0.15
Revision as of 21:14, 4 May 2014 by CommanderC (talk | contribs)
Version 0.15: This article may not be up to date for the latest stable release of Crawl.
0.15 is a version of Dungeon Crawl Stone Soup. It has no release date as of yet.
Stone Soup 0.15 (up to 0.15-a0-402-g0f93d02)
- Ranged combat has been rewritten from the ground up.
Branches, environment
- Crypt is now three levels (was five).
- Some areas of the Tomb layout can now vary.
- Mechanical traps no longer drop ammo.
- Troves asking for items require that item to be unequipped.
Character
- Formicids can no longer throw large rocks.
- Tengu now gain permaflight at XL14 (was 15).
- All non-undead forms can eat and drink normally.
- All forms can butcher.
- Wisp form can read scrolls and cannot blink on demand.
Monsters
- Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
- Enemies are more intelligent about using area-of-attack spells such as Symbol of Torment and Chain Lightning when you are not in sight.
- Manticores now move as fast as the player.
- Komodo dragons now bite harder but don't sicken the player.
- Deep dwarf death knights are now just death knights.
- Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars, flaming corpses, grizzly bears.
Spells
- Dazzling Spray replaces Invisibility in the book of Maledictions (the Enchanter starting spellbook). Invisibility in turn replaces Apportation in the book of Burglary.
- Casting Ozocubu's Refrigeration now prevents the player from using potions for several turns instead of destroying potions.
- The Book of War Chants is no more.
- Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon.
Items
- Ranged combat has been rewritten based on melee attacks - AC and EV has more of an impact, attack delay is more predictable, and Throwing should be more viable as a ranged option as compared to bows and crossbows, among other changes.
- Cleaving hits the full eight squares around a player.
- Jewellery automatically identifies on equipping it.
- Damage from the electrocution brand has been reduced slightly.
- Rebranding a distortion weapon no longer causes a distortion effect.
- Scrolls of brand weapon can no longer affix brands.
- Blessed weapons can be rebranded.
- Amulets of inaccuracy are always cursed.
- New rings of stealth and loudness, which positively/negatively adjust a player's stealth.
- Removed items: rings of hunger and sustenance.
Gods
- Followers of good gods no longer get a chance to turn holy enemies neutral.
Interface
- There are status lights for Might, Agility, and Brilliance.