Dexterity

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Revision as of 21:05, 19 August 2022 by Ge0ff (talk | contribs) (more reordering: increases > slightly increases)
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Version 0.28: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

  • Increases the effect of Dodging skill on evasion.
  • Increases the chances to stab monsters.
  • Slightly increases your SH bonus with bucklers, kite shields, and tower shields.
  • Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
  • Very slightly increases accuracy in combat.

If you are casting spells, intelligence is nearly always better than dexterity. Strength gives greater damage benefits than dexterity but does not give evasion benefits except for slightly reducing armour penalties.

If your dexterity is ever reduced to 0 or lower, you will suffer stat zero.

History

  • Prior to 0.28, Dexterity increased the chance of doing auxiliary attacks, and Dex was not the sole stat to increase SH with shields.
  • Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  • Prior to 0.17, Dexterity affected the chance of doors creaking.