Difference between revisions of "0.30"

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{{version030}}
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0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.
 +
 
 +
Incomplete changelog:
 +
<code>
 +
Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)
 +
---------------------------------------------------
 +
 
 +
Branches, Environment
 +
---------------------
 +
* It is now possible to enter the Vaults without holding a rune. However,
 +
  a rune is still required to leave.
 +
* Slime walls now apply corrosion to the player, rather than dealing damage.
 +
  Jiyva's Oozemancy ability still deals damage as before.
 +
* Thunderstorms now deal much more damage.
 +
 
 +
Character
 +
---------
 +
* New background: Reaver.
 +
  - Reavers are warrior-mages, primarily focused on melee combat but with
 +
    situational Conjurations for tough situations.
 +
  - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
 +
    as well as a revised version of the Hailstorm spell.
 +
* Species rework: Palentonga -> Armataur.
 +
  - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
 +
    instead of boots.
 +
  - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
 +
    (innate Rampage) and long tongues, which double the effects of potions but
 +
    slow down scroll reading.
 +
  - Armataurs' aptitudes have been adjusted.
 +
* Background changes:
 +
  - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
 +
  - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
 +
  - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
 +
  - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
 +
  - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
 +
* All players regenerate an extra 0.2 HP/turn.
 +
* Mummies have innate Faith, giving them extra piety gain.
 +
* Large species move at normal speed through shallow water.
 +
* It is now possible to accumulate two levels of Harm.
 +
* Formicids can now shaft themselves in the Tomb of the Ancients.
 +
* Reaching the end of the Zot clock now causes a smaller amount of permanent
 +
  max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
 +
* Species size no longer affects SH.
 +
* rF- and rC- are added to the 'bad mutations' pool.
 +
* Pale draconians' breath is no longer usable twice as often as others'.
 +
* Will is now capped at +++++.
 +
* Removed the Abyssal Knight background.
 +
 
 +
Gods
 +
----
 +
* Lugonu:
 +
  - Banishment is now available at ** piety (from ***), has a lower failure
 +
    chance, and causes malmutation when resisted.
 +
  - When the player suffers the wrath of another god, Lugonu now responds by
 +
    banishing some number of hostile monsters nearby.
 +
  - Lugonu's altars are more common in the Abyss, and the piety bonus for
 +
    converting to Lugonu in the Abyss has been increased.
 +
  - The Bend Space ability has been removed.
 +
* Ashenzari:
 +
  - Skill boost reduced.
 +
  - Trap detection moved to 4* (was at 0*).
 +
  - Removed Astral Vision (automatically seeing through walls).
 +
* When worshipping at a faded altar, the player is given a preview of three
 +
  gods the altar might belong to.
 +
* Xom's mutation gifts are no longer limited to a small pool of options.
 +
* Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
 +
  and the duration of the distraction effect is no longer based on corpse size.
 +
* Fedhas protects trees from being set on fire by the player.
 +
* Okawaru's Heroism and Finesse abilities cost more piety.
 +
* Hepliaklqana's Knight now attacks 50% more slowly.
 +
* Good gods will now suppress evil clouds from Condenser Vanes.
 +
 
 +
Interface and Options
 +
---------------------
 +
* Two new menus that unify all equip and unequip actions:
 +
  - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
 +
    weapons, armour, and jewellery, respectively.
 +
  - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
 +
    item.
 +
  - Tab toggles between equip and unequip.
 +
* Damage ratings are now shown via @, including those for unarmed combat.
 +
* Bumping a foe while holding a ranged weapon shoots instead of bashing.
 +
* The piety cost of divine invocations is now shown more clearly.
 +
* Spells' maximum damage is now displayed in their descriptions.
 +
* Unrands (pre-defined artefacts) have a distinct colour by default.
 +
* Almost all unrands with special behavior now have a corresponding inscription.
 +
* The % screen no longer shows .s for low Stealth values.
 +
* Many weapon brands now provide more quantitative damage information.
 +
* Up to 100 waypoints can now be placed (up from 10).
 +
* New show_blood option allows disabling blood spatters and bloody corpses.
 +
 
 +
Items
 +
-----
 +
* New brand: Heavy.
 +
  - Heavy weapons have +80% base damage and +50% attack delay.
 +
  - Both melee and ranged weapons can be Heavy.
 +
* New unrands:
 +
  - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
 +
    skill to 14 and their Evocations skill to 0.
 +
  - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
 +
    that grows larger while more dangerous enemies are in view.
 +
  - The Slick Slippers, which make all damaging melee attacks trample their
 +
    wearer backward. They provide immunity to constriction, engulfing, etc.
 +
  - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
 +
    knocking back foes when landing a damaging blow.
 +
  - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
 +
    fires electrical retaliation at those it blocks.
 +
  - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
 +
    slays dangerous foes, but loses everything if they drink or read near foes.
 +
* Unrand changes:
 +
  - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
 +
    MP from damage dealt), and deal twice as much damage when spending MP.
 +
  - The Staff of Dispater is now an orb with +AC and *Corrode.
 +
  - The Ring of the Hare is now +10 (was +8).
 +
  - Majin-Bo is now one-handed.
 +
  - Sniper is now +27 and Heavy (was +9 and Vorpal).
 +
  - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 +
  - Other formerly Vorpal unrands have been adjusted individually.
 +
  - The Lochaber Axe now causes HP Drain on unequip.
 +
* Orb, scarf, and magical staff artefacts can now appear.
 +
* Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
 +
  chance to refund MP when spells are cast, with no chance of backlash.
 +
* Scrolls of butterflies now blow back nearby creatures and create many more
 +
  butterflies. They now alternate with scrolls of summoning instead of fog.
 +
* Rings of evasion are now +5 (were +4).
 +
* All ranged weapons can now generate with electrocution, antimagic, and
 +
  draining brands. Venom ranged weapons no longer appear.
 +
* The spectral brand now matches the player's accuracy and damage, the latter
 +
  reduced by 30% (ala cleaving).
 +
* Throwing weapons now deal extra damage when they break.
 +
* Short sword attack delay reduced.
 +
* Evocable invisibilty and blink no longer have an MP cost.
 +
* Spells have been reshuffled between books, and a new Maxwell's Memoranda book
 +
  has been added.
 +
* Condensation Vanes and Tremorstones can no longer both generate in one game.
 +
* Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
 +
* Removed the 'vorpal' brand and the unrand Morg.
 +
 
 +
Monsters
 +
--------
 +
* New monsters:
 +
  - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
 +
    making the player take massive damage from whoever attacks next.
 +
  - Skyshark: appearing in late Lair and early Shoals, skysharks become
 +
    enraged on drawing blood - first becoming Mighty, then Berserk!
 +
* Demonic Crawlers lose the Warning Cry ability and elemental resistances in
 +
  exchange for higher damage and very fast regeneration.
 +
* Doom Hounds' Howl is now resistable by Will.
 +
* Many monsters do somewhat less damage.
 +
* Walking Tomes are now unable to cast while silenced.
 +
* Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
 +
* Fleeing monsters will no longer avoid harmful clouds.
 +
 
 +
Spells
 +
------
 +
* New spells:
 +
  - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
 +
    enemy, at the cost of significant max HP drain to the caster.
 +
  - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
 +
    damaging attack that doesn't require line of fire, but locks the caster in
 +
    place for some turns after a hit (and cannot be recast until this expires).
 +
  - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
 +
    to create a cloud of deadly miasma on their tile.
 +
  - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
 +
    caster's tile, usable as a land mine or tricky tool.
 +
  - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
 +
    and launches a crackling melee attack, phasing through creatures en route.
 +
  - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
 +
    everything adjacent to those creatures, etc, etc, in a chain.
 +
  - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
 +
    fire both at the most distant foe.
 +
* Hailstorm moved to L3 (from L4) and can now miss.
 +
* Manifold Assault moved to L4 (from L5) and does half as many attacks with
 +
  UC as with a weapon.
 +
* Lesser Beckoning moved to L2 (from L3) and is now better at low power.
 +
* Battlespheres now fire when any destructive spell is cast, not just Conj.
 +
* Ozocubu's Refrigeration's damage has been increased.
 +
* Slow no longer has bonus hex power.
 +
* Irradiate now only has a 50% chance of malmutating affected creatures.
 +
* The Simulacrum and Static Discharge spells have been weakened.
 +
* Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
 +
 
 +
Tiles and Other Art
 +
-------------------
 +
* New tiles for player draconians.
 +
* More icons for mutations.
 +
* Several new splash screens.
 +
* A new icon for Monstrous Menagerie.
 +
* New art for many monsters, including Prince Ribbit and X-shaped simulacra.
 +
* New art for many unrands, including the Elemental Staff and Wrath of Trog.
 +
* New holiday-exclusive tiles for Sigmund, ogres and hats.

Revision as of 00:50, 5 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

0.30 is a version of Dungeon Crawl Stone Soup. It is planned to release on May 5th, 2023.

Incomplete changelog: Stone Soup 0.30-a0 (through 0.30-a0-985-g0638232e92)


Branches, Environment


  • It is now possible to enter the Vaults without holding a rune. However,
 a rune is still required to leave.
  • Slime walls now apply corrosion to the player, rather than dealing damage.
 Jiyva's Oozemancy ability still deals damage as before.
  • Thunderstorms now deal much more damage.

Character


  • New background: Reaver.
 - Reavers are warrior-mages, primarily focused on melee combat but with
   situational Conjurations for tough situations.
 - Reavers begin with two new spells, Kiss of Death and Momentum Strike,
   as well as a revised version of the Hailstorm spell.
  • Species rework: Palentonga -> Armataur.
 - Like Palentongas, Armataurs are large, scaled mammals, wearing bardings
   instead of boots.
 - Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage
   (innate Rampage) and long tongues, which double the effects of potions but
   slow down scroll reading.
 - Armataurs' aptitudes have been adjusted.
  • Background changes:
 - Warpers replace Gell's Gravitas with Vhi's Electric Charge.
 - Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
 - Fire Elementalists have Conjure Flame replaced by Kindle Blastsparks.
 - Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
 - The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
  • All players regenerate an extra 0.2 HP/turn.
  • Mummies have innate Faith, giving them extra piety gain.
  • Large species move at normal speed through shallow water.
  • It is now possible to accumulate two levels of Harm.
  • Formicids can now shaft themselves in the Tomb of the Ancients.
  • Reaching the end of the Zot clock now causes a smaller amount of permanent
 max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
  • Species size no longer affects SH.
  • rF- and rC- are added to the 'bad mutations' pool.
  • Pale draconians' breath is no longer usable twice as often as others'.
  • Will is now capped at +++++.
  • Removed the Abyssal Knight background.

Gods


  • Lugonu:
 - Banishment is now available at ** piety (from ***), has a lower failure
   chance, and causes malmutation when resisted.
 - When the player suffers the wrath of another god, Lugonu now responds by
   banishing some number of hostile monsters nearby.
 - Lugonu's altars are more common in the Abyss, and the piety bonus for
   converting to Lugonu in the Abyss has been increased.
 - The Bend Space ability has been removed.
  • Ashenzari:
 - Skill boost reduced.
 - Trap detection moved to 4* (was at 0*).
 - Removed Astral Vision (automatically seeing through walls).
  • When worshipping at a faded altar, the player is given a preview of three
 gods the altar might belong to.
  • Xom's mutation gifts are no longer limited to a small pool of options.
  • Gozag's corpse-to-gold effect now blocks enemies from creating simulacra,
 and the duration of the distraction effect is no longer based on corpse size.
  • Fedhas protects trees from being set on fire by the player.
  • Okawaru's Heroism and Finesse abilities cost more piety.
  • Hepliaklqana's Knight now attacks 50% more slowly.
  • Good gods will now suppress evil clouds from Condenser Vanes.

Interface and Options


  • Two new menus that unify all equip and unequip actions:
 - The Equip menu (`e`) combines wield, wear, and put on commands for equipping
   weapons, armour, and jewellery, respectively.
 - The Unequip menu (`c`) allows to unwield, take off, or remove any equipped
   item.
 - Tab toggles between equip and unequip.
  • Damage ratings are now shown via @, including those for unarmed combat.
  • Bumping a foe while holding a ranged weapon shoots instead of bashing.
  • The piety cost of divine invocations is now shown more clearly.
  • Spells' maximum damage is now displayed in their descriptions.
  • Unrands (pre-defined artefacts) have a distinct colour by default.
  • Almost all unrands with special behavior now have a corresponding inscription.
  • The % screen no longer shows .s for low Stealth values.
  • Many weapon brands now provide more quantitative damage information.
  • Up to 100 waypoints can now be placed (up from 10).
  • New show_blood option allows disabling blood spatters and bloody corpses.

Items


  • New brand: Heavy.
 - Heavy weapons have +80% base damage and +50% attack delay.
 - Both melee and ranged weapons can be Heavy.
  • New unrands:
 - The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations
   skill to 14 and their Evocations skill to 0.
 - The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment
   that grows larger while more dangerous enemies are in view.
 - The Slick Slippers, which make all damaging melee attacks trample their
   wearer backward. They provide immunity to constriction, engulfing, etc.
 - The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of
   knocking back foes when landing a damaging blow.
 - The Storm Queen's Shield, a +5 kite shield of rElec and flight which
   fires electrical retaliation at those it blocks.
 - The toga "Victory", a robe which gains AC, Int and Slay as the wearer
   slays dangerous foes, but loses everything if they drink or read near foes.
  • Unrand changes:
 - The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain
   MP from damage dealt), and deal twice as much damage when spending MP.
 - The Staff of Dispater is now an orb with +AC and *Corrode.
 - The Ring of the Hare is now +10 (was +8).
 - Majin-Bo is now one-handed.
 - Sniper is now +27 and Heavy (was +9 and Vorpal).
 - The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
 - Other formerly Vorpal unrands have been adjusted individually.
 - The Lochaber Axe now causes HP Drain on unequip.
  • Orb, scarf, and magical staff artefacts can now appear.
  • Orbs of energy and the Staff of Wucad Mu now give -Wiz in exchange for a
 chance to refund MP when spells are cast, with no chance of backlash.
  • Scrolls of butterflies now blow back nearby creatures and create many more
 butterflies. They now alternate with scrolls of summoning instead of fog.
  • Rings of evasion are now +5 (were +4).
  • All ranged weapons can now generate with electrocution, antimagic, and
 draining brands. Venom ranged weapons no longer appear.
  • The spectral brand now matches the player's accuracy and damage, the latter
 reduced by 30% (ala cleaving).
  • Throwing weapons now deal extra damage when they break.
  • Short sword attack delay reduced.
  • Evocable invisibilty and blink no longer have an MP cost.
  • Spells have been reshuffled between books, and a new Maxwell's Memoranda book
 has been added.
  • Condensation Vanes and Tremorstones can no longer both generate in one game.
  • Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
  • Removed the 'vorpal' brand and the unrand Morg.

Monsters


  • New monsters:
 - Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit,
   making the player take massive damage from whoever attacks next.
 - Skyshark: appearing in late Lair and early Shoals, skysharks become
   enraged on drawing blood - first becoming Mighty, then Berserk!
  • Demonic Crawlers lose the Warning Cry ability and elemental resistances in
 exchange for higher damage and very fast regeneration.
  • Doom Hounds' Howl is now resistable by Will.
  • Many monsters do somewhat less damage.
  • Walking Tomes are now unable to cast while silenced.
  • Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
  • Fleeing monsters will no longer avoid harmful clouds.

Spells


  • New spells:
 - Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent
   enemy, at the cost of significant max HP drain to the caster.
 - Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a
   damaging attack that doesn't require line of fire, but locks the caster in
   place for some turns after a hit (and cannot be recast until this expires).
 - Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh
   to create a cloud of deadly miasma on their tile.
 - Kindle Blastsparks (L3 Fire/Air/Tloc). Creates an explosive cloud on the
   caster's tile, usable as a land mine or tricky tool.
 - Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe
   and launches a crackling melee attack, phasing through creatures en route.
 - Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster,
   everything adjacent to those creatures, etc, etc, in a chain.
 - Plasma Beam (L5 Fire/Air): Fires a bolt of lightning and another bolt of
   fire both at the most distant foe.
  • Hailstorm moved to L3 (from L4) and can now miss.
  • Manifold Assault moved to L4 (from L5) and does half as many attacks with
 UC as with a weapon.
  • Lesser Beckoning moved to L2 (from L3) and is now better at low power.
  • Battlespheres now fire when any destructive spell is cast, not just Conj.
  • Ozocubu's Refrigeration's damage has been increased.
  • Slow no longer has bonus hex power.
  • Irradiate now only has a 50% chance of malmutating affected creatures.
  • The Simulacrum and Static Discharge spells have been weakened.
  • Removed: Conjure Flame, Corpse Rot and Lightning Bolt.

Tiles and Other Art


  • New tiles for player draconians.
  • More icons for mutations.
  • Several new splash screens.
  • A new icon for Monstrous Menagerie.
  • New art for many monsters, including Prince Ribbit and X-shaped simulacra.
  • New art for many unrands, including the Elemental Staff and Wrath of Trog.
  • New holiday-exclusive tiles for Sigmund, ogres and hats.