Difference between revisions of "Magnavolt"

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but repeatedly casting it will fire 2, 3, 4, and so forth).
 
but repeatedly casting it will fire 2, 3, 4, and so forth).
  
The magnetised status is short-lived, reduces the target's EV to 0, and also causes them to leave behind an electroferric vortex for a brief while
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The magnetised status is short-lived, reduces the target's EV to 0, and also causes them to leave behind an [[electroferric vortex]] for a brief while
 
after death (which is stationary, but perma-magnetised, so that it can continue to serve as an anchor for the spell if the initial target
 
after death (which is stationary, but perma-magnetised, so that it can continue to serve as an anchor for the spell if the initial target
 
immediately dies, which helps to keep the ramp-up more predictable in situations where the caster is actually successfully killing things).
 
immediately dies, which helps to keep the ramp-up more predictable in situations where the caster is actually successfully killing things).

Revision as of 13:25, 18 April 2024

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.
Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments.

Magnetised creatures are additionally unable to evade attacks and will leave behind a short-lived vortex of electrified metal upon death that will continue to serve as a lightning rod for this spell.

Magnavolt is a level 7 Air Magic/Earth smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way. (Meaning that the first time you cast it, it will fire one bolt, but repeatedly casting it will fire 2, 3, 4, and so forth).

The magnetised status is short-lived, reduces the target's EV to 0, and also causes them to leave behind an electroferric vortex for a brief while after death (which is stationary, but perma-magnetised, so that it can continue to serve as an anchor for the spell if the initial target immediately dies, which helps to keep the ramp-up more predictable in situations where the caster is actually successfully killing things).

Useful Info

Strategy

History

  • In 0.32, this spell will be added to the game.