Difference between revisions of "Agility"
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+ | '''Agility''' is a [[status effect]] that provides: | ||
+ | *+50 [[stealth]] | ||
+ | *+5 [[evasion]] | ||
+ | *+5 [[dexterity]] (This added DEX further increases your stealth and evasion by an amount based on your [[Dodging]] and [[Stealth]] skills) | ||
+ | for 35 to 74 [[turn]]s. | ||
+ | |||
+ | The demonspawn mutation [[Powered by Pain]] can still provide the Agility status effect, but most other characters can not become Agile. | ||
+ | |||
+ | ==History== | ||
+ | *In [[0.25]], [[potions of agility]], the most common source of this status, were replaced by [[potions of stabbing]]. |
Revision as of 23:35, 11 July 2021
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Agility is a status effect that provides:
- +50 stealth
- +5 evasion
- +5 dexterity (This added DEX further increases your stealth and evasion by an amount based on your Dodging and Stealth skills)
for 35 to 74 turns.
The demonspawn mutation Powered by Pain can still provide the Agility status effect, but most other characters can not become Agile.
History
- In 0.25, potions of agility, the most common source of this status, were replaced by potions of stabbing.