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  • *Instead of regular stairs, [[abyssal stair]]s and branch exits appear randomly or after getting enoug ...ss. These hand-crafted [[vault]]s often contain powerful monsters, abyssal stairs, the [[Abyssal rune]], or even a way out. Approach these with caution, as t
    11 KB (1,778 words) - 02:03, 9 June 2024
  • ...e" may lash out at you. Potential effects include:<ref>{{source ref|0.30.1|stairs.cc|484}}</ref> *25% - No effect
    5 KB (820 words) - 19:46, 17 March 2024
  • No fewer than five runes can be found in Pandemonium: Instead of stairs up or down, there are portals:
    16 KB (2,556 words) - 02:55, 18 January 2024
  • ...aped by all kinds of species who fled the overworld and shunned the light. No matter what its origin, this deep cavern is filled with riches unheard of a ...h as stone, metal, or green crystal. You can travel between floors using [[stairs]] and (not always intentionally) [[shaft]]s.
    6 KB (883 words) - 15:05, 29 March 2024
  • Unlike Spider, this branch generates [[shop]]s, though this is by no means guaranteed. ..., including nagarajas and [[guardian serpent]]s, as well as three upward [[stairs|staircases]]. Because of this, players often find themselves out in the ope
    10 KB (1,544 words) - 00:07, 15 October 2023
  • Except for the last floor, there is no loot to be found. These floors are much smaller than regular floors, having ...inels and quicksilver dragons, setting a divider wall between the entrance stairs and the castle in older layouts, and bringing in the famously monster-heavy
    6 KB (956 words) - 04:04, 7 September 2023
  • ...While taking other actions (including climbing stairs) the amulet conveys no benefits.}} ...' grants a tremendous +15 [[evasion]], but only on turns in which you make no actions other than moving or waiting:
    2 KB (338 words) - 17:39, 15 February 2024
  • *Be on an ''un''explored level, standing directly on the stairs leading to a clear level. *Make sure that no monsters - allied or hostile - are in your [[line of sight]]. This way, you
    9 KB (1,495 words) - 14:52, 13 March 2024
  • ...eful. The [[Orb of Electrocution]] effect can easily kill you, if you have no electricity resistance or below 100 HP. Aim it 4 squares away from you. ...''' - Switch places with an enemy. It has its uses, such as getting to the stairs or getting out of a blocked corridor. It does not let you drop monsters in
    21 KB (3,542 words) - 13:31, 6 April 2018
  • ...d Vaults:1-4, V:5 isn't easy to skip. [[Vault warden]]s might lock out the stairs above, while fake runes serve to deter ninjas even more. ...]], added turn-count focused [[Meteoran]]. [[Ranged weapon]]s reworked and no longer need [[ammo]]. [[Abyss]]' rune location now sensed instead of being
    8 KB (1,310 words) - 06:38, 1 May 2023
  • ...diving, only use stairs to descend levels. Using trapdoors means you have no reliable way to run away.
    2 KB (421 words) - 08:09, 27 November 2023
  • **Note that "remembering stuff" costs no game time; this includes looking through your inventory ('i' command), your ...''now'' (or ever). In roguelike games such as ''Dungeon Crawl'', there is no guarantee that you'll be able to overcome all the challenges you meet, and
    11 KB (2,007 words) - 08:23, 1 December 2023
  • ...should you or an enemy trigger an [[alarm trap]] far away from the nearest stairs. *There's no safe way to deal with them, since they have very high HP and defenses, resi
    20 KB (3,330 words) - 22:52, 4 March 2024
  • '[[File:Stairs up.png]] [[File:Stairs down.png]] '''Stairs''' are a dungeon feature which connect floors of the [[Dungeon]] and its as ...s by using the '''<''' (up) or '''>''' (down) commands. Some [[branch]]es' stairs work differently (see below for detail).
    10 KB (1,619 words) - 05:03, 4 March 2024
  • ...a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk ...ng items is an instant action. You cannot sell items to shops, and there's no way to rob them.
    10 KB (1,517 words) - 08:31, 4 March 2024
  • ...ee, ranged weapons, or whatever means they have coded. Even monsters with no means of attacking the player, like [[plant]]s, are considered "hostile" - Neutral (indifferent) monsters are those with no particular desire to kill the player. They will not pursue, and will not u
    4 KB (662 words) - 14:02, 11 December 2023
  • ...uations where a player can die from 100% health, in a single turn, through no fault of their own: ...at can one-shot you. This chance is significantly lower for 'fast' stairs (stairs with unknown destination), but still present so long as you've visited the
    6 KB (979 words) - 06:24, 27 February 2024
  • ...character visits levels suitable for low-level characters, since they pose no risk but do offer some marginal rewards. ...ng is a perfectly fine strategy of its own. However, [[shout]]ing near the stairs for thousands or even millions of turns for wandering monsters to come is g
    5 KB (747 words) - 15:49, 8 November 2023
  • ...worst effects from it. However, even in the late game, hasting monsters is no joke; you'll often want a more reliable brand. *Between [[0.16]] and [[0.18]], the chaos brand could move nearby stairs.
    5 KB (738 words) - 06:01, 27 February 2024
  • ...'' are [[trap]]s which send the victim down up to 3 floors. [[Flight]] has no effect on shafts. There are three distinct types of shaft effect. ...ou can voluntarily enter with '''>''', sending you down 1-3 floors. Unlike stairs or escape hatches, moving through shafts occurs instantly, preventing monst
    5 KB (875 words) - 15:31, 8 March 2024

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