Difference between revisions of "0.15"

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m (each new God's specifics are better readable this way)
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* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. Both are temple gods with an altar either in Temple or on D:2-9.
 
* Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. Both are temple gods with an altar either in Temple or on D:2-9.
 
** Gozag
 
** Gozag
** Charges a service fee for joining, dependent on the amount of gold that has been generated in the game.
+
*** Charges a service fee for joining, dependent on the amount of gold that has been generated in the game.
** Does not have piety.
+
*** Does not have piety.
** Defeated enemies turn to gold; these gold piles distract nearby creatures, causing them to sometimes not act.
+
*** Defeated enemies turn to gold; these gold piles distract nearby creatures, causing them to sometimes not act.
** Potion Petition: purchase one set of potion effects.
+
*** Potion Petition: purchase one set of potion effects.
** Call Merchant: fund a merchant to set up shop somewhere near to areas of the dungeon you have explored.
+
*** Call Merchant: fund a merchant to set up shop somewhere near to areas of the dungeon you have explored.
** Bribe Branch: send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you.
+
*** Bribe Branch: send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you.
** Duplication: one non-artefact item can be duplicated at an altar.
+
*** Duplication: one non-artefact item can be duplicated at an altar.
 
** Qazlal
 
** Qazlal
** Piety on kills.
+
*** Piety on kills.
** All followers are immune from their own clouds.
+
*** All followers are immune from their own clouds.
** 1*: Storm Shield: you passively generate elemental clouds around you and gain bonus SH, and gain RMsl at 3*; you also generate a lot of noise.
+
*** 1*: Storm Shield: you passively generate elemental clouds around you and gain bonus SH, and gain RMsl at 3*; you also generate a lot of noise.
** 2*: Upheaval: blast a small nearby area with elemental forces.
+
*** 2*: Upheaval: blast a small nearby area with elemental forces.
** 3*: Elemental Force: turn nearby clouds into elementals.
+
*** 3*: Elemental Force: turn nearby clouds into elementals.
** 4*: Elemental Adaptation: taking elemental or physical damage sometimes temporarily grants you resistance against that element.
+
*** 4*: Elemental Adaptation: taking elemental or physical damage sometimes temporarily grants you resistance against that element.
** 5*: Disaster Area: blast the entire area around you with elemental forces.
+
*** 5*: Disaster Area: blast the entire area around you with elemental forces.
** 6*: at an altar, gain a permanent elemental resistance of your choice for as long as you worship Qazlal.
+
*** 6*: at an altar, gain a permanent elemental resistance of your choice for as long as you worship Qazlal.
 
* Nemelex has been revamped.
 
* Nemelex has been revamped.
 
** Nemelex only gives piety for exploration rather than item sacrifices or deck usage.
 
** Nemelex only gives piety for exploration rather than item sacrifices or deck usage.

Revision as of 13:23, 17 June 2014

Version 0.15: This article may not be up to date for the latest stable release of Crawl.


0.15 is a version of Dungeon Crawl Stone Soup. It has no release date as of yet.

Stone Soup 0.15 (up to 0.15-a0-1526-g60de0e4)


  • Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer.
  • Ranged combat has been rewritten from the ground up.
  • Inventory weight limits and item destruction have been removed.

Branches, environment


  • The Hall of Blades has been cut.
  • Crypt is now three levels (was five).
  • Some areas of the Tomb layout can now vary.
  • Mechanical traps no longer drop ammo.
  • Troves asking for items require that item to be unequipped.
  • The Abyss no longer sometimes blocks blinking.
  • Mutagenic fog now causes large amounts of glow instead of mutating directly.

Character


  • Inventory item weight and player burden states are no more.
  • Cross-training now gives a direct bonus to cross-trained skills, rather than decreasing the XP cost of learning them.
  • Anti-training (for opposite elemental schools) has been removed.
  • Formicids can no longer throw large rocks.
  • Tengu now gain permaflight at XL14 (was 15).
  • All non-undead forms can eat and drink normally.
  • All forms can butcher.
  • Wisp form can read scrolls and cannot blink on demand.
  • Teleportitis cannot be controlled.
  • Wanderers have tweaked starting kits with generally better items.
  • Player clinging (seen only in Spider Form and with the boots of the Spider) is no more.
  • Kobolds, hill orcs, and ogres are no longer saprovorous.
  • Kobolds no longer have disease resistance.
  • Halflings have rebalanced stats and aptitudes, shifting them towards defense.
  • Ogres and centaurs no longer have a fast metabolism; halflings no longer have a slow metabolism.
  • Centaurs are no longer herbivorous.
  • Vampires:
    • always get the full effect of all potions;
    • can always mutate; and
    • always get the full effect of all mutations.
  • Some Demonspawn mutations have been modified:
    • The Foul Stench facet gives rot immunity earlier and separately instead of saprovore.
    • Facets which gave potion/scroll item conservation now give freezing/fire cloud immunity earlier and separately.

Monsters


  • Many enemy glyphs have been adjusted. See 0.14_monster_glyphs.txt.
  • Monsters will no longer pick up items that the player has seen. Allies won't pick up items at all.
  • Monsters no longer fall asleep after long periods of time.
  • Corrosion affects all of your equipment, but only temporarily.
  • The chance of corroding equipment no longer considers item enchantment.
  • New monster: ghost crabs, found in Crypt. They breathe ghostly flames that call dangerous specters into existence.
  • Enemies are more intelligent about using area-of-attack spells such as Symbol of Torment and Chain Lightning when you are not in sight.
  • Komodo dragons now bite harder but don't sicken the player.
  • Purple ugly things deal extra damage in lieu of a sickness attack.
  • Deep dwarf death knights are now just death knights.
  • Manticores now move as fast as the player, and have an unlimited number of spike volleys.
  • Base draconians can become nonbase draconians with experience.
  • Undead and nonliving enemies regenerate as fast as other enemies.
  • Silver statues and orange crystal statues are immune to disintegration, but have less health and AC and have their abilities converted to spells such that they spam less; this implies OCS confusion can be resisted.
  • Bog bodies no longer randomly rot.
  • Curse skulls are now immobile, again.
  • Spriggan riders now ride wasps.
  • Cherub's hymns can buff any allies, not just those with higher HDs.
  • Killing holy monsters no longer invokes cleansing flame on the perpetrator.
  • Ghouls and necrophages can no longer equip weapons or armour.
  • Boris can use weapons.
  • Removed enemies: vapours, thorn lotuses, giant goldfish, silver stars, flaming corpses, grizzly bears, spriggan enchanters, phoenixes, shedu, plague shamblers, giant slugs, elephant slugs, giant fireflies.

Spells


  • Dazzling Spray replaces Invisibility in the book of Maledictions (the Enchanter starting spellbook). Invisibility in turn replaces Apportation in the book of Burglary.
  • Casting Ozocubu's Refrigeration now prevents the player from using potions for several turns instead of destroying potions.
  • Spider Form now moves at normal speed, and no longer gives clinging.
  • Tukima's Dance now animates weapons held by monsters. The weapons will fight against their former owners. It is also now level 3.
  • Confusing Touch now has a short, non-stacking duration which discharges entirely when it successfully confuses an enemy. While it's in effect, your attacks do no damage. It's been moved to level 2.
  • Sublimation of Blood no longer uses chunks; it now only draws from the caster's HP.
  • Simulacrum now works on a single corpse at the caster's feet, creating several simulacrula from it.
  • Monsters casting Simulacrum now affect all monsters in LOS, producing half as many simulacrula as the player version of the spell.
  • Death Channel lasts twice as long.
  • The Book of War Chants is no more.
  • Removed spells: Fire Brand, Freezing Aura, Lethal Infusion, Poison Weapon, Summon Elemental.

Items


  • Item destruction is no more.
  • Ranged combat has been rewritten based on melee attacks - AC and EV has more of an impact, attack delay is more predictable, and Throwing should be more viable as a ranged option as compared to bows and crossbows, among other changes.
  • Weapon enchantment & slaying bonsues have been merged into a single number, giving both +accuracy & +damage. Scrolls of enchant weapon I, II, and III have all been merged into a new "enchant weapon" scroll.
  • Shields have been rebalanced. All non-shield-enchantment sources of SH have been halved, and the effectiveness of SH at blocking attacks has been doubled, to make the utility of a point of SH roughly equivalent to a point of EV. In effect, this is a small buff. Non-bucklers can now be enchanted past +3.
  • Multiple changes to unrandarts:
    • The blowgun of the Assassin returns; it has a chance to affect the target more than normal blowguns.
    • New unrand: the +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAb}.
    • New unrand: the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6}. A quarterstaff that takes HP every time you cast a spell.
    • The dagger of Chilly Death now sometimes flash-freezes enemies, slowing their movement, and the scimitar of Flaming Death now sometimes applies sticky flame to its victims.
    • Maxwell's Patent Armour now gives rF+ rC+ instead of Conservation.
    • Leech is now +8, with -2 to all stats (instead of -1).
    • Many other weapon artefacts have had their enchantments tweaked.
    • The Shield of Resistance, Shield of the Gong, and Large Shield of Ignorance have had their enchantment levels adjusted.
    • Removed unrands: the boots of the Spider.
  • Branding changes:
    • Scrolls of brand weapon will no longer make temporary brands permanent, but can now randomly apply any brand to an unbranded weapon.
    • Blessed weapons can be rebranded.
    • Rebranding a distortion weapon no longer causes a distortion effect.
    • Branded non-artefact weapons can now be given a temporary re-brand.
    • Damage from the electrocution brand has been reduced slightly.
  • Food changes:
    • Honeycombs have been renamed to royal jellies; they don't restore abilities.
    • Potions of blood cure a point of ghoul rotting.
    • All types of fruit have been merged together into one gooey, messy item type.
    • Cheese, sausages, and ambrosia are no more.
  • Identify scrolls now always identify a single item.
  • Jewellery automatically identifies once equipped.
  • Amulets of inaccuracy are always cursed.
  • New rings of stealth and loudness, which positively/negatively adjust a player's stealth.
  • The amulet of rage no longer has a tiny chance of extending berserk duration.
  • The Sack of Spiders now places webs directly onto enemies, rather than spreading them randomly around the area.
  • Cleaving hits the full eight squares around a player, when not blocked by walls.
  • Gloves of archery no longer penalise melee.
  • (Plain) bows have been renamed to shortbows.
  • Sustain abilities effects no longer stack.
  • Corpses and skeletons are stationary, and can't be picked up nor apported.
  • Other removed items: darts, rings of hunger and sustenance, amulet of conservation, cloak of preservation.

Cards


  • New cards.
    • Fortitude, which gives Damage Shaving and a bonus to strength.
    • Storm, which can make shallow water, a tornado, or cause swiftness.
    • Cloud, which spawns dangerous clouds around the user and on hostiles.
    • Degeneration, which polymorphs nearby monsters into weaker ones.
    • Shaft, which creates a shaft under the player. This is an old effect of the Flight card.
    • Illusion, which summons an illusion of the player.
  • Revamped cards.
    • Velocity card now hastes the slow and slows hasty rather than simply speeding up the player.
    • Potion card has a new list of effects.
  • The Mercenary card can generate base demonspawn instead of spriggan riders.
  • Decks of war now contain the Drowsing and Potion cards.
  • Decks of wonders now contain Mercenary, Battlelust, Helm, and Shadow instead of Experience, Helix, Sage, and Trowel.
  • Decks of dungeon are no more.
  • Removed cards: Experience, Sage, Water, Vitrification, Trowel, Minefield, Shuffle, Warp, Portal, Frost, Flame, Spark, Flight, and Genie.

Gods


  • Two new gods: Gozag Ym Sagoz the Greedy and Qazlal Stormbringer. Both are temple gods with an altar either in Temple or on D:2-9.
    • Gozag
      • Charges a service fee for joining, dependent on the amount of gold that has been generated in the game.
      • Does not have piety.
      • Defeated enemies turn to gold; these gold piles distract nearby creatures, causing them to sometimes not act.
      • Potion Petition: purchase one set of potion effects.
      • Call Merchant: fund a merchant to set up shop somewhere near to areas of the dungeon you have explored.
      • Bribe Branch: send money to the inhabitants of a branch to turn them temporarily neutral or incite them to join you.
      • Duplication: one non-artefact item can be duplicated at an altar.
    • Qazlal
      • Piety on kills.
      • All followers are immune from their own clouds.
      • 1*: Storm Shield: you passively generate elemental clouds around you and gain bonus SH, and gain RMsl at 3*; you also generate a lot of noise.
      • 2*: Upheaval: blast a small nearby area with elemental forces.
      • 3*: Elemental Force: turn nearby clouds into elementals.
      • 4*: Elemental Adaptation: taking elemental or physical damage sometimes temporarily grants you resistance against that element.
      • 5*: Disaster Area: blast the entire area around you with elemental forces.
      • 6*: at an altar, gain a permanent elemental resistance of your choice for as long as you worship Qazlal.
  • Nemelex has been revamped.
    • Nemelex only gives piety for exploration rather than item sacrifices or deck usage.
    • Peek at Two now reveals the top cards of a deck but cannot be used with other Nemelex abilities.
    • Nemelex now only gifts decks of war and escape.
    • Various cards have been changed, added, or removed. See the Cards section for details.
  • Beoghites can now gift items directly to their followers at high piety.
  • Beogh will now improve allies' equipment.
  • Followers of good gods no longer get a chance to turn holy enemies neutral.
  • Zin's Recite no longer prompts for a book, instead affecting all monsters in sight with the strongest effects that would impact them.
  • Sif Muna wrath can no longer cause amnesia.
  • Gods that give missile gifts can do so sooner.

Interface


  • Monsters with special melee attacks (e.g. poison, fire) have this noted in their descriptions.
  • Ctrl-T now displays the weapons that enemies are carrying, in console.
  • Unique enemies are now announced by their proper titles when first appearing.
  • Ability icons have been reworked.
  • There are status lights for Might, Agility, and Brilliance.