Aargxl the Octopode Wizard

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This page is a Diary of a Crawler, the journal of an individual character. This page probably contains spoilers.

For Dungeon Crawl Stone Soup 0.12.2

Foremost: Sorry for the simple English, it means that I am from another country, so feel free to correct anything.

This is an RPG diary - the character itself writes this down, let's say with one of the eight tentacles.


The Beginning

If you ask, why I am using this book, named Artificial Historical Intelligence (AHIn), calm your mind and think... I will write history, that is. Blargh! My species has almost vanished with time, and while we never had a realm as great as most talking beings, our influence was as strong as our culture is old. At current times, most of my type vanished. As my great great grandmother told me, the Gnome Zot forged the perhaps strongest magical artefact we know of. As he already passed away, many adventurers venture into his realm, dying or coming back empty-handed even more than they were before. They simply seek for power, that is what makes them crawl out of the former "castle" of Zot as miserable as they do. But I am different: I seek not the power for some reason, as the Orb will not be mine, but held by our females for bringing up strong and numerous new generations. Strong enough, to adapt to the new, more and more technological, environment and achieve the greatness our civilisation hat in ancient times.


Dungeon 1

As I enter the sunken castle of Zot through some mountanious caverns leading underground, I suddenly feel safe. There is no sunshine in here for drying me out. As the entrance is half underwater, it seems that I just arrived on low tide and that this part of the mountain is flooded sometimes. I inspect the water for habitants, and there are none. Then I open the door in front of me, knowing that I can take refuge in the water at any time. Another room with an Entrance, three more doors andfifteen poisoned Needles. I pick them up, perhaps they will be useful later. Everything else I have with me are my Wizard Hat, my book of minor magic and a ration of bread. As I left my home I gave all my magical rings to my family, so they can protect themselves without me.

I take the southern door, and directly behind it another door, after which I turn right and find a scroll with the insignia NASONA KHELEX. I continue following the narrow path north as a way to the left catches my eye, where a mere bat is taking a nap. I presume they have good sensing abilities, so I do not move closer. Instead I prepare to snipe it with my magic darts. After the first one it wakes up, after the second one it reaches me, and I decide it is time to try to constrict it for an easy prey. As I planned, the bat could not free itself, and so I slice its dead body into pieces for the raw meat. Despite it tasting and smelling like crap, my species is used to eat raw meat for we never had much desires for good taste.

Behind me is now a door which leads me back to the second room through another little flooded entrance-room. To complete it and be near to the water, I open the last, northern door in this second room. Again a small room with another door and nothing more... As I explore the surrounding pathway I start to map the area in my memory: The big room with three dors is simply some kind of main entrance, flanked by the watered smaller rooms to the east and west surrounded by mentioned narrow path, which inf act gives the entrance-complex the form of a big egg.

Now there are three possibilities to go on: There are two tunnels leading on, one each to the east and west of the egg, and there is a big room to the southeast, possibly connected to the eastern tunnel. Tactical genius as I am I take the big room for exploring first, since it covers potential best exploration with the fastest way back to the water. As I enter it, I find a shaft in the ground and note that for later exploring. Furthermore the room contains only an elven dagger, which I take for my property. Probably from some poor adventurer before me. As I open the northern door, I find the eastern tunnel I mentioned before connected to the room. But in the middle of this tunnel it has an arm leading further east, with a ball python blocking the way while asleep. I position myself in a distance near to the water and begin to snipe it. Easy prey. I follow the (short) tunnel. It takes a curve and at its end there is a scavenging rat. Sniping it consumes my ability to cast spells, as I miscast this easy spell once and get contaminated. I must have become pretty rusty at my old age for doing so. But it is no problem, as I just rest here until I recovered again. My Chunk of Bat flesh is rotting, so I throw it away and slice myself a new piece of meat from the rat corpse. As I do that a pile of gold catches my eye - but only one step closer to it reveals another bat and a sleeping kobold. Since the bat noticed me I lure it backwards to kill one after another. It did not follow me, so I sniped from the best distance I could get, and while I went on again the kobold was awake. I tried to snipe him as well, but as I got out of training I had another miscast and in the end strangled the stinking doglike creature to death with my tentacles. I took a little rest and inspected the corpses: The Kobold flesh stinks abnormally, so I only take the bat-meat with me. And the gold, of course. Pretty much, I had only twenty pieces before, now I have thirty four. Also, near the corpse of the kobold there is another shaft. Since I am not sure where it will lead me and if there is a way back, I decide to leave it to be. Not far from it I find a sleeping giant cockroach. As I tried to snipe it, I miscasted again, withdrew and recovered. I decided to focus on training especially my conjurations, since it seems that I fail at least every fifth try. Anyway, I completely miscasted all my magical energy and just killed it in melee combat with my elven dagger and felt some increasing in my abilities direclty after it (Level 2). I took a rest, since I should take no risks, my species could depend on me. The flesh smelled bad, so I left it, while my consumable chunks all had rotted away.

As in exchange for that I found more gold (five pieces) and a brown potion, though the potion was guarded by another kobold. And now there is a staircase leading down. Since I need to get a feeling to this dungeon, at first I'll explore this floor furtheron.

Next I found a sleeping hobgoblin, almost as dirty as the kobolds before. I sniped it and recovered afterwards. Note that I do not intend to waste too much time on this journal, so I will only write down essential Information and completely new things for the understanding.

I found a scroll labeled HEX VENIEPP, a dart throwing kobold, a kobold with a dagger, a giant gecko (edible flesh), another bat, 21 pieces of gold, leather armor (cannot wear this stuff), a goblin, 20 stones (didn't need them), a giant newt (edible), 17 steel darts, a kobold, a hobgoblin with a club, a goblin with an orcish dagger, a sling (left behind) and a worm (edible meat, got two chunks out of one worm). After clearing this floor I felt myself getting a little bit stronger (Level 3, Str.+, Conjurations 2, 19 HP, 9 MP). I had now some last resort throwing device with the 17 steel darts and memorised the spells mephitic cloud and conjure flame from my spellbook. Two Shafts and three staircases leading to the next floor. I took one of the staircases for a safe escape route back.


Dungeon 2

Good choice, I found a bread ration and a bubbling yellow potion near the stairs. Though I don't need the bread now and I am not sure if I'll need the potion anyway, it did seem fair enough to have it just in case.

Despite the already known types of creatures in here I found out, that there are jackals roaming around. They never seem to go alone, so I need to stay more alert if I see one. Their flesh seems bad.

As I walked through some underground trees, I almost stumbled over a cloaked gnoll wielding some kind of suspicious staff. I noticed him on a distance though, since he seemed to be crazy and screamed his name "Crazy Yluf" into my direction. I walked back a little to get a free line of sight on him for my magic. While he seemed pretty tough, I tried my mephitic clouds to irritate him, but after some severe miscasts in this a wall of fod surrounded me and made enough noise to lure another creature to us, an ooze. I was able to run the stairs back up with only the ooze following me an defeated it with my last effort. Then I took a good rest, knowing that this crazy gnoll was waiting for me to go the stairs back down with his stick of wood from his crazy shoutings. I survived, but then I was very hungry and that guy seemed dangerous in his craziness, so I took another stair in hope of meat and a good possibility to get at the gnoll from a good position. Also, in panic I drank my two potions, but they were of no use: A potion which degenerated my body (Str 5 instead of 7) and one that tasted like the ones for curing strange mutations if I remember correctly. But in the end they were more problem than help. I'd surely have already died if it wasn't for one last success of my mephitic cloud on Yluf. It worked out with the food - the other stairway was guarded by a bat and two giant newts.

When I came back, Yluf was away, only a single rat searching for food. I killed it and got all my 17 thrown steel darts back. I found him searching for me somwhere completely different, but this time he was alone and my mephitic cloud worked out at the first try, so he was easy prey even more confused than before he just ran in directions all the time.

I switched his staff with my elven dagger since it seemed to be somewhat magical in his effect, and later found out that it just does random effects on the one it hits. Better than a dagger for me. His cloak didn't fit me and I left it lying around with his false beard. Near him I found a curved silver wand. I tried it in the direction of a wall and it turned out to be a wand of fireball. Great, I forgot how to use this spell generations ago.

I found some sultanas and edible creatures; quokkas and adders. Both easy prey.

After exploring this floor fully, I had found two different silvery potions, three unidentified scrolls (in total), and five poisoned darts added to my belongings. My strengh partly recovered (6 out of 7 str.).


Dungeon 3


>Follows when I continue the game<