Difference between revisions of "Monster attributes"
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All monsters have different '''attributes'''. These attributes govern every aspect of how the monster functions in-game – the monster's behavior, its toughness in combat, its special abilities, its resistances and vulnerabilities, and its general stats. | All monsters have different '''attributes'''. These attributes govern every aspect of how the monster functions in-game – the monster's behavior, its toughness in combat, its special abilities, its resistances and vulnerabilities, and its general stats. | ||
− | Most of the attributes for each individual monster are stored in the [ | + | Most of the attributes for each individual monster are stored in the [https://github.com/crawl/crawl/blob/stone_soup-0.23/crawl-ref/source/mon-data.h mon-data.h] file in the ''Crawl'' [[source code]], in the following format: |
row 1: monster id, display character, display colour, name | row 1: monster id, display character, display colour, name | ||
Line 15: | Line 15: | ||
row 10: tile, corpse | row 10: tile, corpse | ||
− | Many other monster properties are hardcoded into other parts of the source. For instance, [[negative energy resistance]] is not one of the "resistance flags" in mon-data; it is in [ | + | Many other monster properties are hardcoded into other parts of the source. For instance, [[negative energy resistance]] is not one of the "resistance flags" in mon-data; it is in [https://github.com/crawl/crawl/blob/stone_soup-0.23/crawl-ref/source/monster.cc monster.cc]: |
− | int monster::res_negative_energy() const | + | int monster::res_negative_energy(bool intrinsic_only) const |
{ | { | ||
− | if (holiness() | + | // If you change this, also change get_mons_resists. |
− | + | if (!(holiness() & MH_NATURAL)) | |
− | |||
return 3; | return 3; | ||
− | |||
[additional checks for items w/ resistance] | [additional checks for items w/ resistance] | ||
} | } | ||
− | The above means "if the monster is not [[natural | + | The above means "if the monster is not [[natural]], it has 3 levels of negative energy resistance". |
− | If you want to know the maximum number of chunks a monster can leave, take a look at the function turn_corpse_into_chunks which can be found in | + | If you want to know the maximum number of chunks a monster can leave, take a look at the function turn_corpse_into_chunks which can be found in butcher.cc |
See [[:Category:Monster attributes]] for documentation of various attributes and lists of monsters with specific attributes. | See [[:Category:Monster attributes]] for documentation of various attributes and lists of monsters with specific attributes. | ||
[[Category:Monster attributes|*]] | [[Category:Monster attributes|*]] |
Revision as of 18:21, 20 August 2019
All monsters have different attributes. These attributes govern every aspect of how the monster functions in-game – the monster's behavior, its toughness in combat, its special abilities, its resistances and vulnerabilities, and its general stats.
Most of the attributes for each individual monster are stored in the mon-data.h file in the Crawl source code, in the following format:
row 1: monster id, display character, display colour, name row 2: monster flags row 3: monster resistance flags row 4: experience modifier, genus, species, holiness, resist magic row 5: damage for each of four attacks row 6: hit dice, hit points row 7: AC, evasion, spells, corpse effect, shouts row 8: intel, habitat, speed, energy_usage row 9: gmon_use class, body size, body shape row 10: tile, corpse
Many other monster properties are hardcoded into other parts of the source. For instance, negative energy resistance is not one of the "resistance flags" in mon-data; it is in monster.cc:
int monster::res_negative_energy(bool intrinsic_only) const { // If you change this, also change get_mons_resists. if (!(holiness() & MH_NATURAL)) return 3; [additional checks for items w/ resistance] }
The above means "if the monster is not natural, it has 3 levels of negative energy resistance".
If you want to know the maximum number of chunks a monster can leave, take a look at the function turn_corpse_into_chunks which can be found in butcher.cc
See Category:Monster attributes for documentation of various attributes and lists of monsters with specific attributes.