Difference between revisions of "0.12.0"

From CrawlWiki
Jump to: navigation, search
(provisional changelog)
m (fix link)
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{stub}}
+
Changelog for Dungeon Crawl Stone Soup 0.12.0.
  
'''0.12.0''' is an upcoming version of ''Dungeon Crawl Stone Soup''.
+
Stone Soup 0.12 (20130501)
 +
--------------------------
  
Stone Soup 0.12 (up to 0.12-a0-2018-g53187cd)
+
0.12 highlights
---------------------------------------------
+
---------------
 +
*[[Axes]] have a [[cleaving]] attack, hitting up to 7 enemies around you.
 +
*[[The Vaults]] [[branch]] is five levels deep, with a distinct layout and several new types of guards.
 +
*[[Abyss]] has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.
 +
*[[Conjurer]]s get a new starting book of offensive non-elemental spells.
 +
*[[Beogh]] and [[Yredelemnul]] let you recall allies across dungeon levels.
 +
*Major changes to [[Vehumet]].
 +
*Friendly summons no longer attack out of sight.
 +
*Secret [[door]]s are no more.
  
 
Branches, environment
 
Branches, environment
 
---------------------
 
---------------------
* Vaults is now five levels long, and has an entirely new layout.
+
*The [[Hall of Blades]] layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
* The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
+
*[[The Abyss]] is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The [[rune]] appears only at the third level and below, more frequently at deeper levels.
* The Abyssal rune always appears in a vault, never lying around on the floor.
+
*The Abyssal rune always appears in a [[vault]], never lying around on the floor.
* Having the Abyssal rune greatly increases the generation of Abyss exits.
+
*Having the Abyssal rune greatly increases the generation of Abyss exits.
* The Abyss no longer exists in Sprint.
+
*Many [[Ziggurat]] floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
* A new Sprint map by evilmike: "Thunderdome".
+
*Three new [[Dungeon Sprint]] maps: "[[Thunderdome]]" by evilmike, "[[The Pits]]" and "[[Arena of Blood]]" both by st.
* A new Sprint map by st: "The Pits".
+
*[[The Abyss]] no longer exists in Sprint.
* A new layout for Cocytus.
+
*New layouts for [[Cocytus]], [[Gehenna]], [[the Snake Pits]], and the main [[Dungeon]].
* A new dragon-themed Lair ending.
+
*More layouts allowed in [[Zot]].
* A new water-themed rune vault for the Snake Pit.
+
*New [[Lair]] branch ending vaults, and many other new vaults.
* Lots more new vaults.
+
*More decorative vaults are now placed.
* Remove secret doors entirely, replacing some with runed doors.
+
*"Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
* More layouts allowed in Zot.
+
*A new "special room" - the mythical zoo, with standard high fantasy beasts.
* Abyss morphing can push the player.
+
*New "runed [[door]]" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
* New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
+
*[[Alarm trap]]s only trigger once, but make monsters swarm towards you for some time.
* Alarm traps only trigger once.
 
* A number of vaults are fixed to not trap the player.
 
* Place more decorative vaults.
 
  
 
Character
 
Character
 
---------
 
---------
* Stalker is removed.
+
*[[Stalker]] is removed.
* Gladiator no longer starts with a buckler, gets more Dodging to compensate.
+
*[[Berserker]]s may choose their starting weapon.
* Traps & Doors is just "Traps".
+
*[[Gladiator]] no longer starts with a [[buckler]], gets more [[Dodging]] to compensate.
* Traps are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
+
*[[Trap]]s are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
* Levitation is no more.
+
*[[Levitation]] and [[controlled flight]] are no more - all flight is controlled.
* Flying no longer increases carrying capacity.
+
*[[Fly]]ing no longer increases carrying capacity.
* Carrying capacity is slightly less dependent on strength.
+
*[[Tengu]] receive their [[movement]] speed bonus when flying, regardless of burden.
* Tengu receive their movement speed bonus when flying, regardless of burden.
+
*Black [[draconian]]s gain permanent flight (like tengu but without the speed boost) at XL 14.
* Black draconians gain permanent flight (like Tengu but without the speed boost) at XL 14.
+
*Removed the hidden special cost of [[Spellcasting]], [[Stealth]], [[Evocations]] and [[Invocations]]. [[Aptitude]]s adjusted.
* Experience aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
+
*[[Experience]] aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
* Deep Elves are better at Earth magic than Air.
+
*[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]].
* Hill Orcs are better at Axes, worse at gaining levels.
+
*[[Hill Orc]]s are better at [[Axes]], worse at gaining levels.
* Tengu are better at gaining levels.
+
*[[Tengu]] are better at gaining levels.
* Berserkers may choose their starting weapon.
+
*Levels 1 and 2 of the [[teleportitis]] [[mutation]] [[teleport]] you only a limited distance.
* Races that forbid some mutations (e.g. nagas and talons) are no longer more resistant to mutation as a result.
+
*The [[Augmentation]] and [[Powered by Pain]] [[demonspawn mutations]] have been improved.
* Levels 1 and 2 of the teleportitis mutation teleport you only a limited distance.
 
* The augmentation mutation now gives bonuses at high HP rather than low HP.
 
* The Powered by Pain mutation sometimes gives stat bonuses.
 
* Many scale mutations are slightly improved.
 
* Dragon form can use wands again.
 
  
 
Monsters
 
Monsters
 
--------
 
--------
* Removed: bumblebees, blessed toes.
+
*Removed: [[ant larva]]e, [[bumblebee]]s, [[blessed toe]]s, [[rock troll]]s, [[wood golem]]s.
* New monster: moth of suppression. Generates an aura that prevents evocation and suppresses the magical effects of wielded/worn equipment.
+
*New monster: [[moth of suppression]]. Generates an [[aura]] that prevents evocation and suppresses the magical effects of wielded/worn equipment.
* New abyssal monsters:
+
*New abyssal monsters:
** Wretched star: bestows temporary mutations.
+
**[[Wretched star]]: bestows temporary mutations.
** Tentacled starspawn: has constricting tentacles and a nasty attack.
+
**[[Tentacled starspawn]]: has constricting tentacles and a nasty attack.
** Ancient zyme: causes sickness and stat drain when near the player.
+
**[[Ancient zyme]]: causes sickness when near the player.
** Lurking horror: stalks like a wandering mushroom, then explodes for torment.
+
**[[Lurking horror]]: stalks like a [[wandering mushroom]], then explodes for [[torment]].
** Starcursed mass: proliferates when ignored, re-merges when damaged. Has a smite-targeted psychic scream that becomes more powerful as more masses become visible.
+
**[[Starcursed mass]]: proliferates when ignored, re-merges when damaged. Has a [[smite]]-targeted psychic scream that becomes more powerful as more masses become visible.
** Apocalypse crab: breathes clouds of chaos.
+
**[[Apocalypse crab]]: breathes [[cloud]]s of chaos.
** Thrashing horror: moves like a bat, tramples, and frenzies.
+
**[[Thrashing horror]]: moves like a [[bat]], tramples, and frenzies.
** Spatial maelstrom: incorporeal vortex that turns walls into more maelstroms.
+
**[[Spatial maelstrom]]: incorporeal vortex that turns walls into [[spatial vortices]].
** Chaos butterfly: is surrounded by rain, summons twisters, and has a chaos attack.
+
*New [[deep troll]] specialist monsters, appearing in late-D deep troll packs:
* New uniques:
+
**[[Deep troll shaman]]s: cast [[Might Other]] and [[Haste Other]] on their accompanying deep troll packs.
** Jorgrun, a dwarven earth elementalist.
+
**[[Deep troll earth mage]]s: cast [[Dig]] and [[LRD]] to allow the rest of the deep troll pack to pursue their opponent.
** Lamia, queen of the nagas.
+
*New vaults monsters:
* Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
+
**[[Vault sentinel]]s, with a signal horn that generates a lot of [[noise]] and the [[Sentinel's Mark]] spell which alerts all creatures on the level to the player's location.
* Summoned monsters do not cast spells that create permanent allies.
+
**[[Vault warden]]s, with the ability to close and seal doors near the player for a time or until they are killed.
* Only a select few monsters flee at low HP.
+
**[[Ironbrand convoker]]s, with the ability to [[recall]] other monsters on the level to their location. Also cast [[Might Other]].
* New monster spells: Shatter, LRD, OTR.
+
**[[Ironheart preserver]]s, with the ability to take some damage in place of an enemy the player is currently attacking.
* Bone dragons are faster but have fewer HP.
+
*New [[unique]]s:
* Ereshkigal is much more dangerous.
+
**[[Jorgrun]], a deep dwarven earth elementalist.
* Soul eaters can drain life from their surroundings.
+
**[[Lamia]], queen of the nagas.
* Lorocyprocas are somewhat more powerful, particularly against high-AC players.
+
*Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
* Vampires no longer summon hordes of mammals. Plain vampires cast Vampiric Drain instead, while vampire knights cast Blink Close.
+
*Summoned monsters do not cast spells that create permanent allies.
* Apis do not fly.
+
*Only a select few monsters flee at low HP.
* Frances has a more powerful set of spells.
+
*[[Ereshkigal]] has more [[HP]], and can now cast [[Silence]] and [[Major Healing]].
* Joseph does somewhat more damage in melee.
+
*Changed monsters: [[Frances]], [[Joseph]], [[Polyphemus]], [[bone dragon]]s, [[soul eater]]s, [[vampire (monster)|vampire]]s, [[vampire knight]]s.
* Polyphemus is stronger, faster, and has more rocks.
+
*Rotting [[corpse]]s no longer spawn [[toadstool]]s for non-[[Fedhas]]ites.
* Monsters are much less likely to polymorph into plain elves and humans.
+
*Monsters can now use [[wands of digging]], and cast [[Dig]] in more circumstances.
* Non-humanoid holies no longer "salute", etc.
+
*Allies summoned with the [[Mercenary card]] can pick up and use equipment.
* Trapdoor spiders no longer get "stuck".
 
* Stone giants, titans, wyverns, and the iron giant are slightly smaller.
 
* Rotting corpses no longer spawn toadstools for non-Fedhites.
 
* See invisible no longer grants blindness immunity.
 
* A number of monsters now have see invisible instead of sense invisible.
 
* Monsters can now use wands of digging, and cast Dig in more circumstances.
 
  
 
Spells
 
Spells
 
------
 
------
* Removed: Fulsome Distillation, Evaporate, See Invisible and Insulation.
+
*Removed: [[Fulsome Distillation]], [[Evaporate]], [[Cigotuvi's Degeneration]], [[See Invisible]] and [[Insulation]].
* New spell: Force Lance (level 2 Conjuration). Fires a short-range single-target projectile that can knock monsters backwards.
+
*New spells:
* New spell: Dazzling Spray (level 3 Conjuration/Hexes). Fires a spread of energy bolts that can blind creatures.
+
**[[Force Lance]] (level 2 [[Conjurations]]). Fires a short-range single-target projectile that can knock monsters backwards.
* New spell: Iskenderun's Arcane Familiar (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
+
**[[Dazzling Spray]] (level 3 Conjuration/[[Hexes]]). Fires a spread of energy bolts that can [[blind]] creatures.
* New spell: Fulminant Prism (level 5 Conjuration/Hexes). Creates a time bomb at a smite-targetted location.
+
**[[Iskenderun's Battlesphere]] (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
* New spell: Disjunction (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
+
**[[Fulminant Prism]] (level 5 Conjuration/Hexes). Creates a time bomb at a [[smite]]-targeted location.
* Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
+
**[[Disjunction]] (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
* Beastly Appendage no longer gives claws, but can give horns to Tengu.
+
*[[Conjurer]]s have a new book with non-elemental spells (including the new conjurations).
* The blinking component of the Dispersal spell is irresistible.
+
*Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
* Darkness appears in the Book of Dreams.
+
*Some [[spellbook]]s have been reorganized.
* Teleport Other gets a power boost.
+
*[[Condensation Shield]]'s [[SH]] bonus no longer cares about [[Shields skill]] or [[intelligence]].
* Condensation Shield's SH bonus no longer cares about Shields skill or intelligence.
+
*The [[blink]]ing component of the [[Dispersal]] spell is irresistible.
* Summon swarm now gives spiders instead of wolf spiders.
+
*[[Venom Bolt]] and [[Bolt of Magma]] do more damage; [[Teleport Other]] works more often.
* Venom Bolt and Bolt of Magma do more damage.
+
*[[Recall]] is now gradual instead of instant: one ally is recalled every 3-6 [[aut]].
* Conjurers have a new book with non-elemental spells (including the new conjurations).
 
  
 
Items
 
Items
 
-----
 
-----
* Axes have a cleaving attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
+
*[[Axes]] have a [[cleaving]] attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
* Weapon skill training only requires having a weapon of the appropriate type, not necessarily the ability to wield it.
+
*One-handed [[maces & flails]] have been improved: [[flail]]s and [[eveningstar]]s get a one point damage increase, and [[morningstar]]s get a +3/-1 damage/accuracy boost to replace spiked flails.
* All troll-genus monsters can drop troll hides.
+
*The [[wand of polymorph other]] is now the [[wand of polymorph]]; use of it against the player will turn them into a random form (including several new forms - [[Tree Form]], [[Wisp Form]], [[Porcupine Form]] and [[Fungus Form]]).
* Monsters don't drop animal skins.
+
*[[Scroll of unholy creation]] is replaced with [[scroll of summoning]], which summons a few level-appropriate monsters.
* Potion of water is removed.
+
*Removed items: [[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves
* Potion of decay rots HP immediately rather than giving the "Rot" status.
+
*[[Potion of decay]] [[rot]]s [[HP]] immediately rather than giving the "Rot" status.
* Plain (non-magic, non-quarter-) staves are removed.
+
*Potions and rings of levitation are now "of flight"; boots of levitation are now "of flying"; and the +Lev artefact property is now +Fly.
* The number of small fruit in various vaults is reduced.
+
*[[Amulet of controlled flight]] is removed; [[Amulet of the Air]] now grants passive [[Repel Missiles]] and inaccuracy instead.
* Potions and rings of levitation are now "of flight"; boots of levitation are now "of flying"; and the +Lev artefact property is now +Fly.
+
*[[Amulet of inaccuracy]] correctly affects ranged weapons.
* Amulet of controlled flight is removed; Amulet of the Air now grants inaccuracy and passive Repel Missiles instead.
+
*[[Amulet of clarity]] prevents [[mesmerisation]].
* Amulet of inaccuracy correctly affects ranged weapons.
+
*Some [[rod]]s were changed to have a more focused spell set.
* Amulet of clarity prevents mesmerisation.
+
*The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
* Staff of enchantment is removed.
+
*The "*Rage" artefact property triggers much less often (except for [[Wrath of Trog]]).
* Rod of summoning is now rod of the swarm (loses Recall and Call Canine).
+
*Improved fixedarts: [[Spear of the Botono]], [[Robe of Night]], [[Cloak of the Thief]], [[Robe of Folly]], [[plutonium sword]].
* Rod of destruction [inacc,magma,cold] is now rod of inaccuracy (loses Bolt of Magma and Bolt of Cold).
+
*The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
* Rod of venom loses Cure Poison and Venom Bolt, gains Olgreb's Toxic Radiance.
 
* Spear of the Botono enhances Hexes and is no longer noisy, but more severely reduces the wielder's HP.
 
* Robe of Night reduces visibility like the Darkness spell.
 
* Staff of Wucad Mu is now +9,+9 rather than caring about intelligence.
 
* Cloak of the Thief can be evoked for fog.
 
* Scroll of vulnerability properly cancels petrification.
 
* Plutonium sword sometimes causes transmutation miscast effects against the defender.
 
* The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
 
* The "*Rage" artefact property triggers much less often (except for Wrath of Trog).
 
* The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
 
  
Gods
+
[[God]]s
 
----
 
----
* Jiyva will never shuffle a stat to zero.
+
*Followers of worshippers of [[Beogh]] and [[Yredelemnul]] can now be [[recall]]ed across levels.
* Jiyva's paralyse ability no longer affects non-fellow slimes (such as shapeshifters), and followers are no longer warned about attacking them.
+
*Followers of [[Beogh]]ites now share experience when the player scores kills.
* New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility).
+
*[[Yredelemnul]] gives a small amount of piety for desecrating holy remains.
* Xom does not reduce stats as drastically, unless bored.
+
*[[Vehumet]] is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell [[MP]] cost.
* Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
+
*[[Zin]]'s Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
* Xom will sometimes summon shadow creatures instead of demons.
+
*[[Lugonu]]'s Enter the Abyss no longer reduces maximum [[HP]] or [[MP]].
* Gods can no longer grant permanent brands to friendly dancing weapons.
+
*[[Lugonu]] no longer gives piety for anything in [[the Abyss]].
* Zin's vitalisation protects against paralysing attacks.
+
*Mobile [[Fedhas]]-granted allies follow you across levels en masse.
* Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
+
*New [[Xom]] effects: loud [[noise]]s, [[blink]] monsters, enchant monster ([[petrify]], [[slow]], [[paralysis]], [[enslavement]]; [[haste]], [[might]], [[invisibility]]), summon [[shadow creatures]].
* Elyvilon no longer gives piety for pacifying summoned monsters.
+
*Xom does not reduce [[stat]]s as drastically, unless bored.
* Mobile Fedhas-granted allies follow you across levels en masse.
+
*Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
  
 
Interface
 
Interface
 
---------
 
---------
* Many updated tiles.
+
*Many updated tiles.
* A new Android port with touch-screen support.
+
*A new [[Android Port]] with touch-screen support.
* New options: auto_sacrifice, dump_on_save, item_glyph, tile_cell_pixels, tile_filter_scaling.
+
*New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
* Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
+
*Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
* List options can be prepended to with ^=.
+
*Player action counts and generated vaults are now included in dumps by default.
* The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
+
*List options can be prepended to with ^=.
* Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
+
*The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
* It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
+
*Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
* Removed the hidden special cost of Spellcasting, Stealth, Evocations and Invocations. Aptitudes adjusted.
+
*It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
* Various effects will now restart on load if the player disconnects or closes the window at their prompt: potion/card of experience, acquirement, Draw Three, Stack Five, and the Mercenary card.
+
*Swap the cycle ammunition commands. '(' = backward, ')' = forward.
* Some colour changes in the skill menu.
+
*Webtiles supports real-time animations, toggleable via F10.
* Swap the cycle ammunition commands. '(' = backward, ')' = forward.
+
*Webtiles displays miniature health and MP bars on the player.
* Webtiles supports real-time animations, toggleable via F10.
+
*Allies can now be ordered to retreat in a specific direction.
* Webtiles displays miniature health and MP bars on the player.
 
* Changed colour scheme for webtiles text (including glyph mode).
 
* Many webtiles bugfixes.
 
  
 
Technical
 
Technical
 
---------
 
---------
* Numerous crash fixes.
+
*Numerous crash fixes.
* Crashes during level transition no longer result in broken saves.
+
*Crashes during level transition no longer result in broken saves.
* Webtiles can use compression with most supported browsers.
 
* Webtiles messages are always syntactically correct JSON.
 
 
 
 
 
 
 
  
 
[[Category: Crawl Versions]]
 
[[Category: Crawl Versions]]

Revision as of 03:02, 23 May 2013

Changelog for Dungeon Crawl Stone Soup 0.12.0.

Stone Soup 0.12 (20130501)


0.12 highlights


  • Axes have a cleaving attack, hitting up to 7 enemies around you.
  • The Vaults branch is five levels deep, with a distinct layout and several new types of guards.
  • Abyss has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.
  • Conjurers get a new starting book of offensive non-elemental spells.
  • Beogh and Yredelemnul let you recall allies across dungeon levels.
  • Major changes to Vehumet.
  • Friendly summons no longer attack out of sight.
  • Secret doors are no more.

Branches, environment


  • The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
  • The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
  • The Abyssal rune always appears in a vault, never lying around on the floor.
  • Having the Abyssal rune greatly increases the generation of Abyss exits.
  • Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
  • Three new Dungeon Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
  • The Abyss no longer exists in Sprint.
  • New layouts for Cocytus, Gehenna, the Snake Pits, and the main Dungeon.
  • More layouts allowed in Zot.
  • New Lair branch ending vaults, and many other new vaults.
  • More decorative vaults are now placed.
  • "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
  • A new "special room" - the mythical zoo, with standard high fantasy beasts.
  • New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
  • Alarm traps only trigger once, but make monsters swarm towards you for some time.

Character


Monsters


Spells


Items


Gods


  • Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
  • Followers of Beoghites now share experience when the player scores kills.
  • Yredelemnul gives a small amount of piety for desecrating holy remains.
  • Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
  • Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
  • Lugonu's Enter the Abyss no longer reduces maximum HP or MP.
  • Lugonu no longer gives piety for anything in the Abyss.
  • Mobile Fedhas-granted allies follow you across levels en masse.
  • New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
  • Xom does not reduce stats as drastically, unless bored.
  • Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.

Interface


  • Many updated tiles.
  • A new Android Port with touch-screen support.
  • New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
  • Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
  • Player action counts and generated vaults are now included in dumps by default.
  • List options can be prepended to with ^=.
  • The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
  • Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
  • It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
  • Swap the cycle ammunition commands. '(' = backward, ')' = forward.
  • Webtiles supports real-time animations, toggleable via F10.
  • Webtiles displays miniature health and MP bars on the player.
  • Allies can now be ordered to retreat in a specific direction.

Technical


  • Numerous crash fixes.
  • Crashes during level transition no longer result in broken saves.