Difference between revisions of "Dexterity"
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*Very slightly increases accuracy in combat. | *Very slightly increases accuracy in combat. | ||
− | Dexterity is a generally useful defensive stat, though strength is | + | Dexterity is a generally useful defensive stat, though strength is more impactful for heavy armour characters, and intelligence for dedicated spellcasters. |
If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]]. | If your dexterity is ever reduced to 0 or lower, you will suffer [[stat zero]]. |
Revision as of 18:16, 23 August 2022
Version 0.29: This article may not be up to date for the latest stable release of Crawl.
Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.
Dexterity affects the following:
- Increases damage of certain weapons (Short Blades, Long Blades, Ranged Weapons). Every point gives +2.5% damage, where 100% damage = 10 DEX.
- Increases the effect of Dodging skill on evasion.
- Increases the chances to stab monsters.
- Slightly increases your SH bonus with bucklers, kite shields, and tower shields.
- Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
- Very slightly increases accuracy in combat.
Dexterity is a generally useful defensive stat, though strength is more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.
History
- In 0.29, both blades and ranged weapons gained DEX scaling.
- Prior to 0.28, Dexterity increased the chance of doing auxiliary attacks, and Dex was not the sole stat to increase SH with shields.
- Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
- Prior to 0.17, Dexterity affected the chance of doors creaking.