Difference between revisions of "0.18"

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(0.18 source: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt)
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#REDIRECT [[Trunk]]
+
Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
 +
--------------------------------------------
 +
 
 +
Highlights
 +
----------
 +
* New god: Pakellas the Inventive.
 +
 
 +
Branches, Environment
 +
---------------------
 +
* Ziggurat portals no longer appear in Pan.
 +
* The Orcish Mines are now two levels, and only spawn plain orcs as part of
 +
  bands; gold generation is doubled to account for the shorter branch.
 +
* The Elven Halls now contains elementals and dancing weapons (in addition to
 +
  the ones normally found in the Hall of Blades).
 +
 
 +
Character
 +
---------
 +
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
 +
  heavy armour easier to wear. Can be a demonspawn mutation.
 +
* The player no longer takes an accuracy penalty for fighting while invisible
 +
  but without SInv (also true of monsters).
 +
* Formicids now have 0 Throwing aptitude (was -2).
 +
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
 +
  two floors.
 +
* Breath abilities are no longer mutations and are now unique to draconians
 +
  and nagas.
 +
* Weapon types no longer have distinct strength weights. Instead of dex and str
 +
  both giving varying bonuses to damage, str now solely gives a bonus to-dam,
 +
  and dex now solely gives a bonus to accuracy.
 +
 
 +
Gods
 +
----
 +
* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar
 +
  either in Temple or on D:2-9.
 +
  - Grants MP on kills (at about half the rate of Vehumet) and passive
 +
    wand charge identification.
 +
  - Blocks MP regeneration and hates channeling (staff of energy, crystal
 +
    ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
 +
  - Piety on kills.
 +
  - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges
 +
    to a wand or rod proportional to your Evocations, your current MP pool,
 +
    and the capacity of the device.
 +
  - At 2*, Pakellas gifts you a wand once (of any type other than heal
 +
    wounds, hasting, and teleportation).
 +
  - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP
 +
    to apply one to three enhancers to its power output, with maximum
 +
    MP and number of enhancers dependent on piety.
 +
  - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous
 +
    evokables (always starting with a rod unless you are a felid).
 +
  - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
 +
    capacity to 50% above normal for that wand type (in addition to recharging
 +
    it - this has the effect of improving Quick Charge's efficiency on the
 +
    wand).
 +
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
 +
  again.
 +
* Xom's random spell list has been adjusted slightly.
 +
* Finesse is no longer blocked by stasis.
 +
* Jiyva altars in Dungeon no longer appear as early in Dungeon.
 +
* Cheibriados now blocks chaos effects from hasting the player.
 +
* Piety given for a Ru sacrifice is more explicitly stated.
 +
* Abandoning Yredelemnul now destroys your zombie minions.
 +
* Followers of Elyvilon can pacify insects (again).
 +
* Zin's Recite is now only interrupted if the player is silenced or
 +
  incapacitated (or goes berserk).
 +
* Gozag's Call Merchant now bases the shop quality on the player's level
 +
  rather than on their location.
 +
 
 +
Items
 +
-----
 +
* New items:
 +
  - The amulet of dismissal, which has a chance of teleporting away enemies
 +
    that damage the player, but causes a few turns of vertigo (lowered
 +
    accuracy, EV, and spell success) when first worn.
 +
  - The amulet of reflection, which grants a few points of shielding that
 +
    act as a shield of reflection.
 +
  - The amulet of harm, which increases damage dealt to and by the wearer by
 +
    25%.
 +
  - The amulet of magic regeneration, which increases the player MP regen rate
 +
    after a warmup period.
 +
  - The ring of resist corrosion, which has the same effect as the former
 +
    amulet.
 +
  - A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on
 +
    Zig:27 of all ziggurats and in the Tomb:3 loot.
 +
  - Pieces from Xom's chessboard - evoke to randomly swap the positions of
 +
    you and all enemies and LOS, or (on failure) to trigger a Xom effect.
 +
  - Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
 +
    executioner's axe with a chance of placing freezing clouds on enemies it
 +
    strikes.
 +
  - Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit
 +
    of plate mail.
 +
  - Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
 +
    reflection of piercing effects and enchantments, among other things.
 +
* The robe of vines is now +2, Regen+7.
 +
* The Majin-Bo now speaks occasionally.
 +
* The amulet of Cekugob is now an amulet of dismissal.
 +
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
 +
  bonus.
 +
* Wearing an amulet of regeneration has no effect until the next time you are
 +
  at full health.
 +
* A new property can now generate on random artefacts: Fragile, which destroys
 +
  the item when it is removed.
 +
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
 +
* Potions of ambrosia now bypass clarity.
 +
* The evocable teleport property +Tele is removed. Rings of teleportation now
 +
  only have the *Tele teleportitis effect.
 +
* Potions of cure mutation are slightly more common.
 +
* Removed items:
 +
  - Amulets of resist mutation, stasis, warding, and corrosion.
 +
  - Ring of invisibility.
 +
  - Potions of degeneration.
 +
 
 +
Monsters
 +
--------
 +
* New monsters:
 +
  - Spark wasps, lethally electric swarming insects that appear singularly in
 +
    Spider and in packs in Depths.
 +
  - Iron giants, with all the resilience that iron implies and the ability to
 +
    throw you into the pack of giants they lead.
 +
  - Doom hounds, demonic canines lurking in Tartarus who can howl once to
 +
    create a pack of nasty creatures.
 +
  - Deep elf archers, who have attained a notable level of skill in both
 +
    archery and hexes.
 +
  - Deep elf elementalists, with mastery of all of the elemental schools and
 +
    the noted ability to turn rock into earth elementals to dig out entrenched
 +
    foes.
 +
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
 +
  ability which applies (usually) positive status effects to allies in its
 +
  line of sight.
 +
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
 +
* Gloorx Vloq gains Summon Executioners and Black Mark.
 +
* Salamander stormcallers' chant does not need to be continuous; they now
 +
  only need to try to cast Fire Storm at their target three times for it to
 +
  trigger.
 +
* Entropy weavers' corrosion is now instant and smite-targeted, but only
 +
  applies one level of corrosion.
 +
* Ice devils are now tier 4 demons, with lowered HD to match.
 +
* Hellwings now have the swoop attack formerly possessed by blue devils.
 +
* Orange demons have their attacks split - they now have a reaching poison
 +
  sting and a melee-only weakness attack.
 +
* Salamander mystics lose Localised Ignite Poison.
 +
* Natasha, deep elf knights, and salamander stormcallers can no longer cast
 +
  Conjure Flame.
 +
* Banishment from powerful monsters can now send you deeper into the Abyss
 +
  than Abyss:1.
 +
* Deep elf mages are now HD 9 and have new spell sets, including spells
 +
  previously cast by deep elf conjurers and summoners.
 +
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of
 +
  success rate penalty, rather than scaling continuously. Each spell cast while
 +
  under the Sap effect has a fixed chance to increase the penalty level. The
 +
  penalty now expires when the "Sap" status expires.
 +
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of
 +
  the same spell used by wretched stars. These spells both now try to apply
 +
  multiple levels of a single random temporary mutation instead of giving many
 +
  different kinds.
 +
* Ancient champions and death knights no longer have the Haunt spell.
 +
* Swamp worms are now amphibious and generate submerged, emerging to attack the
 +
  player and never resubmerging.
 +
* Deep elf high priests now have an Aura of Brilliance spell that affects all
 +
  allies in their view, making them cast spells more frequently and with more
 +
  spell power.
 +
* Natasha no longer becomes weaker upon revival.
 +
* Removed monsters:
 +
  - Octopode crushers.
 +
  - (Plain) spiders.
 +
  - Salamander firebrands.
 +
  - Blue devils.
 +
  - Brain worms.
 +
  - Deep elf fighters, conjurers, priests, and summoners.
 +
  - Trapdoor spiders.
 +
 
 +
Spells
 +
------
 +
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
 +
  all cancellable effects on the target and, if any were dispelled, causes
 +
  a damaging explosion of mutagenic energy around the victim.
 +
* Hydra Form now has a fixed number of heads.
 +
* The Infusion spell has a lower power cap, scaling more quickly to the same
 +
  damage bonus as before.
 +
* Spectral Weapon now bases the strength of the summoned weapon on spell power
 +
  instead of weapon skill.
 +
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of
 +
  confusing the player or draining Int, and can sometimes affect rPois
 +
  monsters.
 +
* Monstrous Menagerie is now level 7.
 +
* Shadow creatures is now level 6.
 +
 
 +
Interface
 +
---------
 +
* Earth elementalists now have their stones start on b.
 +
* Characters starting with a primary ranged weapon now have their melee weapon
 +
  on b by default.
 +
* An option is added to the butchering prompt to allow butchering only
 +
  (e)dible corpses.
 +
* Auto-eat now triggers for ghouls if they are rotted.
 +
* The religion screen now shows all god powers, with currently accessible
 +
  powers (per level of piety) being highlighted.
 +
* Many previously hardcoded forced mores are now optional and present in the
 +
  default init.txt.

Revision as of 13:34, 21 February 2016

Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)


Highlights


  • New god: Pakellas the Inventive.

Branches, Environment


  • Ziggurat portals no longer appear in Pan.
  • The Orcish Mines are now two levels, and only spawn plain orcs as part of
 bands; gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to
 the ones normally found in the Hall of Blades).

Character


  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making
 heavy armour easier to wear. Can be a demonspawn mutation.
  • The player no longer takes an accuracy penalty for fighting while invisible
 but without SInv (also true of monsters).
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of
 two floors.
  • Breath abilities are no longer mutations and are now unique to draconians
 and nagas.
  • Weapon types no longer have distinct strength weights. Instead of dex and str
 both giving varying bonuses to damage, str now solely gives a bonus to-dam,
 and dex now solely gives a bonus to accuracy.

Gods


  • New god: Pakellas the Inventive. Pakellas is a temple god, with an altar
 either in Temple or on D:2-9.
 - Grants MP on kills (at about half the rate of Vehumet) and passive
   wand charge identification.
 - Blocks MP regeneration and hates channeling (staff of energy, crystal
   ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
 - Piety on kills.
 - 1*: Quick Charge: spend 2/3 your current MP pool to add some charges
   to a wand or rod proportional to your Evocations, your current MP pool,
   and the capacity of the device.
 - At 2*, Pakellas gifts you a wand once (of any type other than heal
   wounds, hasting, and teleportation).
 - 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP
   to apply one to three enhancers to its power output, with maximum
   MP and number of enhancers dependent on piety.
 - Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous
   evokables (always starting with a rod unless you are a felid).
 - 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's
   capacity to 50% above normal for that wand type (in addition to recharging
   it - this has the effect of improving Quick Charge's efficiency on the
   wand).
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons
 again.
  • Xom's random spell list has been adjusted slightly.
  • Finesse is no longer blocked by stasis.
  • Jiyva altars in Dungeon no longer appear as early in Dungeon.
  • Cheibriados now blocks chaos effects from hasting the player.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Followers of Elyvilon can pacify insects (again).
  • Zin's Recite is now only interrupted if the player is silenced or
 incapacitated (or goes berserk).
  • Gozag's Call Merchant now bases the shop quality on the player's level
 rather than on their location.

Items


  • New items:
 - The amulet of dismissal, which has a chance of teleporting away enemies
   that damage the player, but causes a few turns of vertigo (lowered
   accuracy, EV, and spell success) when first worn.
 - The amulet of reflection, which grants a few points of shielding that
   act as a shield of reflection.
 - The amulet of harm, which increases damage dealt to and by the wearer by
   25%.
 - The amulet of magic regeneration, which increases the player MP regen rate
   after a warmup period.
 - The ring of resist corrosion, which has the same effect as the former
   amulet.
 - A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on
   Zig:27 of all ziggurats and in the Tomb:3 loot.
 - Pieces from Xom's chessboard - evoke to randomly swap the positions of
   you and all enemies and LOS, or (on failure) to trigger a Xom effect.
 - Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an
   executioner's axe with a chance of placing freezing clouds on enemies it
   strikes.
 - Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit
   of plate mail.
 - Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows
   reflection of piercing effects and enchantments, among other things.
  • The robe of vines is now +2, Regen+7.
  • The Majin-Bo now speaks occasionally.
  • The amulet of Cekugob is now an amulet of dismissal.
  • The brooch of Shielding is now a +8 amulet of reflection with no AC or EV
 bonus.
  • Wearing an amulet of regeneration has no effect until the next time you are
 at full health.
  • A new property can now generate on random artefacts: Fragile, which destroys
 the item when it is removed.
  • Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
  • Potions of ambrosia now bypass clarity.
  • The evocable teleport property +Tele is removed. Rings of teleportation now
 only have the *Tele teleportitis effect.
  • Potions of cure mutation are slightly more common.
  • Removed items:
 - Amulets of resist mutation, stasis, warding, and corrosion.
 - Ring of invisibility.
 - Potions of degeneration.

Monsters


  • New monsters:
 - Spark wasps, lethally electric swarming insects that appear singularly in
   Spider and in packs in Depths.
 - Iron giants, with all the resilience that iron implies and the ability to
   throw you into the pack of giants they lead.
 - Doom hounds, demonic canines lurking in Tartarus who can howl once to
   create a pack of nasty creatures.
 - Deep elf archers, who have attained a notable level of skill in both
   archery and hexes.
 - Deep elf elementalists, with mastery of all of the elemental schools and
   the noted ability to turn rock into earth elementals to dig out entrenched
   foes.
  • Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an
 ability which applies (usually) positive status effects to allies in its
 line of sight.
  • Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
  • Gloorx Vloq gains Summon Executioners and Black Mark.
  • Salamander stormcallers' chant does not need to be continuous; they now
 only need to try to cast Fire Storm at their target three times for it to
 trigger.
  • Entropy weavers' corrosion is now instant and smite-targeted, but only
 applies one level of corrosion.
  • Ice devils are now tier 4 demons, with lowered HD to match.
  • Hellwings now have the swoop attack formerly possessed by blue devils.
  • Orange demons have their attacks split - they now have a reaching poison
 sting and a melee-only weakness attack.
  • Salamander mystics lose Localised Ignite Poison.
  • Natasha, deep elf knights, and salamander stormcallers can no longer cast
 Conjure Flame.
  • Banishment from powerful monsters can now send you deeper into the Abyss
 than Abyss:1.
  • Deep elf mages are now HD 9 and have new spell sets, including spells
 previously cast by deep elf conjurers and summoners.
  • The Sap Magic effect from demonspawn warmongers now has three fixed levels of
 success rate penalty, rather than scaling continuously. Each spell cast while
 under the Sap effect has a fixed chance to increase the penalty level. The
 penalty now expires when the "Sap" status expires.
  • Demonspawn corruptors' Corrupt Body spell is now a single-target version of
 the same spell used by wretched stars. These spells both now try to apply
 multiple levels of a single random temporary mutation instead of giving many
 different kinds.
  • Ancient champions and death knights no longer have the Haunt spell.
  • Swamp worms are now amphibious and generate submerged, emerging to attack the
 player and never resubmerging.
  • Deep elf high priests now have an Aura of Brilliance spell that affects all
 allies in their view, making them cast spells more frequently and with more
 spell power.
  • Natasha no longer becomes weaker upon revival.
  • Removed monsters:
 - Octopode crushers.
 - (Plain) spiders.
 - Salamander firebrands.
 - Blue devils.
 - Brain worms.
 - Deep elf fighters, conjurers, priests, and summoners.
 - Trapdoor spiders.

Spells


  • New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels
 all cancellable effects on the target and, if any were dispelled, causes
 a damaging explosion of mutagenic energy around the victim.
  • Hydra Form now has a fixed number of heads.
  • The Infusion spell has a lower power cap, scaling more quickly to the same
 damage bonus as before.
  • Spectral Weapon now bases the strength of the summoned weapon on spell power
 instead of weapon skill.
  • Alistair's Intoxication is now level 5 and gives Vertigo status instead of
 confusing the player or draining Int, and can sometimes affect rPois
 monsters.
  • Monstrous Menagerie is now level 7.
  • Shadow creatures is now level 6.

Interface


  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon
 on b by default.
  • An option is added to the butchering prompt to allow butchering only
 (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible
 powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the
 default init.txt.