#! /usr/bin/perl -w
# parse-spl-data, by http://crawl.chaosforge.org/index.php?title=User:Neil
# Copyright (C) 2011. No rights reserved.
#
# You may use, distribute, modify, study, fold, spindle, or mutilate this
# software as you see fit, but know that there is NO WARRANTY, EXPRESS
# OR IMPLIED (to the extent permitted by law).
#
# The latest version of this program may be found at:
# http://crawl.chaosforge.org/index.php?title=User:Neil/parse-spl-data
use strict;
use Getopt::Long qw(:config gnu_getopt);
our ($PROGNAME, $DATE, $CRAWL_VERSION);
our $VERSION = "0.1.0";
# Input directory.
my $indir = "./";
# Map from letter, school, flag, book name, or level to list of spells.
my %by_letter = ();
my %by_school = ();
my %by_flag = ();
my %by_book = ();
my %by_level = ();
# Map from ID or name to spell
my %by_id = ();
my %by_name = ();
# Map from spell name to list of book names.
my %book_spells = ();
# Descriptions of spell flags
my %flag_descs = (
ALLOW_SELF => <<"EOF",
The spell is not helpful, but you will not receive a "Really target yourself?"
prompt. You may still receive "That beam is likely to hit you." for
"[[#Dir or target|dir or target]]" spells such as Mephitic Cloud.
EOF
AREA => <<"EOF",
The spell harms an area. Pacified fleeing monsters will not use emergency
spells with this flag.
EOF
BATTLE => <<"EOF",
The spell is a non-[[Conjuration]] spell disliked by [[Elyvilon]]. There is no
piety penalty for using such spells, but a randart spellbook containing one of
these spells will never have Elyvilon's name on it.
EOF
CHAOTIC => <<"EOF",
The spell is hated by [[Zin]], who will impose penance on any player casting
it, and reward killing monsters who can cast it.
EOF
CORPSE_VIOLATING => <<"EOF",
The spell is hated by [[Fedhas Madash]], who will impose penance on any player
casting it.
EOF
DIR => <<"EOF",
The spell requires choosing a direction (and not a target).
EOF
DIR_OR_TARGET => <<"EOF",
The spell requires choosing a direction or target, and is stopped by
interposing creatures.
EOF
ESCAPE => <<"EOF",
The spell helps you get out of trouble. Xom considers such spells boring, and
will not gift spellbooks containing them. Furthermore, the spell is an option
when control-clicking yourself in tiles mode.
EOF
GRID => <<"EOF",
The spell targets a grid square, disregarding any creatures in the way. This
is a form of smite targeting that does not require a target.
EOF
HASTY => <<"EOF",
The spell is hated by [[Cheibriados]], who will impose penance on any player
casting it.
EOF
HELPFUL => <<"EOF",
The spell helps you or the target; if targeted, the targeting commands
cycle through friendlies rather than hostiles. Xom considers such spells
boring, and will not gift spellbooks containing them.
EOF
NEUTRAL => <<"EOF",
The spell is neither harmful nor helpful; if targeted, the targeting
commands cycle through all creatures, not just hostiles. Xom considers
such spells boring, and will not gift spellbooks containing them.
EOF
NONE => <<"EOF",
The spell has no special flags. Such spells are always untargeted.
EOF
NOT_SELF => <<"EOF",
The spell may not target you or your square.
EOF
RECOVERY => <<"EOF",
The spell helps you recover from ill effects. Xom considers such spells
boring, and will not gift spellbooks containing them. Furthermore, the spell
is an option when control-clicking yourself in tiles mode.
EOF
TARGET => <<"EOF",
The spell targets a creature, disregarding any other creatures in the way.
This is a form of smite targeting that requires a target creature.
EOF
TARG_OBJ => <<"EOF",
The spell targets an object, disregarding any other creatures in the way.
This is a form of smite targeting that requires a target object.
EOF
UNCLEAN => <<"EOF",
The spell is hated by [[Zin]], who will impose penance on any player casting
it, and reward killing monsters who can cast it.
EOF
UNHOLY => <<"EOF",
The spell is a non-necromantic unholy spell. It is hated by [[good]] gods
([[Elyvilon]], [[The Shining One]], and [[Zin]]), who will impose penance on
any player casting it.
EOF
);
sub crawl_version {
# Look for util/release_ver first
if (open VERSION, "<", "${indir}util/release_ver") {
my $ver = <VERSION>;
chomp $ver;
close VERSION;
return $ver;
}
# TODO: maybe try running git
return "<unknown>";
}
# Translate a range into something friendlier for display. -1 (no range)
# becomes the empty string, while "LOS_RADIUS" becomes just LOS.
# TORNADO_RADIUS becomes 5 (its value), but maybe we should use "Tornado"
# instead.
sub xlate_range {
my $range = shift;
return "LOS" if $range eq "LOS_RADIUS";
return 6 if $range eq "TORNADO_RADIUS";
return "" if $range eq "-1";
return $range;
}
# Wiki-format a list of spell schools, linking to the corresponding
# magic skill.
sub format_schools {
join "/", map {
my $school = ucfirst(lc $_);
# Convert school names to skill names for linking
my $skill = $school;
if ($school =~ /^(Poison|Air|Fire|Ice|Earth)$/) {
$skill = "$school Magic";
} elsif ($school !~ /[ys]$/) {
# "Necromancy" isn't pluralised as a skill,
# and "Hexes" and "Charms" are already
# pluralized as a magic school. The others
# are singular as a school, plural as a skill.
$skill = "${school}s";
}
$skill eq $school ? "[[$school]]" : "[[$skill|$school]]";
} @_;
}
# Add a spell if it exists
sub maybe_add_spell($) {
my $spell = shift;
return undef unless $spell->{name};
# Ignore spells that do not occur in any book
return "" unless scalar @{$spell->{books}};
# ..and NO_SPELL, which "occurs" in books but not really.
return "" if $spell->{id} eq "NO_SPELL";
# Sanity checks: abort if we encounter one of these, as it means
# something funny is up with our book-parsing.
# Spells that belong to certain monster-only schools.
for my $school (@{$spell->{schools}}) {
die "SPTYP_NONE for $spell->{name}" if $school eq "NONE";
}
# Spells that don't belong to a school at all, even SPTYP_NONE.
die "No school for $spell->{name}" unless scalar @{$spell->{schools}};
# Monster and testing spells.
for my $flag (@{$spell->{flags}}) {
die "Monster spell $spell->{name}" if $flag eq "MONSTER";
die "Testing spell $spell->{name}" if $flag eq "TESTING";
}
# It's worth keeping.
$by_id{$spell->{id}} = $spell;
$by_name{$spell->{name}} = $spell;
push @{$by_level{$spell->{level}}}, $spell;
my $let = uc(substr $spell->{name}, 0, 1);
push @{$by_letter{$let}}, $spell;
for my $school (@{$spell->{schools}}) {
push @{$by_school{$school}}, $spell;
}
for my $flag (@{$spell->{flags}}) {
push @{$by_flag{$flag}}, $spell;
}
return 1;
}
# Sorting functions
sub sort_by_name {
$a->{name} cmp $b->{name}
}
sub sort_by_level {
$a->{level} <=> $b->{level} or sort_by_name
}
sub sort_by_school {
# A Schwartzian transform would be more efficient, but we have
# few enough spells that it's not necessary.
join("/", @{$a->{schools}}) cmp join("/", @{$b->{schools}})
or sort_by_name
}
### MAIN
my $sortkey = "alpha";
my $sortfn = \&sort_by_name;
GetOptions(
"a|alphabetic" => sub { $sortkey = "alpha"; $sortfn = \&sort_by_name },
"b|book" => sub { $sortkey = "book"; $sortfn = undef },
"f|flag" => sub { $sortkey = "flag"; $sortfn = \&sort_by_level },
"l|level" => sub { $sortkey = "level"; $sortfn = \&sort_by_school },
"s|school" => sub { $sortkey = "school"; $sortfn = \&sort_by_level },
"h|help" => sub {
print <<"EOF";
Usage: $0 [options] [directory]
Produce a wiki table of DCSS spells. The specified directory should contain
spl-data.h an book-data.h. If omitted, the current directory is used.
Options include:
-a, --alphabetic Arrange alphabetically (default).
-b, --book Arrange by book, then level.
-f, --flag Arrange by flag, then level.
-l, --level Arrange by level, then schools.
-s, --school Arrange by school, then level.
-h, --help Display this help.
Spells of the same schools and level are sorted by name. With the --book,
--school, and --flag option, spells may appear multiple times.
EOF
exit 0;
},
);
if (@ARGV) {
$indir = shift @ARGV;
$indir .= "/" unless $indir eq "" or $indir =~ m!/$!;
}
$DATE = gmtime;
$CRAWL_VERSION = crawl_version;
($PROGNAME = $0) =~ s!.*/!!;
# Name of current book.
my $book = "bug" ;
open BOOKS, "${indir}book-data.h"
or die "could not open ${indir}book-data.h: $!";
while (<BOOKS>) {
# Skip conditional sections. Really we need to look at
# the condition, but that requires the C preprocessor and
# I'd rather avoid that.
next if /^#if/../^#endif/;
# Kind of hackish --- quit at the first rod
last if m!// Rod!;
if (m!^{\s*// (.*)!) {
# Get the spell name from the comment.
$book = $1;
# Disambiguation for Conjuration
my $extra = "";
# Remove parenthesized bits
$book =~ s/\s+\([^)]*\)//g;
# Remove extra description
if ($book =~ s/ - (.*)//) {
# But remember it for Conjuration
if ($1 =~ /Fire and Earth/) {
$extra = " (fire+earth)";
} elsif ($1 =~ /Air and Ice/) {
$extra = " (ice+air)";
}
}
# Remove roman numeral counter
$book =~ s/\s+[IVX]+$//;
# Replace "Tome of" with "Book of" (special case for Dragon)
$book =~ s/^Tome of/Book of/;
# And special-case Minor Magic.
$book =~ s/^Minor/Book of Minor/;
# Append disambiguation
$book .= $extra;
} else {
while (/SPELL_(\w+)/g) {
push @{$book_spells{$1}}, $book;
push @{$by_book{$book}}, $1;
}
}
}
close BOOKS;
# Current spell. Members are
# {name} : Spell name
# {id} : SPELL_* identifier (without the SPELL_)
# {schools} : List of SPTYP_* constants (without the SPTYP_)
# {flags} : List of SPFLAG_* constants (without the SPFLAG_)
# {books} : List of book names.
# {level} : Level
# {cap} : Power cap
# {minrange}: Minimum range, or "LOS" or ""
# {maxrange}: Maximum range, or "LOS" or ""
# {noisy} : Noise modifier
#
# {data} : List of extra data; converted to {level}-{noise} at the end
# of the spell block.
my $spell = {};
open SPELLS, "${indir}spl-data.h"
or die "could not open ${indir}spl-data.h: $!";
while (<SPELLS>) {
chomp;
if (/^{/) {
$spell = {};
} elsif (/^}/) {
# Unpack data
my (
$sch, $flag, $lev, $cap, $minr, $maxr, $nm, @rest
) = @{$spell->{data}};
# Parse out schools and flags
$spell->{schools} = [
map { s/SPTYP_//; $_ } split /\s*\|\s*/, $sch
];
$spell->{flags} = [
map { s/SPFLAG_//; $_ } split /\s*\|\s*/, $flag
];
# Include the rest of the data
$spell->{level} = $lev;
$spell->{cap} = $cap;
$spell->{minrange} = xlate_range $minr;
$spell->{maxrange} = xlate_range $maxr;
$spell->{noisy} = $nm;
maybe_add_spell($spell);
} elsif (/^\s*SPELL_(\w+),\s+"([^"]*)",/) {
$spell->{id} = $1;
$spell->{name} = $2;
if (exists $book_spells{$1}) {
$spell->{books} = [ @{$book_spells{$1}} ];
} else {
$spell->{books} = [];
}
} else {
# Strip comments first.
s!\s*//.*!!;
# Get comma-delimited sections
while (/\s*([^,]+)(,|$)/g) {
if (substr($1, 0, 1) eq "|") {
# Continuation line; really we should check
# whether the previous line ended with a
# comma, but this is probably good enough.
$spell->{data}[-1] .= $1
} else {
push @{$spell->{data}}, $1;
}
}
}
}
close SPELLS;
for my $k (keys %by_book) {
# Convert the list of spell ids to a list of spells, but
# remove those that aren't in %by_id because maybe_add_spell
# skipped them.
my @spells = map { $by_id{$_} || () } @{$by_book{$k}};
if (@spells) {
$by_book{$k} = \@spells;
} else {
# Remove the book if it has no spells.
delete $by_book{$k};
}
}
print <<"EOF";
==Spells== <!-- We *must* have a heading before the table, or the TOC will end up inside the table! -->
<!-- Automatically generated by $PROGNAME $VERSION
from Dungeon Crawl Stone Soup version $CRAWL_VERSION
on $DATE
-->
{| class="prettytable"
!rowspan=2|Image
!rowspan=2|Name
!rowspan=2|Schools
!rowspan=2|Level
!rowspan=2|Power<br>cap
! colspan=2 |Range
!rowspan=2|Flags
!rowspan=2|Books
|----
!min
!max
EOF
my %by_key;
if ($sortkey eq "alpha") {
%by_key = %by_letter
} elsif ($sortkey eq "book") {
%by_key = %by_book
} elsif ($sortkey eq "level") {
%by_key = %by_level
} elsif ($sortkey eq "school") {
%by_key = %by_school
} elsif ($sortkey eq "flag") {
%by_key = %by_flag
}
# TODO: allow sorting by other criteria
for my $key (sort keys %by_key) {
my @spells = @{$by_key{$key}};
@spells = sort $sortfn @spells if $sortfn;
print "|----\n! colspan=9 style=\"text-align:left\"|\n====";
# Format and link the key appropriately
if ($sortkey eq "book") {
print "[[$key]]";
} elsif ($sortkey eq "school") {
print format_schools $key;
} elsif ($sortkey eq "level") {
print "level $key";
} elsif ($sortkey eq "flag") {
my $fl = ucfirst lc $key;
$fl =~ s/_/ /g;
print $fl;
} else {
print $key;
}
print "====\n";
if ($sortkey eq "flag") {
my $desc = $flag_descs{$key};
if ($desc) {
$desc =~ s/\n/ /g;
print "|----\n| colspan=9|$desc\n";
}
}
for my $spell (@spells) {
# Format schools and flags
my $schools = format_schools @{$spell->{schools}};
my $flags = join ", ", map {
s/_/ /g; lc $_
} @{$spell->{flags}}, ($spell->{noisy} ? "noise $spell->{noisy}" : ());
my $books = join "<br>", map { "[[$_]]" } @{$spell->{books}};
print <<"EOF";
|----
|[[File:{{lc:$spell->{name}.png}}]]
|style="padding-left:1em"|[[$spell->{name}]]
|$schools
|$spell->{level}
|$spell->{cap}
|$spell->{minrange}
|$spell->{maxrange}
|$flags
|$books
EOF
}
}
print <<"EOF";
|----
|}
EOF