Talk:Heavy

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Revision as of 17:47, 20 February 2023 by Hordes (talk | contribs) (Strategy: new section)
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Strategy

I'm just gonna put a draft here for what I'd put in the tips & tricks / strategy section. I'm admittedly very biased on the subject so feedback is advised. Hordes (talk) 16:47, 20 February 2023 (CET)

Strategy

In theory, heavy can be an incredibly risky brand, due to the importance of reaching 1.0 attack delay. A weapon with min delay 0.7 would now have a min delay of 1.05 decaAut. This represents a 5% chance of a regular speed enemy double-turning you.

With 2 turns, a deep elf annihilator can maxroll 2 crystal spears for 204 damage, which can instantly kill most characters for most parts of the game. Deep elf annihilators have a 0.002% to maxroll a single crystal spear, which is further reduced by AC / EV / SH, and most enemies won't be that dangerous. But monsters don't come alone. When multiple monsters get a double-turn on you, things can go sour very quickly. Even if they aren't maxrolls, a few high rolls can end your run, or at least force consumable usage.

Weapons with 0.6 or 0.5 mindelay, like demon blades, demon tridents, and Short Blades, can reach a post-heavy mindelay below 1.0. The dangers of heavy are mostly negated.