Difference between revisions of "0.14"

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(Remove an error in the changelog.)
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Changelog for Dungeon Crawl Stone Soup 0.14 (up to 0.14-a0)
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Changelog for Stone Soup 0.14 (up to 0.14-a0-205-g13084f7)
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* Two new races: Lava Orcs and Djinni.
 
* Two new races: Lava Orcs and Djinni.
 
* A new branch: the Enchanted Forest.
 
* A new branch: the Enchanted Forest.
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** Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result;
 
** Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result;
 
** Djinni draw both health and magic from a shared Essence pool, and have complete immunity to all forms of fire;
 
** Djinni draw both health and magic from a shared Essence pool, and have complete immunity to all forms of fire;
 +
* Felids have an innate jump attack ability, allowing them to jump over other monsters to attack their target.
 +
** There must be a safe, unoccupied landing spot next to the target. One of these spots is selected at random for landing.
 +
** The attack does 20% extra damage.
 +
** It is not possible to jump over giant or flying creatures.
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** Jumping causes exhaustion like berserk (but no slowing).
 +
 +
Monsters
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--------
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* Summoned creatures are dismissed upon the death of their summoner.
 +
 +
Spells
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------
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* Sticks to Snakes only works on missiles (arrows and javelins) now.
 +
* Conjure Ball Lightning has been reduced from level 7 to 6.
  
 
Items
 
Items
 
-----
 
-----
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* Weapons are identified immediately on wield.
 
* Large rocks now crash through monsters / the player, i.e. implicitly have the penetration brand.
 
* Large rocks now crash through monsters / the player, i.e. implicitly have the penetration brand.
 +
* Spears, daggers, clubs, and hand axes are no longer good for throwing.
 +
** The artefact "Lehudib's crystal spear" has been removed.
 +
* New "tomahawk" item: a throwing missile, usable by all non-felids, between darts and javelins in damage.
 +
** Small race hunters and arcane marksmen may select tomahawks.
 +
** Small race gladiators receive tomahawks instead of nets.
 +
* The jumping ego (available only on boots) gives a jump attack ability like that of felids.
 +
* Boots of the Assassin return in a new form: they now detect monsters and allow short-blade-quality stabbing with any weapon (or unarmed).
 +
* New unrand "macabre finger necklace". Gives warding and an extra ring slot.
 +
* New unrand "boots of the spider". Gives clinging, trample immunity, and jump attack.
 +
 +
Gods
 +
----
 +
* Gods no longer forgive the player for disliked effects of known wands of random effects and weapons of chaos.
 +
 +
Interface
 +
---------
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* Different types of magical trap are coloured differently.
  
 
[[Category:Crawl Versions]]
 
[[Category:Crawl Versions]]

Revision as of 15:10, 7 October 2013

Version 0.14: This article may not be up to date for the latest stable release of Crawl.


0.14 is an upcoming version of Dungeon Crawl Stone Soup. There is currently no estimate of its release date.


Changelog for Stone Soup 0.14 (up to 0.14-a0-205-g13084f7)


  • Two new races: Lava Orcs and Djinni.
  • A new branch: the Enchanted Forest.

Branches, environment


  • A new branch: the Enchanted Forest, alternating with Crypt; five levels long, and contains the entrance to Tomb where it exists.

Character


  • New races:
    • Lava Orcs heat up and cool down in response to their surroundings, with their abilities changing as a result;
    • Djinni draw both health and magic from a shared Essence pool, and have complete immunity to all forms of fire;
  • Felids have an innate jump attack ability, allowing them to jump over other monsters to attack their target.
    • There must be a safe, unoccupied landing spot next to the target. One of these spots is selected at random for landing.
    • The attack does 20% extra damage.
    • It is not possible to jump over giant or flying creatures.
    • Jumping causes exhaustion like berserk (but no slowing).

Monsters


  • Summoned creatures are dismissed upon the death of their summoner.

Spells


  • Sticks to Snakes only works on missiles (arrows and javelins) now.
  • Conjure Ball Lightning has been reduced from level 7 to 6.

Items


  • Weapons are identified immediately on wield.
  • Large rocks now crash through monsters / the player, i.e. implicitly have the penetration brand.
  • Spears, daggers, clubs, and hand axes are no longer good for throwing.
    • The artefact "Lehudib's crystal spear" has been removed.
  • New "tomahawk" item: a throwing missile, usable by all non-felids, between darts and javelins in damage.
    • Small race hunters and arcane marksmen may select tomahawks.
    • Small race gladiators receive tomahawks instead of nets.
  • The jumping ego (available only on boots) gives a jump attack ability like that of felids.
  • Boots of the Assassin return in a new form: they now detect monsters and allow short-blade-quality stabbing with any weapon (or unarmed).
  • New unrand "macabre finger necklace". Gives warding and an extra ring slot.
  • New unrand "boots of the spider". Gives clinging, trample immunity, and jump attack.

Gods


  • Gods no longer forgive the player for disliked effects of known wands of random effects and weapons of chaos.

Interface


  • Different types of magical trap are coloured differently.