Difference between revisions of "Projected Noise"

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(projected noise is a broken spell)
m (Strategy)
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==Strategy==
 
==Strategy==
A great spell for luring foes. Projected noise allows you to stay on a staircase and bring monsters to you. Makes it safer to clear a floor, provided all 3 staircases weren't in the same location. Can also be used to lure monsters away from a given spot.
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A great spell for luring foes. Projected noise allows you to stay on a staircase and bring monsters to you. Explore a chunk of the level before doing that. It makes it safer to clear a floor, provided all 3 staircases weren't in the same location. Can also be used to lure monsters away from a given spot.
  
 
Projected Noise can also trivialize the later [[Ziggurat]] floors. One needed only to cast it at the lowest point of the [[Ziggurat]] and run around the upper part to avoid all monsters and gain access to the loot/[[stairs]].
 
Projected Noise can also trivialize the later [[Ziggurat]] floors. One needed only to cast it at the lowest point of the [[Ziggurat]] and run around the upper part to avoid all monsters and gain access to the loot/[[stairs]].

Revision as of 12:03, 17 June 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Projected Noise
Level 2
School1 Hexes
School2
School3
Source(s)
Casting noise 2
Spell noise 30
This spell produces a noise emanating from a place of the caster's own choosing.

Projected Noise was a level 2 Hexes spell which created a deafening noise originating from a tile of your choosing, anywhere on the known map of the current level.

Strategy

A great spell for luring foes. Projected noise allows you to stay on a staircase and bring monsters to you. Explore a chunk of the level before doing that. It makes it safer to clear a floor, provided all 3 staircases weren't in the same location. Can also be used to lure monsters away from a given spot.

Projected Noise can also trivialize the later Ziggurat floors. One needed only to cast it at the lowest point of the Ziggurat and run around the upper part to avoid all monsters and gain access to the loot/stairs.

History

  • Projected Noise was removed in 0.11.