Module:Monster
Documentation for this module may be created at Module:Monster/doc
local p = {} local data = mw.loadData('Module: Table of monsters') -- Taken from max_corpse_chunks in mon-util.cc local max_corpse_chunks = { Tiny = 1, Little = 2, Small = 3, Medium = 4, Large = 9, Big = 10, Giant = 12, } function p.monster_info(frame) local name = frame.args[1] or mw.title.getCurrentTitle().text local monster = data[name] or data[name:lower()] if not monster then return name end local args = {} args.name = monster.Name args.glyph = frame:expandTemplate{title = monster.Colour, args = {monster.Glyph}} local flags = {} for i, v in ipairs(monster.Flags) do flags[i] = frame:expandTemplate{title = v} end args.flags = table.concat(flags, "<br>") local resistances = {} for i, v in ipairs(monster.Resistances) do resistances[i] = frame:expandTemplate{title = v} end if #resistances == 0 then args.resistances = "None" else args.resistances = table.concat(resistances, "<br>") end local vulnerabilities = {} for i, v in ipairs(monster.Vulnerabilities) do vulnerabilities[i] = frame:expandTemplate{title = v} end if #vulnerabilities == 0 then args.vulnerabilities = "None" else args.vulnerabilities = table.concat(vulnerabilities, "<br>") end args.max_chunks = max_corpse_chunks[monster.Size] or 0 args.meat = frame:expandTemplate{title = monster.Corpse .. " corpse"} args.xp = monster.XP args.holiness = frame:expandTemplate{title = monster.Holiness} args.magic_resistance = monster.MR local hp_min = monster.HD*monster["Base HP"] + monster["Fixed HP"] local hp_max = monster.HD*(monster["Base HP"]+monster["Rand HP"])+monster["Fixed HP"] args.hp_range = ("%d-%d").format(hp_min, hp_max) args.avg_hp = (hp_min + hp_max)/2 args.armour_class = monster.AC args.evasion = monster.EV args.habitat = monster.Habitat args.speed = monster.Speed args.size = frame:expandTemplate{title = monster.Size} local item_use = {} for i, v in ipairs(monster["Item Use"]) do item_use[i] = frame:expandTemplate{title = v} end args.item_use = table.concat(item_use, "<br>") for i = 1, 4 do local attack = monster.Attacks[i] if attack then local type = frame:expandTemplate{title = attack.Type .. " type"} local flavour = frame:expandTemplate{title = attack.Flavour .. " flavour"} args["attack" .. i] = ("%d %s: %s").format(attack.Damage, type, flavour) else args["attack" .. i] = "" end end args.hit_dice = monster.HD args.base_hp = monster["Base HP"] args.extra_hp = monster["Rand HP"] args.fixed_hp = monster["Fixed HP"] args.intelligence = frame:expandTemplate{title = monster.Intelligence .. " intelligence"} args.genus = monster.Genus args.species = monster.Species return frame:expandTemplate{title = "monster", args = args} end return p