Amulet of dismissal
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
An amulet which generates a field of translocational energy that will teleport away creatures that harm you, one time in ten. It takes a few moments to get used to the translocational energy field, initially disorienting the wearer for a few turns. |
Wearing an amulet of dismissal causes attackers who harm you to be teleported away 10% of the time. When you first equip the amulet, you receive 1d3+2 turns of the vertigo effect, which decreases your EV, spellcasting success, and chance to hit.
Desirability
Though an amulet of dismissal may be useful to certain characters in certain situations, it's usually better to wear something else or even no amulet at all. A dangerous foe can be dismissed just as you're about to land the killing blow and you may have to start the fight all over again.
The orb run is one place where an amulet of dismissal could come in handy.
History
The amulet of dismissal will be added in 0.18.