Difference between revisions of "Talk:Cursed"
CommanderC (talk | contribs) (Good job. I spotted an important mistake.) |
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"Only items that appear magical can bear curses; any item that has no descriptive word before the item name cannot be cursed. For example, a trident will always be safe to equip, while a runed trident may or may not bear a curse." | "Only items that appear magical can bear curses; any item that has no descriptive word before the item name cannot be cursed. For example, a trident will always be safe to equip, while a runed trident may or may not bear a curse." | ||
− | According to the function _weapon_is_visibly_special in makeitem.cc only one of every three cursed items gets the cosmetic flag [http://gitorious.org/crawl/crawl/blobs/stone_soup-0.11/crawl-ref/source/makeitem.cc#line3349]. --[[User:CommanderC|CommanderC]] 22:57, 17 January 2013 (CET) | + | According to the function _weapon_is_visibly_special in makeitem.cc only one of every three cursed <s>items</s> weapons gets the cosmetic flag [http://gitorious.org/crawl/crawl/blobs/stone_soup-0.11/crawl-ref/source/makeitem.cc#line3349]. --[[User:CommanderC|CommanderC]] 22:57, 17 January 2013 (CET) |
Revision as of 23:00, 17 January 2013
"Only items that appear magical can bear curses; any item that has no descriptive word before the item name cannot be cursed. For example, a trident will always be safe to equip, while a runed trident may or may not bear a curse."
According to the function _weapon_is_visibly_special in makeitem.cc only one of every three cursed items weapons gets the cosmetic flag [1]. --CommanderC 22:57, 17 January 2013 (CET)