Difference between revisions of "0.12.0"

From CrawlWiki
Jump to: navigation, search
(Update changelog)
Line 2: Line 2:
  
  
Stone Soup 0.12 (up to 0.12-a0-2137-gc3de154)
+
Stone Soup 0.12 (up to 0.12-a0-2705-ge6d927c)
 
---------------------------------------------
 
---------------------------------------------
  
Line 8: Line 8:
 
---------------------
 
---------------------
 
* Vaults is now five levels long, and has an entirely new layout.
 
* Vaults is now five levels long, and has an entirely new layout.
 +
* The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
 
* The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
 
* The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
 
* The Abyssal rune always appears in a vault, never lying around on the floor.
 
* The Abyssal rune always appears in a vault, never lying around on the floor.
Line 13: Line 14:
 
* Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
 
* Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
 
* The Abyss no longer exists in Sprint.
 
* The Abyss no longer exists in Sprint.
* A new Sprint map by evilmike: "Thunderdome".
+
* Three new Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
* A new Sprint map by st: "The Pits".
+
* New layouts for Cocytus, Gehenna, Snake, and the main Dungeon.
* A new layout for Cocytus.
+
* New Lair branch ending vaults, and many other new vaults.
* A new dragon-themed Lair ending.
+
* "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
* A new water-themed rune vault for the Snake Pit.
+
* A new "special room" - the mythical zoo, with standard high fantasy beasts.
* A new rotting-themed rune vault for the Swamp.
 
* A new castle-themed rune vault for the Swamp.
 
* A new, more waterlogged, rune vault for Shoals.
 
* Lots more new vaults.
 
 
* Remove secret doors entirely, replacing some with runed doors.
 
* Remove secret doors entirely, replacing some with runed doors.
 
* More layouts allowed in Zot.
 
* More layouts allowed in Zot.
* Abyss morphing can push the player.
 
 
* New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
 
* New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
 
* Alarm traps only trigger once.
 
* Alarm traps only trigger once.
* A number of vaults are fixed to not trap the player.
+
* More decorative vaults are now placed.
* Place more decorative vaults.
 
  
 
Character
 
Character
Line 36: Line 31:
 
* Traps & Doors is just "Traps".
 
* Traps & Doors is just "Traps".
 
* Traps are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
 
* Traps are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
* Levitation is no more.
+
* Levitation and controlled flight are no more - all flight is controlled.
 
* Flying no longer increases carrying capacity.
 
* Flying no longer increases carrying capacity.
 
* Carrying capacity is slightly less dependent on strength.
 
* Carrying capacity is slightly less dependent on strength.
Line 46: Line 41:
 
* Tengu are better at gaining levels.
 
* Tengu are better at gaining levels.
 
* Berserkers may choose their starting weapon.
 
* Berserkers may choose their starting weapon.
* Races that forbid some mutations (e.g. nagas and talons) are no longer more resistant to mutation as a result.
 
 
* Levels 1 and 2 of the teleportitis mutation teleport you only a limited distance.
 
* Levels 1 and 2 of the teleportitis mutation teleport you only a limited distance.
 
* The augmentation mutation now gives bonuses at high HP rather than low HP.
 
* The augmentation mutation now gives bonuses at high HP rather than low HP.
 
* The Powered by Pain mutation sometimes gives stat bonuses.
 
* The Powered by Pain mutation sometimes gives stat bonuses.
* Many scale mutations are slightly improved.
 
 
* Dragon form can use wands again.
 
* Dragon form can use wands again.
  
 
Monsters
 
Monsters
 
--------
 
--------
* Removed: bumblebees, blessed toes.
+
* Removed: ant larvae, bumblebees, blessed toes, rock trolls, wood golems.
 
* New monster: moth of suppression. Generates an aura that prevents evocation and suppresses the magical effects of wielded/worn equipment.
 
* New monster: moth of suppression. Generates an aura that prevents evocation and suppresses the magical effects of wielded/worn equipment.
 
* New abyssal monsters:
 
* New abyssal monsters:
 
** Wretched star: bestows temporary mutations.
 
** Wretched star: bestows temporary mutations.
 
** Tentacled starspawn: has constricting tentacles and a nasty attack.
 
** Tentacled starspawn: has constricting tentacles and a nasty attack.
** Ancient zyme: causes sickness and stat drain when near the player.
+
** Ancient zyme: causes sickness when near the player.
 
** Lurking horror: stalks like a wandering mushroom, then explodes for torment.
 
** Lurking horror: stalks like a wandering mushroom, then explodes for torment.
 
** Starcursed mass: proliferates when ignored, re-merges when damaged. Has a smite-targeted psychic scream that becomes more powerful as more masses become visible.
 
** Starcursed mass: proliferates when ignored, re-merges when damaged. Has a smite-targeted psychic scream that becomes more powerful as more masses become visible.
Line 66: Line 59:
 
** Thrashing horror: moves like a bat, tramples, and frenzies.
 
** Thrashing horror: moves like a bat, tramples, and frenzies.
 
** Spatial maelstrom: incorporeal vortex that turns walls into spatial vortices.
 
** Spatial maelstrom: incorporeal vortex that turns walls into spatial vortices.
** Chaos butterfly: is surrounded by rain, summons twisters, and has a chaos attack.
+
* New deep troll specialist monsters, appearing in late-D deep troll packs:
 +
** Deep troll shamans: cast Might Other and Haste Other on their accompanying deep troll packs.
 +
** Deep troll earth mages: cast Dig and LRD to allow the rest of the deep troll pack to pursue their opponent.
 +
* New vaults monsters:
 +
** Vault sentinels, with a signal horn that generates a lot of noise and the Sentinel's Mark spell which alerts all creatures on the level to the player's location.
 +
** Vault wardens, with the ability to close and seal doors near the player for a time or until they are killed.
 +
** Ironbrand convokers, with the ability to recall other monsters on the level to their location.
 +
** Ironheart preservers, with the ability to take some damage in place of an enemy the player is currently attacking.
 
* New uniques:
 
* New uniques:
** Jorgrun, a dwarven earth elementalist.
+
** Jorgrun, a deep dwarven earth elementalist.
 
** Lamia, queen of the nagas.
 
** Lamia, queen of the nagas.
 
* Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
 
* Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
 
* Summoned monsters do not cast spells that create permanent allies.
 
* Summoned monsters do not cast spells that create permanent allies.
 
* Only a select few monsters flee at low HP.
 
* Only a select few monsters flee at low HP.
* New monster spells: Shatter, LRD, OTR.
 
 
* Bone dragons are faster but have fewer HP.
 
* Bone dragons are faster but have fewer HP.
* Ereshkigal is much more dangerous.
+
* Ereshkigal has more HP, and can now cast Silence and Major Healing.
 
* Soul eaters can drain life from their surroundings.
 
* Soul eaters can drain life from their surroundings.
* Lorocyprocas are somewhat more powerful, particularly against high-AC players.
 
 
* Vampires no longer summon hordes of mammals. Plain vampires cast Vampiric Drain instead, while vampire knights cast Blink Close.
 
* Vampires no longer summon hordes of mammals. Plain vampires cast Vampiric Drain instead, while vampire knights cast Blink Close.
* Apis do not fly.
 
 
* Frances has a more powerful set of spells.
 
* Frances has a more powerful set of spells.
 
* Joseph does somewhat more damage in melee.
 
* Joseph does somewhat more damage in melee.
 
* Polyphemus is stronger, faster, and has more rocks.
 
* Polyphemus is stronger, faster, and has more rocks.
 
* Monsters are much less likely to polymorph into plain elves and humans.
 
* Monsters are much less likely to polymorph into plain elves and humans.
* Non-humanoid holies no longer "salute", etc.
+
* Rotting corpses no longer spawn toadstools for non-Fedhasites.
* Trapdoor spiders no longer get "stuck".
 
* Stone giants, titans, wyverns, and the iron giant are slightly smaller.
 
* Rotting corpses no longer spawn toadstools for non-Fedhites.
 
 
* See invisible no longer grants blindness immunity.
 
* See invisible no longer grants blindness immunity.
 
* A number of monsters now have see invisible instead of sense invisible.
 
* A number of monsters now have see invisible instead of sense invisible.
 
* Monsters can now use wands of digging, and cast Dig in more circumstances.
 
* Monsters can now use wands of digging, and cast Dig in more circumstances.
 +
* Allies summoned with the Mercenary card can pick up and use equipment.
  
 
Spells
 
Spells
 
------
 
------
* Removed: Fulsome Distillation, Evaporate, See Invisible and Insulation.
+
* Removed: Fulsome Distillation, Evaporate, Cigotuvi's Degeneration, See Invisible and Insulation.
* New spell: Force Lance (level 2 Conjuration). Fires a short-range single- target projectile that can knock monsters backwards.
+
* New spells:
* New spell: Dazzling Spray (level 3 Conjuration/Hexes). Fires a spread of energy bolts that can blind creatures.
+
** Force Lance (level 2 Conjuration). Fires a short-range single-target projectile that can knock monsters backwards.
* New spell: Iskenderun's Battlesphere (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
+
** Dazzling Spray (level 3 Conjuration/Hexes). Fires a spread of energy bolts that can blind creatures.
* New spell: Fulminant Prism (level 5 Conjuration/Hexes). Creates a time bomb at a smite-targetted location.
+
** Iskenderun's Battlesphere (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
* New spell: Disjunction (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
+
** Fulminant Prism (level 5 Conjuration/Hexes). Creates a time bomb at a smite-targetted location.
 +
** Disjunction (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
 
* Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
 
* Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
 
* Beastly Appendage no longer gives claws, but can give horns to Tengu.
 
* Beastly Appendage no longer gives claws, but can give horns to Tengu.
 
* The blinking component of the Dispersal spell is irresistible.
 
* The blinking component of the Dispersal spell is irresistible.
* Darkness appears in the Book of Dreams.
+
* Some spellbooks have been reorganized.
 
* Teleport Other gets a power boost.
 
* Teleport Other gets a power boost.
 
* Condensation Shield's SH bonus no longer cares about Shields skill or intelligence.
 
* Condensation Shield's SH bonus no longer cares about Shields skill or intelligence.
* Summon swarm now gives spiders instead of wolf spiders.
 
 
* Venom Bolt and Bolt of Magma do more damage.
 
* Venom Bolt and Bolt of Magma do more damage.
 
* Conjurers have a new book with non-elemental spells (including the new conjurations).
 
* Conjurers have a new book with non-elemental spells (including the new conjurations).
 +
* Apportation now fails on the Orb 1/3 of the time, increased from 1/6.
 +
* Recall is now gradual instead of instant; one ally is recalled every 3-6 aut.
  
 
Items
 
Items
 
-----
 
-----
 
* Axes have a cleaving attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
 
* Axes have a cleaving attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
 +
* One-handed maces and flails have been improved; flails and eveningstars get a one point damage increase, and morningstars get a +3/-1 damage/accuracy boost to replace spiked flails.
 
* Weapon skill training only requires having a weapon of the appropriate type, not necessarily the ability to wield it.
 
* Weapon skill training only requires having a weapon of the appropriate type, not necessarily the ability to wield it.
 
* All troll-genus monsters can drop troll hides.
 
* All troll-genus monsters can drop troll hides.
 
* Monsters don't drop animal skins.
 
* Monsters don't drop animal skins.
 +
* Scroll of unholy creation is replaced with scroll of summoning, which summons a few level-appropriate monsters.
 
* Potion of water is removed.
 
* Potion of water is removed.
 
* Potion of decay rots HP immediately rather than giving the "Rot" status.
 
* Potion of decay rots HP immediately rather than giving the "Rot" status.
Line 132: Line 131:
 
* Staff of Wucad Mu is now +9,+9 rather than caring about intelligence.
 
* Staff of Wucad Mu is now +9,+9 rather than caring about intelligence.
 
* Cloak of the Thief can be evoked for fog.
 
* Cloak of the Thief can be evoked for fog.
* Scroll of vulnerability properly cancels petrification.
+
* Robe of Folly is now a robe of the Archmagi with Int+5 and MR-100, to differentiate it from the strictly bad Robe of Misfortune.
 
* Plutonium sword sometimes causes transmutation miscast effects against the defender.
 
* Plutonium sword sometimes causes transmutation miscast effects against the defender.
 
* The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
 
* The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
 
* The "*Rage" artefact property triggers much less often (except for Wrath of Trog).
 
* The "*Rage" artefact property triggers much less often (except for Wrath of Trog).
 
* The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
 
* The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
 +
* The wand of polymorph other is now the wand of polymorph; use of it against the player will turn them into a random form (including several new forms - tree form, wisp form, and porcupine form).
  
 
Gods
 
Gods
Line 142: Line 142:
 
* Jiyva will never shuffle a stat to zero.
 
* Jiyva will never shuffle a stat to zero.
 
* Jiyva's paralyse ability no longer affects non-fellow slimes (such as shapeshifters), and followers are no longer warned about attacking them.
 
* Jiyva's paralyse ability no longer affects non-fellow slimes (such as shapeshifters), and followers are no longer warned about attacking them.
* New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility).
+
* New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
 
* Xom does not reduce stats as drastically, unless bored.
 
* Xom does not reduce stats as drastically, unless bored.
 
* Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
 
* Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
* Xom will sometimes summon shadow creatures instead of demons.
 
 
* Gods can no longer grant permanent brands to friendly dancing weapons.
 
* Gods can no longer grant permanent brands to friendly dancing weapons.
 
* Zin's vitalisation protects against paralysing attacks.
 
* Zin's vitalisation protects against paralysing attacks.
Line 151: Line 150:
 
* Elyvilon no longer gives piety for pacifying summoned monsters.
 
* Elyvilon no longer gives piety for pacifying summoned monsters.
 
* Mobile Fedhas-granted allies follow you across levels en masse.
 
* Mobile Fedhas-granted allies follow you across levels en masse.
 +
* Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
 +
* Followers of Beoghites now share experience when the player scores kills.
 +
* Yredelemnul gives a small amount of piety for desecrating holy remains.
 +
* Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
 +
* Lugonu no longer gives piety for anything in the Abyss.
 +
* Lugonu's Enter the Abyss no longer reduces maximum HP or MP.
  
 
Interface
 
Interface
Line 170: Line 175:
 
* Changed colour scheme for webtiles text (including glyph mode).
 
* Changed colour scheme for webtiles text (including glyph mode).
 
* Many webtiles bugfixes.
 
* Many webtiles bugfixes.
 +
* Allies can now be ordered to retreat in a specific direction.
  
 
Technical
 
Technical

Revision as of 02:37, 2 April 2013

0.12.0 is an upcoming version of Dungeon Crawl Stone Soup.


Stone Soup 0.12 (up to 0.12-a0-2705-ge6d927c)


Branches, environment


  • Vaults is now five levels long, and has an entirely new layout.
  • The Hall of Blades layout has been adjusted, and now contains two weapons with "interesting brands" instead of just one.
  • The Abyss is revamped yet again. It now contains five (still infinite) levels of increasing difficulty. Each level is composed of regions with different layouts, most of which are more static than before. The rune appears only at the third level and below, more frequently at deeper levels.
  • The Abyssal rune always appears in a vault, never lying around on the floor.
  • Having the Abyssal rune greatly increases the generation of Abyss exits.
  • Many Ziggurat floors have more fine-tuned monster-sets, and a few monster sets have been replaced entirely.
  • The Abyss no longer exists in Sprint.
  • Three new Sprint maps: "Thunderdome" by evilmike, "The Pits" and "Arena of Blood" both by st.
  • New layouts for Cocytus, Gehenna, Snake, and the main Dungeon.
  • New Lair branch ending vaults, and many other new vaults.
  • "Special rooms" (kobold/orc rooms, beehives, morgues, jelly pits) have been adjusted, now appear at more appropriate depths and layouts, and no longer place doors.
  • A new "special room" - the mythical zoo, with standard high fantasy beasts.
  • Remove secret doors entirely, replacing some with runed doors.
  • More layouts allowed in Zot.
  • New "runed door" feature: won't be opened by auto-explore or by monsters. Becomes a regular door when opened.
  • Alarm traps only trigger once.
  • More decorative vaults are now placed.

Character


  • Stalker is removed.
  • Gladiator no longer starts with a buckler, gets more Dodging to compensate.
  • Traps & Doors is just "Traps".
  • Traps are spotted (or not) deterministically based on skill level and a few other factors: spending more time does not help.
  • Levitation and controlled flight are no more - all flight is controlled.
  • Flying no longer increases carrying capacity.
  • Carrying capacity is slightly less dependent on strength.
  • Tengu receive their movement speed bonus when flying, regardless of burden.
  • Black draconians gain permanent flight (like Tengu but without the speed boost) at XL 14.
  • Experience aptitude uses the same scale as skill aptitudes. This scale is coarser than the old one, so most races now require slightly more or less experience to gain levels than before.
  • Deep Elves are better at Earth magic than Air.
  • Hill Orcs are better at Axes, worse at gaining levels.
  • Tengu are better at gaining levels.
  • Berserkers may choose their starting weapon.
  • Levels 1 and 2 of the teleportitis mutation teleport you only a limited distance.
  • The augmentation mutation now gives bonuses at high HP rather than low HP.
  • The Powered by Pain mutation sometimes gives stat bonuses.
  • Dragon form can use wands again.

Monsters


  • Removed: ant larvae, bumblebees, blessed toes, rock trolls, wood golems.
  • New monster: moth of suppression. Generates an aura that prevents evocation and suppresses the magical effects of wielded/worn equipment.
  • New abyssal monsters:
    • Wretched star: bestows temporary mutations.
    • Tentacled starspawn: has constricting tentacles and a nasty attack.
    • Ancient zyme: causes sickness when near the player.
    • Lurking horror: stalks like a wandering mushroom, then explodes for torment.
    • Starcursed mass: proliferates when ignored, re-merges when damaged. Has a smite-targeted psychic scream that becomes more powerful as more masses become visible.
    • Apocalypse crab: breathes clouds of chaos.
    • Thrashing horror: moves like a bat, tramples, and frenzies.
    • Spatial maelstrom: incorporeal vortex that turns walls into spatial vortices.
  • New deep troll specialist monsters, appearing in late-D deep troll packs:
    • Deep troll shamans: cast Might Other and Haste Other on their accompanying deep troll packs.
    • Deep troll earth mages: cast Dig and LRD to allow the rest of the deep troll pack to pursue their opponent.
  • New vaults monsters:
    • Vault sentinels, with a signal horn that generates a lot of noise and the Sentinel's Mark spell which alerts all creatures on the level to the player's location.
    • Vault wardens, with the ability to close and seal doors near the player for a time or until they are killed.
    • Ironbrand convokers, with the ability to recall other monsters on the level to their location.
    • Ironheart preservers, with the ability to take some damage in place of an enemy the player is currently attacking.
  • New uniques:
    • Jorgrun, a deep dwarven earth elementalist.
    • Lamia, queen of the nagas.
  • Friendly summoned monsters do not attack things unless the player has line of sight to both the summon and the victim. Glass does not count as line of sight for this purpose.
  • Summoned monsters do not cast spells that create permanent allies.
  • Only a select few monsters flee at low HP.
  • Bone dragons are faster but have fewer HP.
  • Ereshkigal has more HP, and can now cast Silence and Major Healing.
  • Soul eaters can drain life from their surroundings.
  • Vampires no longer summon hordes of mammals. Plain vampires cast Vampiric Drain instead, while vampire knights cast Blink Close.
  • Frances has a more powerful set of spells.
  • Joseph does somewhat more damage in melee.
  • Polyphemus is stronger, faster, and has more rocks.
  • Monsters are much less likely to polymorph into plain elves and humans.
  • Rotting corpses no longer spawn toadstools for non-Fedhasites.
  • See invisible no longer grants blindness immunity.
  • A number of monsters now have see invisible instead of sense invisible.
  • Monsters can now use wands of digging, and cast Dig in more circumstances.
  • Allies summoned with the Mercenary card can pick up and use equipment.

Spells


  • Removed: Fulsome Distillation, Evaporate, Cigotuvi's Degeneration, See Invisible and Insulation.
  • New spells:
    • Force Lance (level 2 Conjuration). Fires a short-range single-target projectile that can knock monsters backwards.
    • Dazzling Spray (level 3 Conjuration/Hexes). Fires a spread of energy bolts that can blind creatures.
    • Iskenderun's Battlesphere (level 4 Conjuration/Charms). Creates an autonomous globe that shoots at enemies in sync with your conjurations.
    • Fulminant Prism (level 5 Conjuration/Hexes). Creates a time bomb at a smite-targetted location.
    • Disjunction (level 8 Translocation). Has a duration, during which it blinks away nearby monsters. Causes contamination.
  • Spell memorisation failure is no more. As long as the failure chance is not 100%, the spell can be memorized. There is a warning prompt if the chance of a miscast is high.
  • Beastly Appendage no longer gives claws, but can give horns to Tengu.
  • The blinking component of the Dispersal spell is irresistible.
  • Some spellbooks have been reorganized.
  • Teleport Other gets a power boost.
  • Condensation Shield's SH bonus no longer cares about Shields skill or intelligence.
  • Venom Bolt and Bolt of Magma do more damage.
  • Conjurers have a new book with non-elemental spells (including the new conjurations).
  • Apportation now fails on the Orb 1/3 of the time, increased from 1/6.
  • Recall is now gradual instead of instant; one ally is recalled every 3-6 aut.

Items


  • Axes have a cleaving attack: they hit up to seven targets with a single swing (all directions except directly opposite the direction of attack, but not if a wall is in the way). These secondary attacks do only 75% damage and do not hit allies. Base damage for the larger axes is reduced to compensate.
  • One-handed maces and flails have been improved; flails and eveningstars get a one point damage increase, and morningstars get a +3/-1 damage/accuracy boost to replace spiked flails.
  • Weapon skill training only requires having a weapon of the appropriate type, not necessarily the ability to wield it.
  • All troll-genus monsters can drop troll hides.
  • Monsters don't drop animal skins.
  • Scroll of unholy creation is replaced with scroll of summoning, which summons a few level-appropriate monsters.
  • Potion of water is removed.
  • Potion of decay rots HP immediately rather than giving the "Rot" status.
  • Plain (non-magic, non-quarter-) staves are removed.
  • The number of small fruit in various vaults is reduced.
  • Potions and rings of levitation are now "of flight"; boots of levitation are now "of flying"; and the +Lev artefact property is now +Fly.
  • Amulet of controlled flight is removed; Amulet of the Air now grants inaccuracy and passive Repel Missiles instead.
  • Amulet of inaccuracy correctly affects ranged weapons.
  • Amulet of clarity prevents mesmerisation.
  • Staff of enchantment is removed.
  • Rod of summoning is now rod of the swarm (loses Recall and Call Canine).
  • Rod of destruction [inacc,magma,cold] is now rod of inaccuracy (loses Bolt of Magma and Bolt of Cold).
  • Rod of venom loses Cure Poison and Venom Bolt, gains Olgreb's Toxic Radiance.
  • Spear of the Botono enhances Hexes and is no longer noisy, but more severely reduces the wielder's HP.
  • Robe of Night reduces visibility like the Darkness spell.
  • Staff of Wucad Mu is now +9,+9 rather than caring about intelligence.
  • Cloak of the Thief can be evoked for fog.
  • Robe of Folly is now a robe of the Archmagi with Int+5 and MR-100, to differentiate it from the strictly bad Robe of Misfortune.
  • Plutonium sword sometimes causes transmutation miscast effects against the defender.
  • The "Contam" artefact property no longer causes contamination over time, but only when the item is unequipped.
  • The "*Rage" artefact property triggers much less often (except for Wrath of Trog).
  • The hand-and-a-half weapon category is gone; such weapons are now one-handed for normal-size races.
  • The wand of polymorph other is now the wand of polymorph; use of it against the player will turn them into a random form (including several new forms - tree form, wisp form, and porcupine form).

Gods


  • Jiyva will never shuffle a stat to zero.
  • Jiyva's paralyse ability no longer affects non-fellow slimes (such as shapeshifters), and followers are no longer warned about attacking them.
  • New Xom effects: loud noises, blink monsters, enchant monster (petrify, slow, paralysis, enslavement; haste, might, invisibility), summon shadow creatures.
  • Xom does not reduce stats as drastically, unless bored.
  • Xom will not animate or swap weapons in the Abyss, and will not hostilely animate your weapon at all anymore.
  • Gods can no longer grant permanent brands to friendly dancing weapons.
  • Zin's vitalisation protects against paralysing attacks.
  • Vehumet is overhauled: Now grants damaging spells one-at-a-time (available from the (M)emorization screen), partially based on your elemental skills. No longer supports summoning, accepts ally kills, or reduces spell MP cost.
  • Elyvilon no longer gives piety for pacifying summoned monsters.
  • Mobile Fedhas-granted allies follow you across levels en masse.
  • Followers of worshippers of Beogh and Yredelemnul can now be recalled across levels.
  • Followers of Beoghites now share experience when the player scores kills.
  • Yredelemnul gives a small amount of piety for desecrating holy remains.
  • Zin's Imprisonment placement is much more forgiving, pushing adjacent monsters out of the way if possible.
  • Lugonu no longer gives piety for anything in the Abyss.
  • Lugonu's Enter the Abyss no longer reduces maximum HP or MP.

Interface


  • Many updated tiles.
  • A new Android port with touch-screen support.
  • New options: auto_sacrifice, dump_on_save, item_glyph, monster_list_colour, tile_cell_pixels, tile_filter_scaling.
  • Removed options: sacrifice_before_explore (now part of auto_sacrifice), annotate_item_class, annotate_item_dropped, autoinscribe_artefacts, show_no_ctele, menu_colour_prefix_class, menu_colour_shops, list_rotten.
  • List options can be prepended to with ^=.
  • The "evil_eating" and "evil_item" menu-colouring prefixes are renamed to "forbidden".
  • Explosion and cloud spells will try to target a spot adjacent to an out-of-range monster before falling back to the player's position, but will ignore plants.
  • It is possible to restrict a ctrl-f stash search to the current level by prefixing it with "@".
  • Removed the hidden special cost of Spellcasting, Stealth, Evocations and Invocations. Aptitudes adjusted.
  • Various effects will now restart on load if the player disconnects or closes the window at their prompt: potion/card of experience, acquirement, Draw Three, Stack Five, and the Mercenary card.
  • Some colour changes in the skill menu.
  • Swap the cycle ammunition commands. '(' = backward, ')' = forward.
  • Webtiles supports real-time animations, toggleable via F10.
  • Webtiles displays miniature health and MP bars on the player.
  • Changed colour scheme for webtiles text (including glyph mode).
  • Many webtiles bugfixes.
  • Allies can now be ordered to retreat in a specific direction.

Technical


  • Numerous crash fixes.
  • Crashes during level transition no longer result in broken saves.
  • Webtiles can use compression with most supported browsers.
  • Webtiles messages are always syntactically correct JSON.