0.30
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
0.30 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2023.
Contents
Highlights
- New background: Reavers, spellswords with powerful but situational Conjurations.
- Palentongas reworked into Armataurs, with innate rampage and an affinity for potions.
- A variety of exciting new spells for warriors and wizards alike.
- Many new and reworked artefacts, both random and fixed.
- Lugonu made more available and tempting to unfortunates cast into the Abyss.
Branches, Environment
- It is now possible to enter the Vaults without holding a rune. However, a rune is still required to leave.
- Slime walls now apply corrosion to the player, rather than dealing damage. Jiyva's Oozemancy ability still deals damage as before.
- Thunderstorms now deal much more damage.
Character
- New background: Reaver.
- Reavers are warrior-mages, primarily focused on melee combat but with situational Conjurations for tough situations.
- Reavers begin with two new spells, Kiss of Death and Momentum Strike, as well as a revised version of the Hailstorm spell.
- Species rework: Palentonga -> Armataur.
- Like Palentongas, Armataurs are large, scaled mammals, wearing bardings instead of boots.
- Armataurs lose the Rolling Charge and Curl abilities. They gain Rollpage (innate Rampage) and long tongues, which double the effects of potions but slow down scroll reading.
- Armataurs' aptitudes have been adjusted.
- Background changes:
- Monks now start with an orb of light.
- Warpers replace Gell's Gravitas with Vhi's Electric Charge.
- Hedge Wizards have Conjure Flame replaced by Cigotuvi's Dreadful Rot.
- Fire Elementalists have Conjure Flame replaced by Volatile Blastmotes.
- Ice Elementalists have Hailstorm replaced by Summon Ice Beast.
- The 'Arcane Marksman' background has been renamed to 'Hexslinger'.
- Removed the Abyssal Knight background.
- Miscellaneous species changes:
- Mummies gain innate Faith, giving them extra piety gain.
- Large species move at normal speed through shallow water.
- Formicids can now shaft themselves in the Tomb of the Ancients.
- Species size no longer affects SH.
- Pale draconians' breath is no longer usable twice as often as others'.
- rF- and rC- are added to the 'bad mutations' pool.
- All players regenerate an extra 0.2 HP/turn.
- Will is now capped at `+++++`.
- It is now possible to stack two levels of Harm.
- Reaching the end of the Zot clock now causes a smaller amount of permanent max HP loss (similar to Borgnjor's Revivication), rather than temp HP drain.
Gods
- Lugonu:
- Banishment is now available at ** piety (from ***), has a lower failure chance, and causes malmutation when resisted.
- When the player suffers the wrath of another god, Lugonu now responds by banishing some number of hostile monsters nearby.
- Lugonu's altars are more common in the Abyss, and the piety bonus for converting to Lugonu in the Abyss has been increased.
- The Bend Space ability has been removed.
- Ashenzari:
- Skill boost reduced.
- Trap detection moved to 4* (was at 0*).
- Removed Astral Vision (automatically seeing through walls).
- When worshipping at a faded altar, the player is given a preview of three gods the altar might belong to.
- Xom's mutation gifts are no longer limited to a small pool of options.
- Gozag's corpse-to-gold effect now blocks enemies from creating simulacra, and the duration of the distraction effect is no longer based on corpse size.
- Fedhas protects trees from being set on fire by the player.
- Okawaru's Heroism and Finesse abilities cost more piety.
- Hepliaklqana's Knight now attacks 50% more slowly.
- Good gods will now suppress evil clouds from Condenser Vanes.
Interface and Options
- Two new menus that unify all equip and unequip actions:
- The Equip menu (`e`) combines wield, wear, and put on commands for equipping weapons, armour, and jewellery, respectively.
- The Unequip menu (`c`) allows to unwield, take off, or remove any equipped item.
- Tab toggles between equip and unequip.
- Character overview ('%') screen:
- Displays much more information about items, moving niche statuses downward.
- No longer shows .s for low Stealth values.
- Damage ratings are now shown via @, including those for unarmed combat.
- An indicator is now displayed when movement would cause a Rampage.
- Bumping a foe while holding a ranged weapon shoots instead of bashing.
- The piety cost of divine invocations is now shown more clearly.
- Spells' maximum damage is now displayed in their descriptions.
- Unrands (pre-defined artefacts) have a distinct colour by default.
- Almost all unrands with special behavior now have a corresponding inscription.
- Many weapon brands now provide more quantitative damage information.
- Up to 100 waypoints can now be placed (up from 10).
- New show_blood option allows disabling blood spatters and bloody corpses.
- Webtiles muting commands are reworked into a block mechanism; see `/help` in webtiles chat for more details.
Items
- New brand: Heavy.
- Heavy weapons have +80% base damage and +50% attack delay.
- Both melee and ranged weapons can be Heavy.
- Elemental evokers:
- Lightning rods now do 50% more damage.
- Elemental evokers now recharge faster in the early game and slower later.
- Each elemental evoker can now generate at most once in a given game.
- Jiyva jellies can no longer eat elemental evokers.
- Condensation Vanes and Tremorstones can no longer both generate in one game.
- Phials of floods have their range and effect duration reduced.
- Evocable invisibility and blink no longer have an MP cost.
- Spells have been reshuffled between books, and a new Maxwell's Memoranda book has been added.
- Shield penalties are now reduced by Str rather than by players' size.
- Orb, scarf, and magical staff artefacts can now appear.
- Orbs of energy now give -Wiz in exchange for a chance to refund MP when spells are cast, with no chance of backlash.
- Scrolls of butterflies now blow back nearby creatures and create many more butterflies. They now alternate with scrolls of summoning instead of fog.
- Rings of evasion are now +5 (were +4).
- All ranged weapons can now generate with electrocution, antimagic, and draining brands. Venom ranged weapons no longer appear.
- Ranged weapons are now quieter.
- Longbows, arbalests and hand crossbows have had their stats slightly tweaked.
- Throwing weapons now deal extra damage when they break.
- The spectral brand now matches the player's accuracy and damage, the latter reduced by 30% (ala cleaving).
- Short sword attack delay reduced.
- Removed the 'vorpal' brand.
Monsters
- New monsters:
- Sleepcap: native to the early Dungeon, sleepcaps may inflict sleep on hit, making the player take massive damage from whoever attacks next.
- Skyshark: appearing in late Lair and early Shoals, skysharks become enraged on drawing blood - first becoming Mighty, then Berserk!
- Demonic Crawlers lose the Warning Cry ability and elemental resistances in exchange for higher damage and very fast regeneration.
- Doom Hounds' Howl is now resistable by Will.
- Many monsters do somewhat less damage.
- Walking Tomes are now unable to cast while silenced.
- Ironbound Frosthearts' Creeping Frost spell is now fully resistable by rC.
- Fleeing monsters will no longer avoid harmful clouds.
- Monsters, notably Asterion, can now use spectral weapons.
Spells
- New spells:
- Kiss of Death (L1 Conj/Necro): does high draining damage to an adjacent enemy, at the cost of significant max HP drain to the caster.
- Momentum Strike (L2 Conj/Tloc). Redirects the caster's momentum for a damaging attack that doesn't require line of fire, but locks the caster in place for some turns after a hit (and cannot be recast until this expires).
- Cigotuvi's Dreadful Rot (L2 Necro/Air/Pois). Rots away the caster's flesh to create a cloud of deadly miasma on their tile.
- Volatile Blastmotes (L3 Fire/Tloc). Creates an explosive cloud on the caster's tile, usable as a land mine or tricky tool.
- Vhi's Electric Charge (L3 Tloc/Air). Launches the caster at a nearby foe and launches a crackling melee attack, phasing through creatures en route.
- Arcjolt (L5 Air/Conj). Electrocutes everything adjacent to the caster, everything adjacent to those creatures, etc, etc, in a chain.
- Plasma Beam (L6 Fire/Air): Fires a bolt of lightning and another bolt of fire, both at the most distant foe.
- Hailstorm moved to L3 (from L4) and can now miss.
- Call Imp now always and only calls a spear-wielding cerulean imp.
- Manifold Assault moved to L4 (from L5) and does half as many attacks with UC as with a weapon.
- Lesser Beckoning moved to L2 (from L3) and is now better at low power.
- Battlespheres now fire when any destructive spell is cast, not just Conj.
- Ozocubu's Refrigeration's damage has been increased.
- Slow no longer has bonus hex power.
- Irradiate now only has a 50% chance of malmutating affected creatures.
- The Scorch, Simulacrum and Static Discharge spells have been weakened.
- Removed: Conjure Flame, Corpse Rot and Lightning Bolt.
Tiles and Other Art
- New tiles for player draconians.
- More icons for mutations.
- Several new splash screens.
- A new icon for Monstrous Menagerie.
- New art for many monsters, including Prince Ribbit and X-shaped simulacra.
- New art for many unrands, including the Elemental Staff and Wrath of Trog.
- New holiday-exclusive tiles for Sigmund, ogres and hats.
Unrands
- New unrands:
- The Hermit's Pendant, an amulet of faith that sets the wearer's Invocations skill to 14 and their Evocations skill to 0.
- The Consecrated Labrys, a holy axe with sInv, Flight, and an enchantment that grows larger while more dangerous enemies are in view.
- The Slick Slippers, which make all damaging melee attacks trample their wearer backward. They provide immunity to constriction, engulfing, etc.
- The Force Lance, a Heavy +5 lance (ala Wyrmbane) which has a 1/3 chance of knocking back foes when landing a damaging blow.
- The Storm Queen's Shield, a +5 kite shield of rElec and flight which fires electrical retaliation at those it blocks.
- The toga "Victory", a robe which gains AC, Int and Slay as the wearer slays dangerous foes, but loses everything if they drink or read near foes.
- Orbs:
- The Staff of Dispater is now an orb with +AC and *Corrode.
- The Staff of Battle is now an orb. It now enhances all destructive spells (matching Vehumet's categorization), but de-enhances other spells.
- The Staff of Wucad Mu is now an orb, with double the MP refund chance of a normal orb of energy.
- Devorpalization:
- Sniper is now +27 and Heavy (was +9 and Vorpal).
- The Dark Maul is now Heavy (was Vorpal), and has its base stats adjusted.
- Other formerly Vorpal unrands have been adjusted individually.
- The Mad Mage's Maulers lose Int-3 and RegenMP, gain -Cast and MPVamp (gain MP from damage dealt), and deal twice as much damage when spending MP.
- The Ring of the Hare is now +10 (was +8).
- Majin-Bo is now one-handed and deals much more damage in melee.
- The sceptre of Asmodeus is now an eveningstar that summons demons on-hit.
- The Elemental Staff now provides weaker resistances.
- The Lochaber Axe now causes HP Drain on unequip.
- Removed Morg.