Difference between revisions of "0.17"

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(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-6-september-2015)
Line 9: Line 9:
 
-----------
 
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* Shadow Traps have been removed.
 
* Shadow Traps have been removed.
 +
* Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
 +
* Most random feature mimics are gone, save for those mimicing shops and portals.
  
 
Character
 
Character
Line 23: Line 25:
 
* The Shining One no longer blesses allies' weapons and armour; their angel summoning ability is now slightly cheaper.
 
* The Shining One no longer blesses allies' weapons and armour; their angel summoning ability is now slightly cheaper.
 
* Gozag's gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
 
* Gozag's gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
 +
** Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor. Branch allies are permanent, but won’t leave their home branch. You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
 +
* Ashenzari's reskilling ability now costs less piety and works faster, and can reduce skill levels to 0. The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.
 +
* Xom makes fewer chaos clouds. You’re welcome.
 +
* Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
 +
* All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.
  
 
Items
 
Items
Line 34: Line 41:
 
** The Cloak of Flash.
 
** The Cloak of Flash.
 
** Potions of decay.
 
** Potions of decay.
 +
* The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
 +
* The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
 +
* The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
 +
* High-level spellbooks no longer restrict learning or identification based on spell skills.
 +
* The contamination over time from Maxwell’s Cage has been reduced by 20%.
  
 
Monsters
 
Monsters
Line 40: Line 52:
 
** Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
 
** Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
 
** Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
 
** Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
 +
** Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
 
* XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
 
* XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
 
* rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
 
* rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
Line 49: Line 62:
 
** Unborn.
 
** Unborn.
 
** Giant mites.
 
** Giant mites.
 +
* Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
 +
* Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
 +
* Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
 +
* Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
 +
* Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
 +
* Salamander Stormcallers’ Firestorm spell does more damage.
 +
* Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
 +
* Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
 +
* Wolves and Wargs have been taking howling classes and can now howl competently.
 +
* Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
 +
* Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.     
  
 
Spells
 
Spells
Line 58: Line 82:
 
** Sure Blade.
 
** Sure Blade.
 
** Enslavement.
 
** Enslavement.
 +
* Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
 +
* Casting Haunt no longer causes Sickness. We were….sick of it.
 +
* Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
 +
* The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
 +
* Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
 +
* The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.
  
 
Interface
 
Interface
 
---------
 
---------
 
* The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.
 
* The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.
 +
 +
 +
(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-6-september-2015)
 +
   
 +
  
 
[[Category:Crawl Versions]]
 
[[Category:Crawl Versions]]

Revision as of 20:34, 16 September 2015

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.


0.17 is a future version of Dungeon Crawl Stone Soup. It is the current trunk version.

Stone Soup 0.17 (up to 0.17-a0-477-g451446c)


Environment


  • Shadow Traps have been removed.
  • Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
  • Most random feature mimics are gone, save for those mimicing shops and portals.

Character


  • All races have had their evocations aptitudes reduced by one point.
  • MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
  • Rot is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured.

Gods


  • Beogh's smite damage now scales better with invocations.
  • Finesse no longer gives contamination.
  • Lugonu and Trog no longer accept corpse sacrifices.
  • The Shining One no longer blesses allies' weapons and armour; their angel summoning ability is now slightly cheaper.
  • Gozag's gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
    • Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor. Branch allies are permanent, but won’t leave their home branch. You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
  • Ashenzari's reskilling ability now costs less piety and works faster, and can reduce skill levels to 0. The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.
  • Xom makes fewer chaos clouds. You’re welcome.
  • Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
  • All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.

Items


  • The Cloak of Starlight is now +2 and gives Stlth--.
  • Warding now applies to ranged attacks.
  • Troll leather armour now provides regeneration to trolls.
  • Staves of summoning no longer have a chance of abjuring on hit.
  • Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.
  • Removed items:
    • The Cloak of Flash.
    • Potions of decay.
  • The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
  • The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
  • The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
  • High-level spellbooks no longer restrict learning or identification based on spell skills.
  • The contamination over time from Maxwell’s Cage has been reduced by 20%.

Monsters


  • New monsters:
    • Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
    • Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
    • Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
  • XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
  • rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
  • Non-magic-immune monsters are now always confuseable.
  • Revenants no longer ignore silence.
  • Phantasmal warriors' attacks no longer pierce shields & armour.
  • Death knights now have agony & haunt in addition to pain mirror.
  • Removed monsters:
    • Unborn.
    • Giant mites.
  • Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
  • Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
  • Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
  • Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
  • Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
  • Salamander Stormcallers’ Firestorm spell does more damage.
  • Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
  • Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
  • Wolves and Wargs have been taking howling classes and can now howl competently.
  • Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
  • Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.

Spells


  • Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no longer appears in the Book of Enchantments.
  • Gell's Gravitas is now level 3 and smite-targeted, but no longer confuses enemies.
  • Summon Guardian Golem is now level 3.
  • Removed spells:
    • Sure Blade.
    • Enslavement.
  • Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
  • Casting Haunt no longer causes Sickness. We were….sick of it.
  • Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
  • The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
  • Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
  • The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.

Interface


  • The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.


(Added accordingly to source https://crawl.develz.org/wordpress/trunk-updates-6-september-2015)