Difference between revisions of "No Unsafe Potions"

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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
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|1||Taking enough damage has a chance to give -Potion,<br>which prevents drinking [[potion]]s.||You ocassionally lose the ability to drink potions when taking damage.
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|1||Taking damage has a 1% chance to give -Potion (which prevents drinking [[potion]]s).||You occasionally lose the ability to drink potions when taking damage.
 
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|2||Same as the previous level, but with lower HP thresholds.||You sometimes lose the ability to drink potions when taking damage.
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|2||Chance increased to 3%.||You sometimes lose the ability to drink potions when taking damage.
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| colspan="3" |
 
Attacks that deal at least 12% / 5% max HP may prevent you from drinking potions.<br>Chance increases linearly with damage, up to 50% / 20% damage, where it always happens.<br>In addition, attacks bringing you below 30% max HP will always give -Potion.<br>Lasts for 1d(damage) turns, maximum 30. Cannot be [[potion of cancellation|cancelled]].
 
 
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<noinclude>
 
<noinclude>
 
==History==
 
==History==
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*Prior to [[0.31]], the chance to gain -Potion depended on damage dealt.
 +
:Attacks that dealt at least 12% / 5% max HP could prevent you from quaffing potions. Chance increased linearly with damage, up to 50% / 20% damage, where it always happenned. In addition, attacks bringing you below 30% max HP would always give -Potion. Lasts for 1d(damage) turns, maximum 30.
 
*Prior to [[0.29]], was a 1-rank mutation (equal to level 2 of the current mut), exclusive to [[Ru]].
 
*Prior to [[0.29]], was a 1-rank mutation (equal to level 2 of the current mut), exclusive to [[Ru]].

Latest revision as of 17:36, 15 February 2024

Rank Effect Flavor
1 Taking damage has a 1% chance to give -Potion (which prevents drinking potions). You occasionally lose the ability to drink potions when taking damage.
2 Chance increased to 3%. You sometimes lose the ability to drink potions when taking damage.

Bad mutation

History

  • Prior to 0.31, the chance to gain -Potion depended on damage dealt.
Attacks that dealt at least 12% / 5% max HP could prevent you from quaffing potions. Chance increased linearly with damage, up to 50% / 20% damage, where it always happenned. In addition, attacks bringing you below 30% max HP would always give -Potion. Lasts for 1d(damage) turns, maximum 30.
  • Prior to 0.29, was a 1-rank mutation (equal to level 2 of the current mut), exclusive to Ru.