Difference between revisions of "0.18"

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Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
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{{oldversion}}
--------------------------------------------
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'''0.18''' is a version of ''Dungeon Crawl Stone Soup''. It was released on May 5th, 2016.
  
Highlights
+
==Highlights==
----------
+
* New god: [[Pakellas]] the Inventive.
* New god: Pakellas the Inventive.
 
  
Branches, Environment
+
==Branches, Environment==
---------------------
+
* Killing monsters in the [[Abyss]] eventually spawns exits and down-stairs.
* Ziggurat portals no longer appear in Pan.
+
* [[Ziggurat]] portals no longer appear in [[Pan]].
* The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.
+
* After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
* The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
+
* The [[Orcish Mines]] are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
 +
* The [[Elven Halls]] now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).
  
Character
+
==Character==
---------
+
* A new mutation: [[Sturdy Frame]], reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a [[demonspawn]] mutation.
* A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
+
* [[Formicid]]s now have 0 [[Throwing]] aptitude (was -2).
* The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
+
* Taking a known [[shaft]] now has a 2/3 chance of shafting one floor and 1/3 of two floors.
* Formicids now have 0 Throwing aptitude (was -2).
+
* Breath abilities are no longer mutations and are now unique to [[draconian]]s and [[naga]]s.
* Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
+
* Throwing speed now works like weapons do, making it somewhat slower.
* Breath abilities are no longer mutations and are now unique to draconians and nagas.
+
* Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
* Weapon types no longer have distinct strength weights. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.
+
* Formicids can no longer dig while in most non-Formicid forms.
 +
* [[Statue Form]] now gives somewhat more AC.
 +
* Early-game attribute loss is recovered significantly more quickly.
 +
* [[electricity resistance|rElec]] now reduces damage by two-thirds, rather than three-quarters.
  
Gods
+
==Gods==
----
+
* New temple god: Pakellas the Inventive.
* New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
+
** Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
** Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
+
** Blocks MP regeneration and hates channeling.
** Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
+
** Gifts [[wand]]s, [[rod]]s and miscellaneous evokables.
** Piety on kills.
+
** 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
** 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
+
** 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
** At 2*, Pakellas gifts you a wand once (of any type other than heal
+
** 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
** 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
+
* [[Ashenzari]] now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
** Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
+
* [[Beogh]] no longer allows corpse sacrifice.
** 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
+
* New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
* Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
+
* Followers of [[Elyvilon]] can pacify insects (again).
* Xom's random spell list has been adjusted slightly.
+
* Monsters buffed by [[Gozag]]'s wrath now remain buffed as long as they live.
 +
* [[Jiyva]] altars in Dungeon no longer appear as early.
 +
* [[Okawaru]]'s abilities now cost less piety, but don't last as long at low [[Invocations]] skill.
 
* Finesse is no longer blocked by stasis.
 
* Finesse is no longer blocked by stasis.
* Jiyva altars in Dungeon no longer appear as early in Dungeon.
+
* Piety given for a [[Ru]] sacrifice is more explicitly stated.
* Cheibriados now blocks chaos effects from hasting the player.
+
* [[Sif Muna]] now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
* Piety given for a Ru sacrifice is more explicitly stated.
+
* [[Xom]] now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
 +
* [[Yredelemnul]]'s Enslave Soul can now affect demons & holy beings.
 
* Abandoning Yredelemnul now destroys your zombie minions.
 
* Abandoning Yredelemnul now destroys your zombie minions.
* Followers of Elyvilon can pacify insects (again).
+
* [[Zin]]'s Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
* Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
 
* Gozag's Call Merchant now bases the shop quality on the player's level rather than on their location.
 
  
Items
+
==Items==
-----
 
 
* New items:
 
* New items:
** The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn.
+
** The [[amulet of dismissal]], which may teleport away enemies that damage the player, but causes a brief combat penalty when equipped.
** The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
+
** The [[amulet of reflection]], which grants a few points of shielding that act as a shield of reflection.
** The amulet of harm, which increases damage dealt to and by the wearer by 25%.
+
** The [[amulet of harm]], which increases damage dealt to and by the wearer by 25%.
** The amulet of magic regeneration, which increases the player MP regen rate after a warmup period.
+
** The [[amulet of magic regeneration]], which increases MP regeneration after a warmup period.
** The ring of resist corrosion, which has the same effect as the former amulet.
+
** The [[ring of resist corrosion]], replacing the amulet.
** A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
+
** [[Wand of acid|Wands of acid]], which cause significant damage and corrosion.
** Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
+
** [[Wand of iceblast|Wands of iceblast]], which cause a partially irresistible explosion of cold.
** Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes.
+
** A [[figurine of a ziggurat]], which can be evoked to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
** Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
+
** Unrand: The +8 frozen axe "[[Frostbite]]" {freezing cloud, *Noise +Fly rC+}, an executioner's axe that may create freezing clouds on those it strikes.
** Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
+
** Unrand: The +12 [[Armour of Talos]] {ponderous, rF+}, a troll/ogre-sized plate armour.
* The robe of vines is now +2, Regen+7.
+
** Unrand: The +3 [[Warlock's Mirror]] {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
* The Majin-Bo now speaks occasionally.
+
* The [[Maxwell's Etheric Cage|Etheric Cage]] now multiplies gained contam, instead of generating it.
* The amulet of Cekugob is now an amulet of dismissal.
+
* [[Sniper]] can no longer miss, and is now +9 (formerly +15).
* The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
+
* The [[robe of vines]] now grants slightly less regeneration.
* Wearing an amulet of regeneration has no effect until the next time you are at full health.
+
* The [[Majin-Bo]] now speaks occasionally.
* A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
+
* The [[captain's cutlass]] now causes bonus damage when disarming.
* Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
+
* The [[amulet of Cekugob]] is now an amulet of dismissal.
* Potions of ambrosia now bypass clarity.
+
* The [[brooch of Shielding]] is now a +8 amulet of reflection with no AC or EV bonus.
* The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
+
* Wearing an [[amulet of regeneration]] has no effect until the next time you are at full health.
* Potions of cure mutation are slightly more common.
+
* A new property can now generate on random artefacts: [[Randarts#Properties|Fragile]], which destroys the item when it is removed.
 +
* [[Amulets of faith]] now grant a 25% bonus to piety, not a 33% bonus.
 +
* Scrolls of [[scroll of enchant armour|enchant armour]] & [[scroll of enchant weapon|enchant weapon]] no longer remove curses.
 +
* [[potion of ambrosia|Potions of ambrosia]] now bypass clarity.
 +
* The evocable teleport property +Tele is removed. [[Rings of teleportation]] now only have the *Tele teleportitis effect.
 +
* [[Potions of cure mutation]] are slightly more common.
 +
* [[Potions of degeneration]] now cause 1-3 damage to every stat.
 +
* The Damnation card has been renamed to Exile.
 +
* Poison needles' effects scale with Throwing skill and weapon enchantment.
 +
* [[Arrow]]s, [[bolt]]s and [[sling bullet]]s no longer have brands.
 
* Removed items:
 
* Removed items:
** Amulets of resist mutation, stasis, warding, and corrosion.
+
** Amulets of [[amulet of resist mutation|resist mutation]], [[amulet of stasis|stasis]], [[amulet of warding|warding]], and [[amulet of resist corrosion|corrosion]].
** Ring of invisibility.
+
** Wands of [[Wand of cold|cold]], [[wand of fire|fire]], [[wand of frost|frost]], [[wand of magic darts|magic darts]], [[wand of invisibility|invisibility]], [[wand of draining|draining]], and [[wand of fireball|fireball]].
** Potions of degeneration.
+
** Rods of [[rod of destruction|destruction]] and [[rod of the swarm|of the swarm]].
 +
** [[Ring of invisibility]].
 +
** [[Potions of poison]].
 +
** Needles of [[slowing]].
 +
** [[Lantern of shadows|Lanterns of shadows]].
  
Monsters
+
==Monsters==
--------
 
 
* New monsters:
 
* New monsters:
** Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
+
** [[Spark wasp]]s, electric swarming insects appearing in [[Spider]] and [[Depths]].
** Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
+
** [[Iron giant]]s, with the ability to throw you towards their pack of allies.
** Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures.
+
** [[Doom hound]]s, who can howl to create a pack of dangerous creatures.
** Deep elf archers, who have attained a notable level of skill in both archery and hexes.
+
** [[Deep elf archer]]s, with skill in archery and hexes.
** Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
+
** [[Deep elf elementalist]]s, with mastery of elemental magic and the ability to turn rock into earth elementals to dig out entrenched foes.
* Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight.
+
** [[Dart slug]]s, slow-moving, squishy gastropods with a ranged dart attack.
* Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
+
** [[Howler monkey]]s, fast and extremely loud creatures, often found in packs.
* Gloorx Vloq gains Summon Executioners and Black Mark.
+
** [[Rime drake]]s, small flying lizards which breathe Flash Freeze.
* Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
+
* Shadow Fiends are now [[Tzitzimitl|Tzitzimimeh]], made somewhat stronger and given attacks that surround their targets in a ring of miasma clouds.
* Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
+
* Hellfire has been renamed to [[Damnation]], and no longer melts ice.
* Ice devils are now tier 4 demons, with lowered HD to match.
+
* [[Chaos champion]]s lose [[Chaotic Mirror]] and instead gain [[Call of Chaos]], an ability which applies (usually) positive status effects to nearby allies.
* Hellwings now have the swoop attack formerly possessed by blue devils.
+
* [[Mnoleg]] gains Call of Chaos (as above), [[Random Bolt]], and [[Dig]].
* Orange demons have their attacks split - they now have a reaching poison sting and a melee-only weakness attack.
+
* [[Gloorx Vloq]] gains [[Summon Executioners]] and [[Black Mark]].
* Salamander mystics lose Localised Ignite Poison.
+
* [[Lich]]es and [[Ancient lich]]es no longer have a long list of random spells, and return to a new set of fixed spellbooks.
* Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
+
* [[Salamander stormcaller]]s' chant does not need to be continuous; they now only need to try to cast [[Fire Storm]] at their target three times for it to trigger.
* Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
+
* [[Entropy weaver]]s' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
* Deep elf mages are now HD 9 and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
+
* [[Ice devil]]s are now tier 4 demons, and are weakened slightly.
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
+
* [[Hellwing]]s now have the swoop attack formerly possessed by blue devils.
* Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
+
* [[Shock serpent]]s' discharge now only strikes whatever hit it.
* Ancient champions and death knights no longer have the Haunt spell.
+
* [[Salamander mystic]]s lose [[Localized Ignite Poison]].
* Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
+
* [[Deep elf high priest]]s & [[deep elf sorcerer|sorcerer]]s can no longer cast [[Summon Demon]].
 +
* [[Natasha]], [[deep elf knight]]s, and salamander stormcallers can no longer cast [[Conjure Flame]].
 +
* [[Banishment]] from powerful monsters can now send you deeper into the Abyss than Abyss:1.
 +
* [[Deep elf mage]]s are now stronger and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
 +
* The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level.
 +
* Demonspawn corruptors' [[Corrupt Body]] spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
 +
* [[Ancient champion]]s and [[death knight]]s no longer have the [[Haunt]] spell.
 +
* [[Swamp worm]]s are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
 
* Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
 
* Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
 +
* [[Hell hog]]s now have [[Fireball]], replacing [[Sticky Flame]].
 +
* [[Giant eyeball]]s are now normal speed, but must stare thrice to paralyze.
 +
* [[Maurice]] can now steal from the floor as well as your inventory.
 
* Natasha no longer becomes weaker upon revival.
 
* Natasha no longer becomes weaker upon revival.
 +
* [[Death cob]]s now drain speed, rather than causing hunger.
 +
* Monsters that drain speed can now do so even to creatures with rN.
 +
* Corroding monsters now reduces their AC by 8, rather than halving it.
 +
* Needles no longer strike unaware monsters more powerfully.
 
* Removed monsters:
 
* Removed monsters:
** Octopode crushers.
+
** [[Octopode crusher]]s.
** (Plain) spiders.
+
** (Plain) [[spider]]s.
** Salamander firebrands.
+
** [[Salamander firebrand]]s.
** Blue devils.
+
** [[Blue devil]]s.
** Brain worms.
+
** [[Brain worm]]s.
** Deep elf fighters, conjurers, priests, and summoners.
+
** [[Deep elf fighter]]s, [[deep elf conjurer|conjurer]]s, [[deep elf priest|priest]]s, and [[deep elf summoner|summoner]]s.
** Trapdoor spiders.
+
** [[Trapdoor spider]]s.
 +
** [[Fire drake]]s.
  
Spells
+
==Spells==
------
+
* New spell: [[Yara's Violent Unravelling]] (L5 [[Hexes]]/[[Transmutations]]). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
* New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
+
* [[Hydra Form]] now has a fixed number of heads.
* Hydra Form now has a fixed number of heads.
+
* The [[Infusion]] spell has a lower power cap, scaling more quickly to the same damage bonus as before.
* The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
+
* [[Song of Slaying]] now increases its slaying bonus with every kill, but caps at +9 total.
* Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
+
* [[Tukima's Dance]]'s power multiplier has been reduced.
* Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
+
* [[Spectral Weapon]] now bases the strength of the summoned weapon on spell power instead of weapon skill.
* Monstrous Menagerie is now level 7.
+
* [[Alistair's Intoxication]] is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
* Shadow creatures is now level 6.
+
* [[Monstrous Menagerie]] is now level 7 (was 6).
 +
* [[Shadow Creatures]] is now level 6 (was 5).
 +
* [[Passwall]] is now level 2 (was 3).
 +
* [[Ozocubu's Armour]] now slows movement slightly while active.
 +
* Removed spells: [[Stoneskin]], [[Condensation Shield]], [[Mass Confusion]], and [[Phase Shift]].
  
Interface
+
==Interface==
---------
+
* [[Earth elementalist]]s now have their stones start on b.
* Earth elementalists now have their stones start on b.
 
 
* Characters starting with a primary ranged weapon now have their melee weapon on b by default.
 
* Characters starting with a primary ranged weapon now have their melee weapon on b by default.
 +
* New autofight_warning option, to combat accidentally holding down tab.
 
* An option is added to the butchering prompt to allow butchering only (e)dible corpses.
 
* An option is added to the butchering prompt to allow butchering only (e)dible corpses.
* Auto-eat now triggers for ghouls if they are rotted.
+
* Auto-eat now triggers for [[ghoul]]s if they are rotted.
 
* The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
 
* The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
 
* Many previously hardcoded forced mores are now optional and present in the default init.txt.
 
* Many previously hardcoded forced mores are now optional and present in the default init.txt.
 +
* New character dump option: skill_gains, which shows when skills were gained.
 +
* A s(T)atus effect lookup has been added to ?/.
 +
 +
[[Category:Crawl Versions]]

Latest revision as of 12:25, 3 March 2019

This article is about a previous release of Crawl. For information about other versions of Crawl, including the newest, see List of Stone Soup versions.

0.18 is a version of Dungeon Crawl Stone Soup. It was released on May 5th, 2016.

Highlights

Branches, Environment

  • Killing monsters in the Abyss eventually spawns exits and down-stairs.
  • Ziggurat portals no longer appear in Pan.
  • After clearing multiple ziggurats, enemies found in later ziggurats will be considerably more dangerous.
  • The Orcish Mines are now two levels, and generate fewer plain orcs. Gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

Character

  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Throwing speed now works like weapons do, making it somewhat slower.
  • Weapon types no longer have distinct strength weights. Strength now only gives a bonus to damage, and dexterity only gives a bonus to accuracy.
  • Formicids can no longer dig while in most non-Formicid forms.
  • Statue Form now gives somewhat more AC.
  • Early-game attribute loss is recovered significantly more quickly.
  • rElec now reduces damage by two-thirds, rather than three-quarters.

Gods

  • New temple god: Pakellas the Inventive.
    • Grants MP on kills and passive wand charge identification. MP gained while full will eventually be turned into potions of magic.
    • Blocks MP regeneration and hates channeling.
    • Gifts wands, rods and miscellaneous evokables.
    • 1*: Quick Charge: uses a portion of current MP to recharge a wand or rod.
    • 3*: Device Surge: spends variable MP to apply power enhancers to your next use of an evocable item.
    • 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type.
  • Ashenzari now allows followers to curse items with an ability that consumes a scroll of remove curse, instead of using prayer to create curse scrolls.
  • Beogh no longer allows corpse sacrifice.
  • New Beogh 6* ability: Resurrection, reviving & converting dead orcs.
  • Followers of Elyvilon can pacify insects (again).
  • Monsters buffed by Gozag's wrath now remain buffed as long as they live.
  • Jiyva altars in Dungeon no longer appear as early.
  • Okawaru's abilities now cost less piety, but don't last as long at low Invocations skill.
  • Finesse is no longer blocked by stasis.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Sif Muna now grants miscast protection at 2* and amnesia at 4*, rather than the other way around.
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  • Yredelemnul's Enslave Soul can now affect demons & holy beings.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).

Items

Monsters

Spells

Interface

  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  • New autofight_warning option, to combat accidentally holding down tab.
  • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the default init.txt.
  • New character dump option: skill_gains, which shows when skills were gained.
  • A s(T)atus effect lookup has been added to ?/.