Search results

Jump to: navigation, search
  • ...grow as you gain experience. They can be changed by equipment, abilities, and [[mutation]]s. They may be damaged by monster abilities; if any stat is red ...([[SH]]). Your character also has a limited reserve of [[hit points]] (HP) and [[magic points]] (Magic or MP).
    8 KB (1,089 words) - 23:51, 21 February 2024
  • ...success]] rates, and [[stealth]]. Other types of armour, like [[helmet]]s and [[boots]], provide AC with no penalty. ...rent AC value. An AC of 10 will reduce damage by a random number between 0 and 10. This applies to damage that would traditionally ignore armour in other
    3 KB (390 words) - 12:14, 15 January 2024
  • ...beam attacks. When an attack is resolved, a target's current EV is rolled and compared to the attack's [[to-hit]] roll, factoring in any relevant situati ...ine a character's total EV is complex and factors in many different skills and attributes.
    6 KB (851 words) - 01:49, 14 July 2024
  • ...s one of a character's three main [[attributes]], along with [[dexterity]] and [[intelligence]]. ...[[shield]]s. This lowers the penalty on [[ev]]asion, spellcasting success, and [[ranged weapon]] attack speed.
    3 KB (368 words) - 17:28, 2 October 2023
  • ...is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. ...stat, though strength is often more impactful for heavy armour characters, and intelligence for dedicated spellcasters.
    2 KB (361 words) - 17:31, 2 October 2023
  • ...is one of a character's three main [[attributes]], along with [[strength]] and [[dexterity]]. Characters who plan on using any of the various schools of m
    1 KB (163 words) - 18:29, 21 October 2023
  • ...hows your current hit points, while the Y shows your maximum. [[Monster]]s and a wide variety of other effects will all reduce your current HP, but this [ ...any time your character's current HP reaches 0 or lower, you [[death|die]] and your game is over. You can avoid this by resting between battles, quaffing
    3 KB (466 words) - 06:54, 15 February 2024
  • *By 1 at a time, and affected (and thus blocked) by [[sustain abilities]]: ...ank 1 can generally be kept in check by your natural regeneration; ranks 2 and 3 of this mutation are eventually lethal, however.
    3 KB (517 words) - 10:28, 29 January 2017
  • {{flavour|You are paralysed, and completely unable to act.}} ...to almost 0, <code>2 + [[Evasion#Base EV|size_factor]]</code> for players, and set to 0 EV for monsters.
    4 KB (701 words) - 21:09, 30 April 2024
  • ...]]. Your background determines your starting [[skills]], stats, [[items]], and (in the case of religious backgrounds) your [[god]]. ...[[berserk]] ability, while Fighters enter with better-than-average weapon and armour, including a [[shield]]. If you would rather play a mage, try a [[Co
    7 KB (1,040 words) - 23:41, 29 January 2024
  • |special = Needs open space to spawn and move}} ...impact, it deals [[evasion|unavoidable]] [[fire]] damage. Foxfires [[fly]] and can [[see invisible]].
    3 KB (506 words) - 03:03, 18 February 2024
  • ...ighters usually start with a good weapon, a suit of heavy armour, a shield and a potion of might. They have a good general grounding in the arts of fighti [[Hill Orc]], [[Minotaur]], [[Gargoyle]], [[Troll]], [[Armataur]] and [[Formicid]] are the recommended races if you pick a Fighter Background.
    2 KB (267 words) - 15:22, 21 February 2024
  • ...d weapon of their choice, light armour, headgear and some throwing weapons and nets.}} ...ew [[Throwing]] implements. Fighters start with heavier armour, a buckler, and the skill to use them.
    3 KB (372 words) - 19:47, 20 September 2024
  • ...only a simple weapon of their choice, a potion of divine ambrosia, a robe, and an orb of light to guide them. However, when they worship a god for the fir [[Mountain Dwarf]], [[Merfolk]], [[Gargoyle]], [[Troll]], [[Demonspawn]] and [[Armataur]] are the recommended races if you pick a Monk Background.
    3 KB (403 words) - 06:26, 7 September 2024
  • ...missile weapons. A Hunter starts with a shortbow, a scroll of butterflies, and a set of leathers.}} [[Hill Orc]], [[Minotaur]], [[Gnoll]], [[Kobold]], and [[Spriggan]] are the recommended races if you pick a Hunter background.
    2 KB (271 words) - 17:27, 14 January 2024
  • ...ey start with a dagger, a robe and cloak, poisoned darts, and a few deadly and rare curare darts.}} ...the killing of unsuspecting victims. They start with the tools to silently and quickly take down the living.
    2 KB (360 words) - 15:20, 21 February 2024
  • ...use of spell magic. They enter the Dungeon with a weapon of their choice, and dressed in animal skins.}} ...ip [[Trog|Trog the Wrathful]]. Like other gods, Trog offers further powers and gifts to those who prove worthy. Berserkers can thus be seen as a kind of h
    3 KB (492 words) - 15:18, 21 February 2024
  • ...spread corruption and chaos, starting with a simple weapon of their choice and leather armour.}} ...aos. Their purpose is to spread bloodshed and disorder in the [[Dungeon]], and must do so unflaggingly to earn Lugonu's favour.
    4 KB (594 words) - 05:20, 27 July 2023
  • ...with a lightly enchanted leather armour, a simple weapon of their choice, and one of Xom's choice.}} ...emselves showered with blessings... but their lives are more often painful and short.
    3 KB (492 words) - 14:04, 18 March 2024
  • ...ath Knight is a fighter who aligns him or herself with the powers of death and worships Yredelemnul the Dark, who will soon grant the ability to re-animat ...ith opposing all things [[holy]], but in return they gain power over death and the [[undead]].
    3 KB (379 words) - 02:11, 1 May 2023

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)