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  • |school2={{Air Magic}} '''Flight''' is a level 3 [[Charms]]/[[Air Magic]] spell which causes the caster to [[fly]] for its duration. Unlike some so
    2 KB (343 words) - 13:59, 13 August 2017
  • ...ell: spell casting success is based on the average of the spell's schools' skills. *[[Fire Magic]]
    943 bytes (133 words) - 18:39, 2 June 2021
  • ...are [[Fire Magic|Fire]], [[Ice Magic|Ice]], [[Air Magic|Air]], and [[Earth Magic|Earth]]. ...the Water element; however, in the game, water magic is a lost and unknown magic.
    2 KB (273 words) - 22:33, 20 November 2016
  • ....g. [[Mephitic Cloud]], which requires Conjurations, Poison Magic, and Air Magic). [[Djinn]] instead use the generic [[Spellcasting]] skill for all of their **'''Wild Magic''' increases your spell power, but decreases your success rate. The bonus i
    6 KB (890 words) - 22:08, 13 February 2024
  • # Spell-related skills, [[Intelligence]] # Modifiers like [[Wizardry]] and [[Good_mutations#Wild_Magic|Wild Magic]]
    14 KB (1,937 words) - 06:01, 27 March 2024
  • ...(7 + sources)</code>. This is applied after calculating spell failure from skills and other modifiers, though failure is modified by a [[Spell_Success#Final [[Category:Magic]]
    2 KB (328 words) - 14:51, 19 January 2024
  • ...from the effects of fire. If the wielder is skilled in Evocations and Fire Magic, they can burn those struck by it, dealing fire damage which bypasses armou ...of fire''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Fire Magic]], and gives the wielder a rank of [[fire resistance]].
    1 KB (192 words) - 20:28, 4 May 2024
  • ...from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it, dealing cold damage which bypasses arm ...of cold''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Ice Magic]], and gives the wielder a rank in [[cold resistance]].
    1 KB (193 words) - 20:28, 4 May 2024
  • ...lls cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substanti ...earth''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Earth Magic]], but no resistance.
    2 KB (235 words) - 17:46, 14 January 2024
  • ...tes them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it.}} ...f of air''' is a [[magical staff]]. It gives a [[spell enhancer]] to [[Air Magic]] and gives the wielder [[electricity resistance]].
    1 KB (231 words) - 20:31, 4 May 2024
  • ...the effects of poison. If the wielder is skilled in Evocations and Poison Magic, they can envenom those struck by it, dealing poison damage which bypasses In addition, the [[Staves]] and [[Fighting]] skills will increase the damage done by the staff itself.
    2 KB (253 words) - 20:29, 4 May 2024
  • ...(also works well for the whole game). I'll go over some specific kinds of skills and items I recommend next, and then go back to discussing strategy for the ...t if you can get it, and nice intrinsics include slaying, AC/EV, wizardry, magic resistance, regeneration, fire/cold/poison/electricity resistance, later on
    13 KB (2,332 words) - 18:40, 20 April 2016
  • * The experience cost of high-level skills is reduced. * Wanderers have more useful starting skills and new item possibilities.
    18 KB (2,813 words) - 19:18, 25 August 2022
  • *'''[[Channel magic]]''': 3-5 MP restored per turn for <code>3 + 2d(2/3 * Invocations)/2</code> ...ell in your library. The [[spellpower]] for this cast uses the usual spell skills, enhancers, etc. but also receives a bonus of 1.5 * the spellpower as if [[
    10 KB (1,527 words) - 05:13, 16 January 2024
  • ...ons and mighty allies. Followers are absolutely forbidden the use of spell magic. ...beings. Trog especially likes it when you kill wizards and other users of magic.
    10 KB (1,621 words) - 05:02, 16 January 2024
  • {{flavour|Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and *[[Djinn]]'s unusual approach to magic renders them unable to worship Vehumet.
    10 KB (1,521 words) - 12:39, 20 January 2024
  • ...laws]] and an unarmed combat aptitude that's not as terrible as most other skills, monk is a widely lauded background for trolls. This just becomes all the m ...g skill. Just like with other characters, you can begin to expand to other skills as these base ones achieve an acceptable level.
    16 KB (2,746 words) - 01:19, 14 June 2014
  • ...e removed by shattering it forever. However, these curses enhance specific skills. They will also please Ashenzari, who will reveal the invisible and grant c ! Group || Boosted skills
    13 KB (1,956 words) - 01:52, 12 March 2024
  • *[[Sif Muna]]: "Generic" magic god; channel MP, and eventually get access to (and cast) every spell in the *[[Vehumet]]: A god of [[Conjurations|destructive]] magic; gives and buffs offensive spells, including MP gain on kill.
    60 KB (9,752 words) - 19:17, 8 January 2024
  • Followers of Okawaru will gain the ability to temporarily increase their skills in combat, and, much later, to deal much faster blows. Okawaru will eventua ...of Destruction is like a larger [[Magic Dart]], and Okawaru doesn't block Magic Dart).
    9 KB (1,470 words) - 21:39, 13 May 2024

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