0.1.3

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This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.

0.1.3 is an old version of Dungeon Crawl Stone Soup, released on November 16, 2006.

Release notes

Stone Soup 0.1.3 (20061116)

  • Updated documentation and reorganised the manual.
  • Jewellery puton/remove interface can now automatically remove amulets and rings before wearing new jewellery.
  • Rings/staves of wizardry give a bigger boost to spell success rates.
  • [1594109] Fixed bad messages when trying to animate a weapon if no weapon is wielded.
  • [1589854] Orange and silver statues are now monsters.
  • [1593356] Fixed ghouls being able to mutate.
  • Fixed undead decomposing from mutation only if wearing an amulet of resist mutation.
  • [1593318] Rearranged skills display for ranged combat and unarmed combat.
  • [1593089] Escape can be used to break out of sequential pickup prompt in addition to 'q'.
  • Curare-tipped needles are more fragile than ordinary needles.
  • [1592629] \ now shows item identification knowledge in shops.
  • [1592521] Fixed the invisibility check for tracer beams to produce nicer results.
  • Fixed beta 26 bug: Glow contamination has an extremely severe mutation rate.
  • [1591152] Fixed macros being able to infinite loop.
  • makefile.lnx renamed to makefile.unix.
  • [1578169] More intelligent messages when monsters hit themselves.
  • [1591105] Invisible monsters can no longer 'gesture wildly.'
  • Added an option, increasing_skill_progress (default false), which if true makes skills display in increasing percentiles.
  • [1591103] Fixed incorrect no-damage messages with vorpal brands.
  • [1590656] Fixed bad claw message.
  • [1591269] Dissection failure hints why without easy_butcher.
  • [1585863] Added a level compiler.
  • [1589868] Lightning grounds on metal walls; fire/cold reflect off green crystal.
  • [1588662] Let the player know why they didn't pass out after berserking.
  • [1589824] Long messages were being truncated.
  • [1587182] Eliminated possibility of murky clear potions.
  • [1588587] Amulets of resist corrosion also reduce acid damage.
  • [1585820] Lowered skill penalties for player draconian colours.
  • [1589141] Mimics can no longer push player off stairs.
  • [1588831] Fixed poison frost/flame beams from blowguns being useless.
  • [1581270] Amulet of the gourmand refactoring:
    • When hungry, only converts contaminated chunks to clean.
    • When not hungry, converts contaminated to clean, and provides nutrition based on how long it's been worn, the effects maxing at 200 turns with AotG.
    • Maybe we should increase this further.
    • Rotten chunks will sicken susceptible races even with AotG.
    • Appropriate flavour messages for chunk taste.
    • Changed description of AotG.
  • Beam code rewritten.
  • Line-of-sight code rewritten.
  • [1584969] Allow the user to cancel out of a spell at targeting prompt without losing the turn.
  • [1581221] When taking a low-hp note, also mention what caused the hp loss.
  • Chain lightning is a little more powerful.
  • Shields can be worn/taken-off faster.
  • Nemelex has a small chance of giving piety even for junk.
  • [1586069] Fixed player yellow draconians not having a BWpn delay.
  • [1585811] Fixed inability to generate fixedarts.
  • [1585793] Increased frequency of altars and mini-temples.
  • Fixed multidrop not remembering previously selected items that were not dropped.
  • Okawaru is less eager to shower missiles on the player.
  • Slightly upped MR for draconians and death drakes.
  • [1571251] Added a character picker to select existing savefiles.
  • [1580955] Fixed mesclr() not happening for keypad action in DOS.
  • [1581536] Monsters won't break fleeing if hit by missiles.
  • [1578124] Additional help for level-map.
  • [1581418] Curse toes are now visibly different from curse skulls.
  • [1581730] Monster draconians can now have a base colour + skill title.
  • [1578847] Summoned unholies are hostile to worshippers of good.
  • [1567659] Ammo can ID through use.
  • [1574591] Wait for one second after hinting "a fine choice".
  • [1576514] Bees could cause bad fight messages.
  • [1578752] Better handling of init.txt locations.
  • [1581210] Draconians go to Zot, deep elves leave.
  • [1571320] Ghost names were being truncated badly.
  • [1571272] Ignore rod-recharge MP fluctuation while resting.
  • [1578875] Added JPEG's trapwalk.lua to the list of official Lua scripts.
  • Changed autopickup default to be the same as in the standard init.txt.
  • [1579636] Fixed notes being generated after death.
  • [1565579] [1565575] Rods and missile launchers work with shields.
  • [1574462] Fixed labyrinth files not being deleted correctly.
  • [1577066] If all items on a square are squelched, the squelch is ignored.
  • [1563661] Character dump section order is now configurable with dump_order.
  • Updated keyboard help screen.
  • [1575175] Fixed orcs getting elven and dwarvish equipment.
  • [1575517] Fixed broken colouring on rod spell screen.
  • Piety gain works normally in the temple again.
  • [1571342] Fixed bad grammar for rotting meat.
  • Stash-tracking defaults to "explicit", rather than "none".
  • Accept g as an alternative key to go into the pickup menu.
  • Superior submerge behaviour for monsters in fountains.
  • Fixed acquirement giving bad items (specifically with barding.)
  • [1571334] Fixed clumsy titles: "Master of Thousand Battles", "Master of Arcane".
  • Lochaber axes now get correct combat messages.
  • [1563548] Escape dumps you out of both menu and prompt.
  • [1571278] Horn of Geryon monsters are defined as MF_CREATED_FRIENDLY and thus give no benefits when dying.
  • [1571276] Altar cards don't look for a better spot.
  • Import of (most of) 4.1's view code.
  • Spriggans are told that they are fast.
  • [1567636] Made the Orcish Mines entrance message more informative.
  • [1568413] Conjurers and wizards get to choose their starting spellbook.
  • [1567640] Uniques with less than 5 hit dice can't get top-tier wands in their starting inventory.
  • [1563668] Travel respects easy_open.
  • Added a better go-to-hell message when attempting to cast Swiftness in water.
  • Berserkers now have stealth 0.
  • 4.1 import: better messages when gaining skills, better '@' report.
  • [1567625] Moths++.
  • Ctrl-C is handled better on DOS and Windows.
  • [1567688] Change Ogre starting weapon from club to ancus.
  • [1567482] Capped wands of hasting at 9 charges.
  • [1567674] Description change for wands of disintegration.
  • [1567652] Empty wands are marked [empty].
  • [1567641] Butchery asks you to pick a corpse before switching weapons.
  • [1567621] Warning if corpse rots during dissection.
  • [1567613] Removed CMD_OBSOLETE_INVOKE.
  • [1564899] Added "Power" column for spells screen.
  • [1566657] Rings of teleportation are now pricier.
  • [1566759] Fixed merfolk getting duplicate messages when entering water.
  • [1566652] Fixed control teleport being noted in the dump even if unIDed.