Difference between revisions of "User:Patrick2011b"
Patrick2011b (talk | contribs) m (0.33 tournament over; a roadmap on the github wiki suggests Tomb will only get an interim nerf in hellpan roulette, so flip it with god wrath rework, which got started in a commit storm) |
Patrick2011b (talk | contribs) (on hiatus, so replace the list of dev plans with a link to the roadmap and a bit of info about stuff not on it) |
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| + | '''I'm currently on hiatus until further notice.''' | ||
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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023 with [https://crawl.dcss.io/ CDI] as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. [https://dcss-stats.com/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has) | I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023 with [https://crawl.dcss.io/ CDI] as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. [https://dcss-stats.com/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has) | ||
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I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle. | I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle. | ||
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| + | ''Since I'm on hiatus, I'll just link to the roadmap [https://github.com/crawl/crawl/wiki/0.34-Development-and-Release-Plan here]. Not included in the roadmap at the time I went on hiatus are plans for 2 new species or improvements to monster invisibility UI.''' | ||
===How a development cycle works=== | ===How a development cycle works=== | ||
''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet. | ''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet. | ||
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Latest revision as of 22:26, 28 May 2025
I'm currently on hiatus until further notice.
I've been playing Crawl on CBR2 since August 2023 with CDI as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. Here's my stats page. (technically not the official one, but it has more info than what CAO has)
I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.
Tournaments
DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.
| Version | Overall Score | Overall Rank* | Total Players | Wins | Games | Highest Score | Lowest TC Win | Fastest RT Win | Most Pacific Win |
|---|---|---|---|---|---|---|---|---|---|
| 0.31 | 25,247 | 340 | 2,731 | 1 | 27 | 1,799,189 | 58,128 | 8:57:09 | 2,759 |
| 0.32 | 34,857 | 221 | 2,842 | 1 | 17 | 3,106,034 | 49,047 | 4:35:43 | 2,240 |
| 0.33 | 46,476 | 85 | 2,871 | 3 | 16 | 3,368,035 | 27,743 | 2:38:01 | 1,479 |
*Unlike the tournament page, this table doesn't compress ties.
Future major features
I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.
Since I'm on hiatus, I'll just link to the roadmap here. Not included in the roadmap at the time I went on hiatus are plans for 2 new species or improvements to monster invisibility UI.'
How a development cycle works
Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.