurations/Transmutations spell that essentially blasts all tiles adjacent to you with pure magical energy, dealing 6d(30+Power/2) irresistible damage and malmutating them. Multiple applications of this effect stack, but are quite risky to cast - each casting of Irradiate afflicts the caster with 1 - 1.5 points of magical contamination. Since 5 points is enough to start glowing, it can usually be cast 3 or 4 times safely.
Tips & Tricks
- If you accidentally cast Irradiate one time too many, quaffing a potion of cancellation should drop you back into the safe zone. Whether it's worth using up the potion to do so, however, is questionable.
History
Prior to 0.19 the contamination caused was significantly higher (was 1.5 to 3).
Irradiate was added in 0.16.