0.17

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Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.


0.17 is a future version of Dungeon Crawl Stone Soup. It is the current trunk version.

Stone Soup 0.17 (up to 0.17-a0-477-g451446c)


Environment


  • Shadow Traps have been removed.
  • Corrosion applies -4 to both AC and Slaying instead of -5 and -3 respectively.
  • Most random feature mimics are gone, save for those mimicing shops and portals.
  • Slime wall damage no longer varies by depth.
  • Forms which prevent spellcasting no longer also give a penalty to spell success chance.
  • Pan has been removed. (Again.)

Character


  • All races have had their evocations aptitudes reduced by one point.
  • MP scaling has been reworked & simplified; MP aptitudes have been adjusted.
  • Rot is now healed first, instead of last; effectively, rotting reduces the effectiveness of healing until cured.
  • Controlled Teleportation has been removed. Rings of control teleport, the spell Control Teleport, and the book of Control are no more. Levels no longer have -cTele (meaning that you can now cBlink your way straight to the Orb of Zot on Zot 5, if you like), but the Orb of Zot now renders blinks completely uncontrolled while carried (making it somewhat trickier to get out again).
  • Unarmed attacks no longer receive an extra, small attack speed penalty while using shields.
  • Wanderers should no longer start out with completely useless items (!cure for mummies, ?tele for formicids…)
  • AC now applies before elemental resistances when taking damage for clouds, as with other sources of resistible damage; this effectively makes them more dangerous in the late-game.
  • Powered by Death now triggers on kills, not corpses.

Gods


  • New feature: ecumenical altars, appearing in the early Dungeon & allowing you to convert to a random god… if you dare!
  • Beogh's smite damage now scales better with invocations.
  • Finesse no longer gives contamination.
  • Lugonu and Trog no longer accept corpse sacrifices.
  • The Shining One no longer blesses allies' weapons and armour; their angel summoning ability is now slightly cheaper.
  • Gozag's gold distraction is now an effect centered on the player that's refreshed whenever they find (make) new corpse-gold, rather than being centered on the gold piles themselves.
    • Branch bribing works on any intelligent monster in the branch, based on HD and a branch factor. Branch allies are permanent, but won’t leave their home branch. You can bribe the Dungeon, Depths, Tomb, Crypt, and Pan now! Greed is good.
  • Ashenzari's reskilling ability now costs less piety and works faster, and can reduce skill levels to 0. The Scrying ability is granted at 1* piety, the passive skill boost at 2*, and SInv at 3*.
  • Xom makes fewer chaos clouds. You’re welcome.
  • Ru’s Sacrifice Eye gives only one amulet’s worth of inaccuracy penalty.
  • All altar-based abilities have been moved to the ability menu, and are hence immediately usable when granted: Zin’s Donate Gold and Cure All Mutations, Kiku’s Bless Weapon and Gift Necronomicon, Lugonu’s Bless Weapon, and The Shining One’s Bless Weapon.
  • Zin’s Vitalization no longer provides nutrition, and also has a very small MP cost.
  • Jiyva’s Slime Prayer now paralyses slimes for longer, and also has a very small MP cost.

Friendly monsters bribed by Gozag’s ability are now permanently bribed, but will not leave the branch from whence they came.

  • Sif no longer requires worshippers to know any spells before entering Sif’s service.

Items


  • The Cloak of Starlight is now +2 and gives Stlth--.
  • Warding now applies to ranged attacks.
  • Troll leather armour now provides regeneration to trolls.
  • Staves of summoning no longer have a chance of abjuring on hit.
  • Staves of power now give a flat +15 mp, rather than scaling with your MP; they no longer store MP when swapping.
  • Removed items:
    • The Cloak of Flash.
    • Potions of decay.
  • The Sack of Spiders has a better spider distribution that’s been certified by spider actuaries. It makes more appropriate spiders at the low and high ends of evocations and fewer ally-nuking orb spiders.
  • The Crown of Eternal Torment is gone. May discussions as to whether it was OP or Meme torment us no more…
  • The Ephemeral Infusion effect is no more. The Elixir card now directly heals allies, and Demonspawn Bloodsaints don’t need it, since they no longer lose HP when casting Legendary Destruction.
  • High-level spellbooks no longer restrict learning or identification based on spell skills.
  • The contamination over time from Maxwell’s Cage has been reduced by 20%.
  • Chimerae have been removed; the box of beasts now produces ‘mutant beasts’, a new type of creature varying in strength & abilities. Each has a ‘tier’ of strength, varying by the evocations skill of the box’s user, and a random pair of ‘facets’ providing abilities, attacks & resistances. Check them out!
  • All scrolls & potions can now generate in stacks, even potions of XP, scrolls of acquirement, or a few others.
  • Monsters will now pick up all scrolls & potions, not only ones they can actually use. (This only applies to items you haven’t seen yet, of course.)
  • The Rod of Destruction no longer has a chance of producing bolts of crystal.

Monsters


  • New monsters:
    • Salamander stormcallers, appearing in the late Dungeon and the Vaults. They chant for a few turns before calling down a Fire Storm on their victims.
    • Entropy weavers, appearing in Spider, Vaults, and Depths. They chant for a few turns before corroding their victims' equipment terribly.
    • Juggernauts, terrifying giants that lurk in Depths. They move quickly and deliver fantastically punishing blows, but must rest after each attack. Don’t get jugged!
  • XP and placement for many uniques has been adjusted; in general, uniques have been removed from depths at which they're no longer threatening, and their XP has increased considerably.
  • rElec++ has been removed; monsters that previously had it now either have rElec+ or full immunity.
  • Non-magic-immune monsters are now always confuseable.
  • Revenants no longer ignore silence.
  • Phantasmal warriors' attacks no longer pierce shields & armour.
  • Death knights now have agony & haunt in addition to pain mirror.
  • Removed monsters:
    • Unborn.
    • Giant mites.
    • Ravens will be seen in Crawl – nevermore! Mainly because they were removed.
  • Death cobs now have a hunger draining attack and deal significant damage. Don’t get cobbed!
  • Hunger draining attacks on Hungry Ghosts and Death Cobs apply whenever the attack hits, not only if damage is done.
  • Polyphemus can literally (1st definition) throw his Yaks at the player. We’re just as amazed as you are.
  • Salamander genus monsters now all move normal speed and are fast in lava. Because that’s how it is in nature.
  • Demonspawn Warmongers no longer cast Grand Avatar and can sometimes generate with a shield.
  • Salamander Stormcallers’ Firestorm spell does more damage.
  • Monsters have lost some relatively ineffective spells like Animate Dead, Simulacrum, and Hellwings no longer have Teleport Other.
  • Polar bears, Black Bears, and your common backyard Kraken no longer try to flee at low HP.
  • Wolves and Wargs have been taking howling classes and can now howl competently.
  • Wandering Mushrooms no longer spawn as hostile monsters, but you can still make them through Fedhas.
  • Lots of new tiles for things like Giants, Smoke demons, Crocodiles, Quokkas, and terrible 3-headed serpents that lurk in the very Hells beneath.
  • Ice Cave necromancers no longer have a special chance to spawn with wands of fire.
  • Hell beasts no longer have randomized speeds. (Quiz for the comments section: how many people knew that their speeds *were* randomized? Also, can you name the other two types of monsters which still have randomized speeds?)
  • Most monsters have lost Teleport Self*; now only Maurice, Ribbit and Sonja can cast it. Rare and powerful magic…
  • Deep dwarf player ghosts now lose their un-regeneration-ness on death; their ghostly ectoplasm reknits normally over time. Now they can finally fit in with the other ghosts…
  • Moth of wrath zombies are now pluralized correctly.
  • Friendly torpor snails now slow enemies. Rejoice, gastropedomaniacs!
  • Monsters casting Legendary Destruction no longer lose HP.

Spells


  • Enslavement is replaced by Tukima's Dance in the Enchanter starting book, and by Gell's Gravitas in the Arcane Marksman starting book. Tukima's Dance no longer appears in the Book of Enchantments.
  • Gell's Gravitas is now level 3 and smite-targeted, but no longer confuses enemies.
  • Summon Guardian Golem is now level 3.
  • Removed spells:
    • Sure Blade.
    • Enslavement.
  • Darkness is now level 5 instead of level 6! That’s an entire spell level of terrific savings!
  • Casting Haunt no longer causes Sickness. We were….sick of it.
  • Casting Malign Gateway no longer drains Int. We hope….you get the hInt.
  • The Corpse Rot spell rots all corpses in LOS, not just those 5 tiles away.
  • Ozocubu’s Armor and Stoneskin now no longer give respective bonuses to Ice Form and Statue Form.
  • The Singularity spell is no more. Don’t worry about the Moon Troll, he’s been practicing his Caustic Bolt.
  • Sticks to Snakes now takes arrows from the inventory, rather than requiring them to be wielded.
  • You can no longer die by casting Vampiric Draining on a tile with an invisible demon on it.

Interface


  • The level map viewer (X) now allows you to examine monsters, items & features (with 'v'), just as the normal examine mode does.
  • Monster descriptions now list spells’ chance of affecting the player on the main description page, rather than requiring that the player view the detailed spell descriptions.
  • Potions quaffed by monsters are now always explicitly identified, instead of ‘almost all of the time’.
  • Ghostly flame clouds have been renamed to spectral mist clouds, to avoid confusion with the completely unrelated ‘ghostly fireball’ effect.
  • Ghostly fireballs no longer partially ignore AC.
  • Most spells and abilities have had their descriptions rewritten for consistency & clarity. Many thanks to MarvinPA for the painstaking work!
  • Weapon descriptions now list the skill level required to reach minimum attack delay.

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