Difference between revisions of "0.12.0"

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'''0.12.0''' is an upcoming version of ''Dungeon Crawl Stone Soup''.
+
Changelog for Dungeon Crawl Stone Soup 0.12.0.
  
 +
Stone Soup 0.12 (20130501)
 +
--------------------------
  
Stone Soup 0.12 (up to 0.12-a0-2705-ge6d927c)
+
0.12 highlights
---------------------------------------------
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---------------
 +
*[[Axes]] have a [[cleaving]] attack, hitting up to 7 enemies around you.
 +
*[[The Vaults]] [[branch]] is five levels deep, with a distinct layout and several new types of guards.
 +
*[[Abyss]] has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.
 +
*[[Conjurer]]s get a new starting book of offensive non-elemental spells.
 +
*[[Beogh]] and [[Yredelemnul]] let you recall allies across dungeon levels.
 +
*Major changes to [[Vehumet]].
 +
*Friendly summons no longer attack out of sight.
 +
*Secret [[door]]s are no more.
  
 
Branches, environment
 
Branches, environment
 
---------------------
 
---------------------
* Vaults is now five levels long, and has an entirely new layout.
+
*The [[Hall of Blades]] layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
* The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
+
*[[The Abyss]] is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The [[rune]] appears only at the third level and below, more frequently at deeper levels.
* The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
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*The Abyssal rune always appears in a [[vault]], never lying around on the floor.
* The Abyssal rune always appears in a vault, never lying around on the floor.
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*Having the Abyssal rune greatly increases the generation of Abyss exits.
* Having the Abyssal rune greatly increases the generation of Abyss exits.
+
*Many [[Ziggurat]] floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
* Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
+
*Three new [[Dungeon Sprint]] maps: "[[Thunderdome]]" by evilmike, "[[The Pits]]" and "[[Arena of Blood]]" both by st.
* The Abyss no longer exists in Sprint.
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*[[The Abyss]] no longer exists in Sprint.
* Three new Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
+
*New layouts for [[Cocytus]], [[Gehenna]], [[the Snake Pits]], and the main [[Dungeon]].
* New layouts for Cocytus, Gehenna, Snake, and the main Dungeon.
+
*More layouts allowed in [[Zot]].
* New Lair branch ending vaults, and many other new vaults.
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*New [[Lair]] branch ending vaults, and many other new vaults.
* "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
+
*More decorative vaults are now placed.
* A new "special room" - the mythical zoo, with standard high fantasy beasts.
+
*"Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
* Remove secret doors entirely, replacing some with runed doors.
+
*A new "special room" - the mythical zoo, with standard high fantasy beasts.
* More layouts allowed in Zot.
+
*New "runed [[door]]" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
* New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
+
*[[Alarm trap]]s only trigger once, but make monsters swarm towards you for some time.
* Alarm traps only trigger once.
 
* More decorative vaults are now placed.
 
  
 
Character
 
Character
 
---------
 
---------
* Stalker is removed.
+
*[[Stalker]] is removed.
* Gladiator no longer starts with a buckler, gets more Dodging to compensate.
+
*[[Berserker]]s may choose their starting weapon.
* Traps & Doors is just "Traps".
+
*[[Gladiator]] no longer starts with a [[buckler]], gets more [[Dodging]] to compensate.
* Traps are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
+
*[[Trap]]s are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
* Levitation and controlled flight are no more - all flight is controlled.
+
*[[Levitation]] and [[controlled flight]] are no more - all flight is controlled.
* Flying no longer increases carrying capacity.
+
*[[Fly]]ing no longer increases carrying capacity.
* Carrying capacity is slightly less dependent on strength.
+
*[[Tengu]] receive their [[movement]] speed bonus when flying, regardless of burden.
* Tengu receive their movement speed bonus when flying, regardless of burden.
+
*Black [[draconian]]s gain permanent flight (like tengu but without the speed boost) at XL 14.
* Black draconians gain permanent flight (like Tengu but without the speed boost) at XL 14.
+
*Removed the hidden special cost of [[Spellcasting]], [[Stealth]], [[Evocations]] and [[Invocations]]. [[Aptitude]]s adjusted.
* Experience aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
+
*[[Experience]] aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
* Deep Elves are better at Earth magic than Air.
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*[[Deep elves]] are better at [[Earth Magic]] than [[Air Magic]].
* Hill Orcs are better at Axes, worse at gaining levels.
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*[[Hill Orc]]s are better at [[Axes]], worse at gaining levels.
* Tengu are better at gaining levels.
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*[[Tengu]] are better at gaining levels.
* Berserkers may choose their starting weapon.
+
*Levels 1 and 2 of the [[teleportitis]] [[mutation]] [[teleport]] you only a limited distance.
* Levels 1 and 2 of the teleportitis mutation teleport you only a limited distance.
+
*The [[Augmentation]] and [[Powered by Pain]] [[demonspawn mutations]] have been improved.
* The augmentation mutation now gives bonuses at high HP rather than low HP.
 
* The Powered by Pain mutation sometimes gives stat bonuses.
 
* Dragon form can use wands again.
 
  
 
Monsters
 
Monsters
 
--------
 
--------
* Removed: ant larvae, bumblebees, blessed toes, rock trolls, wood golems.
+
*Removed: [[ant larva]]e, [[bumblebee]]s, [[blessed toe]]s, [[rock troll]]s, [[wood golem]]s.
* New monster: moth of suppression. Generates an aura that prevents evocation and suppresses the magical effects of wielded/worn equipment.
+
*New monster: [[moth of suppression]]. Generates an [[aura]] that prevents evocation and suppresses the magical effects of wielded/worn equipment.
* New abyssal monsters:
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*New abyssal monsters:
** Wretched star: bestows temporary mutations.
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**[[Wretched star]]: bestows temporary mutations.
** Tentacled starspawn: has constricting tentacles and a nasty attack.
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**[[Tentacled starspawn]]: has constricting tentacles and a nasty attack.
** Ancient zyme: causes sickness when near the player.
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**[[Ancient zyme]]: causes sickness when near the player.
** Lurking horror: stalks like a wandering mushroom, then explodes for torment.
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**[[Lurking horror]]: stalks like a [[wandering mushroom]], then explodes for [[torment]].
** Starcursed mass: proliferates when ignored, re-merges when damaged. Has a smite-targeted psychic scream that becomes more powerful as more masses become visible.
+
**[[Starcursed mass]]: proliferates when ignored, re-merges when damaged. Has a [[smite]]-targeted psychic scream that becomes more powerful as more masses become visible.
** Apocalypse crab: breathes clouds of chaos.
+
**[[Apocalypse crab]]: breathes [[cloud]]s of chaos.
** Thrashing horror: moves like a bat, tramples, and frenzies.
+
**[[Thrashing horror]]: moves like a [[bat]], tramples, and frenzies.
** Spatial maelstrom: incorporeal vortex that turns walls into spatial vortices.
+
**[[Spatial maelstrom]]: incorporeal vortex that turns walls into [[spatial vortices]].
* New deep troll specialist monsters, appearing in late-D deep troll packs:
+
*New [[deep troll]] specialist monsters, appearing in late-D deep troll packs:
** Deep troll shamans: cast Might Other and Haste Other on their accompanying deep troll packs.
+
**[[Deep troll shaman]]s: cast [[Might Other]] and [[Haste Other]] on their accompanying deep troll packs.
** Deep troll earth mages: cast Dig and LRD to allow the rest of the deep troll pack to pursue their opponent.
+
**[[Deep troll earth mage]]s: cast [[Dig]] and [[LRD]] to allow the rest of the deep troll pack to pursue their opponent.
* New vaults monsters:
+
*New vaults monsters:
** Vault sentinels, with a signal horn that generates a lot of noise and the Sentinel's Mark spell which alerts all creatures on the level to the player's location.
+
**[[Vault sentinel]]s, with a signal horn that generates a lot of [[noise]] and the [[Sentinel's Mark]] spell which alerts all creatures on the level to the player's location.
** Vault wardens, with the ability to close and seal doors near the player for a time or until they are killed.
+
**[[Vault warden]]s, with the ability to close and seal doors near the player for a time or until they are killed.
** Ironbrand convokers, with the ability to recall other monsters on the level to their location.
+
**[[Ironbrand convoker]]s, with the ability to [[recall]] other monsters on the level to their location. Also cast [[Might Other]].
** Ironheart preservers, with the ability to take some damage in place of an enemy the player is currently attacking.
+
**[[Ironheart preserver]]s, with the ability to take some damage in place of an enemy the player is currently attacking.
* New uniques:
+
*New [[unique]]s:
** Jorgrun, a deep dwarven earth elementalist.
+
**[[Jorgrun]], a deep dwarven earth elementalist.
** Lamia, queen of the nagas.
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**[[Lamia]], queen of the nagas.
* Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
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*Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
* Summoned monsters do not cast spells that create permanent allies.
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*Summoned monsters do not cast spells that create permanent allies.
* Only a select few monsters flee at low HP.
+
*Only a select few monsters flee at low HP.
* Bone dragons are faster but have fewer HP.
+
*[[Ereshkigal]] has more [[HP]], and can now cast [[Silence]] and [[Major Healing]].
* Ereshkigal has more HP, and can now cast Silence and Major Healing.
+
*Changed monsters: [[Frances]], [[Joseph]], [[Polyphemus]], [[bone dragon]]s, [[soul eater]]s, [[vampire (monster)|vampire]]s, [[vampire knight]]s.
* Soul eaters can drain life from their surroundings.
+
*Rotting [[corpse]]s no longer spawn [[toadstool]]s for non-[[Fedhas]]ites.
* Vampires no longer summon hordes of mammals. Plain vampires cast Vampiric Drain instead, while vampire knights cast Blink Close.
+
*Monsters can now use [[wands of digging]], and cast [[Dig]] in more circumstances.
* Frances has a more powerful set of spells.
+
*Allies summoned with the [[Mercenary card]] can pick up and use equipment.
* Joseph does somewhat more damage in melee.
 
* Polyphemus is stronger, faster, and has more rocks.
 
* Monsters are much less likely to polymorph into plain elves and humans.
 
* Rotting corpses no longer spawn toadstools for non-Fedhasites.
 
* See invisible no longer grants blindness immunity.
 
* A number of monsters now have see invisible instead of sense invisible.
 
* Monsters can now use wands of digging, and cast Dig in more circumstances.
 
* Allies summoned with the Mercenary card can pick up and use equipment.
 
  
 
Spells
 
Spells
 
------
 
------
* Removed: Fulsome Distillation, Evaporate, Cigotuvi's Degeneration, See Invisible and Insulation.
+
*Removed: [[Fulsome Distillation]], [[Evaporate]], [[Cigotuvi's Degeneration]], [[See Invisible]] and [[Insulation]].
* New spells:
+
*New spells:
** Force Lance (level 2 Conjuration). Fires a short-range single-target projectile that can knock monsters backwards.
+
**[[Force Lance]] (level 2 [[Conjurations]]). Fires a short-range single-target projectile that can knock monsters backwards.
** Dazzling Spray (level 3 Conjuration/Hexes). Fires a spread of energy bolts that can blind creatures.
+
**[[Dazzling Spray]] (level 3 Conjuration/[[Hexes]]). Fires a spread of energy bolts that can [[blind]] creatures.
** Iskenderun's Battlesphere (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
+
**[[Iskenderun's Battlesphere]] (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
** Fulminant Prism (level 5 Conjuration/Hexes). Creates a time bomb at a smite-targetted location.
+
**[[Fulminant Prism]] (level 5 Conjuration/Hexes). Creates a time bomb at a [[smite]]-targeted location.
** Disjunction (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
+
**[[Disjunction]] (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
* Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
+
*[[Conjurer]]s have a new book with non-elemental spells (including the new conjurations).
* Beastly Appendage no longer gives claws, but can give horns to Tengu.
+
*Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
* The blinking component of the Dispersal spell is irresistible.
+
*Some [[spellbook]]s have been reorganized.
* Some spellbooks have been reorganized.
+
*[[Condensation Shield]]'s [[SH]] bonus no longer cares about [[Shields skill]] or [[intelligence]].
* Teleport Other gets a power boost.
+
*The [[blink]]ing component of the [[Dispersal]] spell is irresistible.
* Condensation Shield's SH bonus no longer cares about Shields skill or intelligence.
+
*[[Venom Bolt]] and [[Bolt of Magma]] do more damage; [[Teleport Other]] works more often.
* Venom Bolt and Bolt of Magma do more damage.
+
*[[Recall]] is now gradual instead of instant: one ally is recalled every 3-6 [[aut]].
* Conjurers have a new book with non-elemental spells (including the new conjurations).
 
* Apportation now fails on the Orb 1/3 of the time, increased from 1/6.
 
* Recall is now gradual instead of instant; one ally is recalled every 3-6 aut.
 
  
 
Items
 
Items
 
-----
 
-----
* Axes have a cleaving attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
+
*[[Axes]] have a [[cleaving]] attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
* One-handed maces and flails have been improved; flails and eveningstars get a one point damage increase, and morningstars get a +3/-1 damage/accuracy boost to replace spiked flails.
+
*One-handed [[maces & flails]] have been improved: [[flail]]s and [[eveningstar]]s get a one point damage increase, and [[morningstar]]s get a +3/-1 damage/accuracy boost to replace spiked flails.
* Weapon skill training only requires having a weapon of the appropriate type, not necessarily the ability to wield it.
+
*The [[wand of polymorph other]] is now the [[wand of polymorph]]; use of it against the player will turn them into a random form (including several new forms - [[Tree Form]], [[Wisp Form]], [[Porcupine Form]] and [[Fungus Form]]).
* All troll-genus monsters can drop troll hides.
+
*[[Scroll of unholy creation]] is replaced with [[scroll of summoning]], which summons a few level-appropriate monsters.
* Monsters don't drop animal skins.
+
*Removed items: [[spiked flail]], [[potion of water]], [[staff of enchantment]], plain (non-magic, non-quarter-) staves
* Scroll of unholy creation is replaced with scroll of summoning, which summons a few level-appropriate monsters.
+
*[[Potion of decay]] [[rot]]s [[HP]] immediately rather than giving the "Rot" status.
* Potion of water is removed.
+
*Potions and rings of levitation are now "of flight"; boots of levitation are now "of flying"; and the +Lev artefact property is now +Fly.
* Potion of decay rots HP immediately rather than giving the "Rot" status.
+
*[[Amulet of controlled flight]] is removed; [[Amulet of the Air]] now grants passive [[Repel Missiles]] and inaccuracy instead.
* Plain (non-magic, non-quarter-) staves are removed.
+
*[[Amulet of inaccuracy]] correctly affects ranged weapons.
* The number of small fruit in various vaults is reduced.
+
*[[Amulet of clarity]] prevents [[mesmerisation]].
* Potions and rings of levitation are now "of flight"; boots of levitation are now "of flying"; and the +Lev artefact property is now +Fly.
+
*Some [[rod]]s were changed to have a more focused spell set.
* Amulet of controlled flight is removed; Amulet of the Air now grants inaccuracy and passive Repel Missiles instead.
+
*The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
* Amulet of inaccuracy correctly affects ranged weapons.
+
*The "*Rage" artefact property triggers much less often (except for [[Wrath of Trog]]).
* Amulet of clarity prevents mesmerisation.
+
*Improved fixedarts: [[Spear of the Botono]], [[Robe of Night]], [[Cloak of the Thief]], [[Robe of Folly]], [[plutonium sword]].
* Staff of enchantment is removed.
+
*The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
* Rod of summoning is now rod of the swarm (loses Recall and Call Canine).
 
* Rod of destruction [inacc,magma,cold] is now rod of inaccuracy (loses Bolt of Magma and Bolt of Cold).
 
* Rod of venom loses Cure Poison and Venom Bolt, gains Olgreb's Toxic Radiance.
 
* Spear of the Botono enhances Hexes and is no longer noisy, but more severely reduces the wielder's HP.
 
* Robe of Night reduces visibility like the Darkness spell.
 
* Staff of Wucad Mu is now +9,+9 rather than caring about intelligence.
 
* Cloak of the Thief can be evoked for fog.
 
* Robe of Folly is now a robe of the Archmagi with Int+5 and MR-100, to differentiate it from the strictly bad Robe of Misfortune.
 
* Plutonium sword sometimes causes transmutation miscast effects against the defender.
 
* The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
 
* The "*Rage" artefact property triggers much less often (except for Wrath of Trog).
 
* The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
 
* The wand of polymorph other is now the wand of polymorph; use of it against the player will turn them into a random form (including several new forms - tree form, wisp form, and porcupine form).
 
  
Gods
+
[[God]]s
 
----
 
----
* Jiyva will never shuffle a stat to zero.
+
*Followers of worshippers of [[Beogh]] and [[Yredelemnul]] can now be [[recall]]ed across levels.
* Jiyva's paralyse ability no longer affects non-fellow slimes (such as shapeshifters), and followers are no longer warned about attacking them.
+
*Followers of [[Beogh]]ites now share experience when the player scores kills.
* New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
+
*[[Yredelemnul]] gives a small amount of piety for desecrating holy remains.
* Xom does not reduce stats as drastically, unless bored.
+
*[[Vehumet]] is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell [[MP]] cost.
* Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
+
*[[Zin]]'s Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
* Gods can no longer grant permanent brands to friendly dancing weapons.
+
*[[Lugonu]]'s Enter the Abyss no longer reduces maximum [[HP]] or [[MP]].
* Zin's vitalisation protects against paralysing attacks.
+
*[[Lugonu]] no longer gives piety for anything in [[the Abyss]].
* Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
+
*Mobile [[Fedhas]]-granted allies follow you across levels en masse.
* Elyvilon no longer gives piety for pacifying summoned monsters.
+
*New [[Xom]] effects: loud [[noise]]s, [[blink]] monsters, enchant monster ([[petrify]], [[slow]], [[paralysis]], [[enslavement]]; [[haste]], [[might]], [[invisibility]]), summon [[shadow creatures]].
* Mobile Fedhas-granted allies follow you across levels en masse.
+
*Xom does not reduce [[stat]]s as drastically, unless bored.
* Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
+
*Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
* Followers of Beoghites now share experience when the player scores kills.
 
* Yredelemnul gives a small amount of piety for desecrating holy remains.
 
* Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
 
* Lugonu no longer gives piety for anything in the Abyss.
 
* Lugonu's Enter the Abyss no longer reduces maximum HP or MP.
 
  
 
Interface
 
Interface
 
---------
 
---------
* Many updated tiles.
+
*Many updated tiles.
* A new Android port with touch-screen support.
+
*A new [[Android Port]] with touch-screen support.
* New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
+
*New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
* Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
+
*Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
* List options can be prepended to with ^=.
+
*Player action counts and generated vaults are now included in dumps by default.
* The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
+
*List options can be prepended to with ^=.
* Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
+
*The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
* It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
+
*Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
* Removed the hidden special cost of Spellcasting, Stealth, Evocations and Invocations. Aptitudes adjusted.
+
*It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
* Various effects will now restart on load if the player disconnects or closes the window at their prompt: potion/card of experience, acquirement, Draw Three, Stack Five, and the Mercenary card.
+
*Swap the cycle ammunition commands. '(' = backward, ')' = forward.
* Some colour changes in the skill menu.
+
*Webtiles supports real-time animations, toggleable via F10.
* Swap the cycle ammunition commands. '(' = backward, ')' = forward.
+
*Webtiles displays miniature health and MP bars on the player.
* Webtiles supports real-time animations, toggleable via F10.
+
*Allies can now be ordered to retreat in a specific direction.
* Webtiles displays miniature health and MP bars on the player.
 
* Changed colour scheme for webtiles text (including glyph mode).
 
* Many webtiles bugfixes.
 
* Allies can now be ordered to retreat in a specific direction.
 
  
 
Technical
 
Technical
 
---------
 
---------
* Numerous crash fixes.
+
*Numerous crash fixes.
* Crashes during level transition no longer result in broken saves.
+
*Crashes during level transition no longer result in broken saves.
* Webtiles can use compression with most supported browsers.
 
* Webtiles messages are always syntactically correct JSON.
 
 
 
  
 
[[Category: Crawl Versions]]
 
[[Category: Crawl Versions]]

Revision as of 03:02, 23 May 2013

Changelog for Dungeon Crawl Stone Soup 0.12.0.

Stone Soup 0.12 (20130501)


0.12 highlights


  • Axes have a cleaving attack, hitting up to 7 enemies around you.
  • The Vaults branch is five levels deep, with a distinct layout and several new types of guards.
  • Abyss has multiple levels of increasing difficulty, more varied terrain, and many new thematic monsters.
  • Conjurers get a new starting book of offensive non-elemental spells.
  • Beogh and Yredelemnul let you recall allies across dungeon levels.
  • Major changes to Vehumet.
  • Friendly summons no longer attack out of sight.
  • Secret doors are no more.

Branches, environment


  • The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
  • The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
  • The Abyssal rune always appears in a vault, never lying around on the floor.
  • Having the Abyssal rune greatly increases the generation of Abyss exits.
  • Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
  • Three new Dungeon Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
  • The Abyss no longer exists in Sprint.
  • New layouts for Cocytus, Gehenna, the Snake Pits, and the main Dungeon.
  • More layouts allowed in Zot.
  • New Lair branch ending vaults, and many other new vaults.
  • More decorative vaults are now placed.
  • "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
  • A new "special room" - the mythical zoo, with standard high fantasy beasts.
  • New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
  • Alarm traps only trigger once, but make monsters swarm towards you for some time.

Character


Monsters


Spells


Items


Gods


  • Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
  • Followers of Beoghites now share experience when the player scores kills.
  • Yredelemnul gives a small amount of piety for desecrating holy remains.
  • Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
  • Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
  • Lugonu's Enter the Abyss no longer reduces maximum HP or MP.
  • Lugonu no longer gives piety for anything in the Abyss.
  • Mobile Fedhas-granted allies follow you across levels en masse.
  • New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
  • Xom does not reduce stats as drastically, unless bored.
  • Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.

Interface


  • Many updated tiles.
  • A new Android Port with touch-screen support.
  • New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
  • Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
  • Player action counts and generated vaults are now included in dumps by default.
  • List options can be prepended to with ^=.
  • The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
  • Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
  • It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
  • Swap the cycle ammunition commands. '(' = backward, ')' = forward.
  • Webtiles supports real-time animations, toggleable via F10.
  • Webtiles displays miniature health and MP bars on the player.
  • Allies can now be ordered to retreat in a specific direction.

Technical


  • Numerous crash fixes.
  • Crashes during level transition no longer result in broken saves.