Revenant
revenant L | |
---|---|
HP | 58-104 |
HD | 18 |
XP | 2643 |
Speed | 10 |
AC | 6 |
EV | 13 |
Will | Immune |
Attack1 | 26 (hit: plain)
|
Resistances | rC++, rPois+++, rN+++, rTorm, rRot+++, rDrown |
Vulnerabilities | Holy, Holy wrath |
Habitat | Land |
Intelligence | High |
Uses | Open doors |
Holiness | Undead |
Size | Medium |
Type | revenant, revenant |
Flags | Actual spells Speaks Evil Spellcaster See invisible |
A skeletal form wreathed in cold blue fire standing astride this life and the next. Echoes of the lingering dead flicker within its ghostly flames. |
Useful Info
Revenants are powerful undead beings, able to manipulate the ghostly flames of departed and lingering souls.
Firstly, they can create clouds of ghostly flame which deal partially rN-resistable damage (though undead are fully immune). These are less powerful than flame or freezing clouds, but the clouds themselves will periodically spawn random spectrals (with a quite short duration) as the echoes of the dead rise and wander from the flame before fading away once more.
Secondly, they can hurl ghostly fireballs. These are also partially rN-resistable and check only half AC, but significantly the blast from them actually heals undead caught within it instead of harming them.
Finally, they possess dispel undead (giving them an actual direct damage option that works against undead players) and can blink away as an emergency spell.
Also worth noting is that spectrals are able to push past revenants, which allows them to tank hits on the revenant's behalf while the latter can hurl blasts from behind which heal the blocker and damage the player in the process. Consequently it is often best to fight them outside of corridors, so as to avoid getting pinned by a tide of spectrals.
Spells
Spell set | |
---|---|
Slot1 | Ghostly Fireball (3d21) |
Slot2 | Ghostly Flames |
Slot3 | none |
Slot4 | Dispel Undead (3d27) |
Slot5 | none |
Slot6 | Blink Away |
History
Revenants will be added in 0.13.
- 0.13 articles
- Hit type
- Plain flavour
- Cold resistance
- Cold resistance 2
- Poison resistance
- Poison resistance 3
- Negative energy resistance
- Negative energy 3
- Torment resistance
- Rot resistance
- Rot resistance 3
- Drown resistance
- Holy vulnerability
- Holy wrath vulnerability
- High intelligence
- Open doors
- Undead holiness
- Asphyxiation resistance
- Medium monsters
- Actual spells
- Speaking monster
- Evil
- Evil monsters
- Spellcaster
- See invisible
- Monsters