Talk:Sack of spiders

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Revision as of 16:56, 8 June 2016 by BGRAS0 (talk | contribs) (Offered some insight to the table, if anyone wants to try and crank out the calculations.)
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I found the data used to calculate each insect's chance to appear, but I can't seem to understand the picking algorithm ([1]) so if anyone understands it, feel free to fill in the blanks. If anyone feels lucky, here's the data : static const pop_entry pop_spiders[] = { // Sack of Spiders

 {  0,  13,   40, FALL, MONS_WORKER_ANT },
 {  0,  13,   80, FALL, MONS_SOLDIER_ANT },
 {  6,  19,   80, PEAK, MONS_REDBACK},
 {  8,  27,   90, PEAK, MONS_REDBACK },
 { 10,  27,   10, SEMI, MONS_ORB_SPIDER },
 { 12,  29,  100, PEAK, MONS_JUMPING_SPIDER },
 { 13,  29,  110, PEAK, MONS_TARANTELLA },
 { 15,  29,  120, PEAK, MONS_WOLF_SPIDER },
 { 21,  27,   18, RISE, MONS_GHOST_MOTH },
 { 0,0,0,FLAT,MONS_0 }

}; Good Luck ! -- Fingolfin (talk) 14:49, 6 June 2016 (CEST)

I think I know what this means. So for worker ant, You can get it at level 0, and it has a score of 40, meaning that for every generated insect, there is a (score)/(total score) chance of it being a worker ant. Because it says FALL, that means that the chance falls from 0 evocations to 13. Peak probably means that it peaks in the middle of the 2 skills and goes up/down linearly until it hits the peak.

Rise on the ghost moth probably means that the chance starts at 21 and then goes up to a peak of 18. Not sure what Semi is, someone should look into that.

Also the Flat Mons_0 at the end should have no impact and is probably there as a placeholder if they wanted to add a new insect.

Hope this helps! --BGRAS0 (talk) 17:56, 8 June 2016 (CEST)