Difference between revisions of "Singing Sword"
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==Desirability== | ==Desirability== | ||
− | The '''Singing Sword'''<ref>{{source ref|0.30.0|art-data.txt|189}}</ref> is a powerful weapon | + | The '''Singing Sword'''<ref>{{source ref|0.30.0|art-data.txt|189}}</ref> is a powerful weapon; a +11 double sword with extra singing damage is no joke. At the lowest tier, Sonic Wave is stronger than [[electrocution]], can't be resisted, and applied to every monster in LOS. It's one of the strongest one-handed Long Blades in the game. |
The noise ''is'' a downside, but it can be managed. There's no penalty to switching weapons, and the noise is only created on swing. If noise would be an issue (such as when first entering a floor), you can always use a different weapon. Also, Sonic Wave becomes more powerful as more monsters are on screen. Just make sure you don't get carried away by that fact. | The noise ''is'' a downside, but it can be managed. There's no penalty to switching weapons, and the noise is only created on swing. If noise would be an issue (such as when first entering a floor), you can always use a different weapon. Also, Sonic Wave becomes more powerful as more monsters are on screen. Just make sure you don't get carried away by that fact. | ||
− | Sonic Wave will hurt your own [[allies]] (except those protected from harm, | + | Sonic Wave will hurt your own [[allies]] (except those protected from harm, e.g. [[Hepliaklqana]] ancestor), so it's not a good idea for [[Summoner]]s, [[Beogh]] worshippers, etc. to use this weapon. |
==History== | ==History== |
Revision as of 04:07, 12 August 2023
An enchanted blade which loves nothing more than to sing to its owner, whether they want it to or not.
It radiates damaging sonic waves as you strike, especially in combat involving dangerous or numerous foes. |
+11 double sword
Damages everything (excluding the user) in LOS, creating noise in the process
Contents
Mechanics
Every time you swing the Singing Sword (even if you miss), it chance to cast the Sonic Wave spell. Higher tension increases the frequency, damage, and noise of Sonic Wave.
Tier | Tension | Noise | Chance | Damage |
---|---|---|---|---|
1 | 0+ | 0 | 1/4 | 2d15 |
2 | 20+ | 20 | 3/8 | 2d16 |
3 | 40+ | 30 | 1/2 | 2d18 |
4 | 60+ | 40 | 1/2 | 2d23 |
Damage is calculated as follows:
2d(5 + (100 + 13 * (tier - 1) + 36) / 10)
if the tier is 4,2d(5 + (100 + 13 * (tier - 1)) / 10)
otherwise.
At the highest singing effect, the sword's name changes to the Screaming Sword. When silenced, the sword's name instead changes to the Sulking Sword and no noise or damage are produced.
If the character wearing the weapon is not the player, then only the first tier applies.[1]
Desirability
The Singing Sword[2] is a powerful weapon; a +11 double sword with extra singing damage is no joke. At the lowest tier, Sonic Wave is stronger than electrocution, can't be resisted, and applied to every monster in LOS. It's one of the strongest one-handed Long Blades in the game.
The noise is a downside, but it can be managed. There's no penalty to switching weapons, and the noise is only created on swing. If noise would be an issue (such as when first entering a floor), you can always use a different weapon. Also, Sonic Wave becomes more powerful as more monsters are on screen. Just make sure you don't get carried away by that fact.
Sonic Wave will hurt your own allies (except those protected from harm, e.g. Hepliaklqana ancestor), so it's not a good idea for Summoners, Beogh worshippers, etc. to use this weapon.
History
- Prior to 0.30, the Singing Sword was a +7 vorpal double sword.
- Prior to 0.23, the Singing Sword's sonic damage was weaker and could trigger at any time with high enough tension. It also did not have the vorpal brand.
- Prior to 0.14, this weapon was significantly worse; its base type was a long sword and it generated significant amounts of noise regardless of the presence of monsters.
- Prior to 0.9, this weapon did not cast Sonic Wave.
References
- ↑ art-func.h:370 (0.30.0)
- ↑ art-data.txt:189 (0.30.0)