Difference between revisions of "Acid"

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'''Acid''' is a [[damage type]] most commonly dealt by [[List of jellies|jellies]] and [[Acid dragon|acidic]] [[Yellow draconian|dragonkind]], which can be resisted with corrosion resistance. Most types of acid damage can apply a temporary corrosion status, which lowers your AC and slaying.
 
'''Acid''' is a [[damage type]] most commonly dealt by [[List of jellies|jellies]] and [[Acid dragon|acidic]] [[Yellow draconian|dragonkind]], which can be resisted with corrosion resistance. Most types of acid damage can apply a temporary corrosion status, which lowers your AC and slaying.
  
 
==Sources of Acid==
 
==Sources of Acid==
Acidic damage can come from several sources, all of which can cause what is known as an "acid splash" (indicated by the message "The acid burns!"). The additional damage from an acid splash is 4d3 from melee-based sources and 4d5 from ranged sources; monsters only receive 2d4 extra damage from melee attacks and are not subject to ranged acid splashes.
 
 
 
===Acidic Melee Attacks===
 
===Acidic Melee Attacks===
The following monsters have acidic melee attacks, which cause an acid splash and may apply corrosion:
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The following monsters have acidic melee attacks, which may apply corrosion:
  
 
*{{monsterlink|Jelly}}
 
*{{monsterlink|Jelly}}
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*{{monsterlink|The royal jelly}}
 
*{{monsterlink|The royal jelly}}
 
*{{monsterlink|Caustic shrike}}
 
*{{monsterlink|Caustic shrike}}
 +
 +
Acidic melee attacks may cause an "acid splash" (the message "the acid burns!". Players receive 4d3 extra damage, and monsters only receive 2d4 extra damage.
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 +
===Acidic Flesh===
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Some monsters have acidic flesh and will cause acid splashes when attacked with a melee weapon, like the extra "splash" from the melee attack (4d3 vs players):
 +
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*{{monsterlink|Jelly}}
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*{{monsterlink|Acid blob}}
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*{{monsterlink|Dissolution}}
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*{{monsterlink|The royal jelly}}
  
 
===Spit Acid===
 
===Spit Acid===
The following monsters can [[Spit Acid]] as a ranged attack, dealing 3d7 acid damage that bypasses AC and may incur both an acid splash and corrosion:
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The following monsters can [[Spit Acid]] as a ranged attack, dealing 3d14 acid damage that bypasses AC and may incur corrosion:
  
 
*{{monsterlink|Acid blob}}
 
*{{monsterlink|Acid blob}}
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*{{monsterlink|Oklob plant}}
 
*{{monsterlink|Oklob plant}}
 
*{{monsterlink|Oklob sapling}}
 
*{{monsterlink|Oklob sapling}}
 
===Acid Splash===
 
Yellow draconians (which occasionally includes [[Tiamat]]) may use the [[Acid Splash]] ability. This is similar to Acid Spit but may splash onto additional creatures adjacent to the target.
 
 
 
*{{monsterlink|Yellow draconian}}
 
*{{monsterlink|Yellow draconian}}
 
*{{monsterlink|Tiamat}}
 
*{{monsterlink|Tiamat}}
  
===Acidic Flesh===
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Player yellow [[draconian]]s may use the [[Acid Splash]] ability, which is like Spit Acid but can hit surrounding enemies. It does not have the "acid splash" effect of melee attacks.
Some monsters have acidic flesh and will cause acid splashes when attacked with a melee weapon:
 
 
 
*{{monsterlink|Jelly}}
 
*{{monsterlink|Acid blob}}
 
*{{monsterlink|Dissolution}}
 
*{{monsterlink|The royal jelly}}
 
  
 
===Corrosive Bolt===
 
===Corrosive Bolt===
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===Acidic Fog===
 
===Acidic Fog===
Acidic fog is a type of [[cloud]] that deals acid damage to and corrodes anything unfortunate enough to be standing in it. It can only be produced by a high-powered [[wand of clouds]].
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Acidic fog is a type of [[cloud]] that deals acid damage to and corrodes anything unfortunate enough to be standing in it. It can only be produced by a high-powered [[condenser vane]].
  
 
===Slime Walls===
 
===Slime Walls===
 
Standing next to the [[wall]]s of [[the Slime Pits]] will subject players and non-jelly or -eyeball monsters to one acid splash per wall tile. Unlike most other types of acid damage, this will never inflict the corrosion status.
 
Standing next to the [[wall]]s of [[the Slime Pits]] will subject players and non-jelly or -eyeball monsters to one acid splash per wall tile. Unlike most other types of acid damage, this will never inflict the corrosion status.
  
Worshipers of [[Jiyva]] are unaffected by slime walls.  
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Worshipers of [[Jiyva]] are unaffected by slime walls.
  
 
==Corrosion Resistance==
 
==Corrosion Resistance==
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*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack)
 
*[[Tiamat]]'s [[dragonskin cloak]] (50% chance per attack)
 
*Having the [[Good_mutations#Yellow_Scales|yellow scales]] mutation at level 3
 
*Having the [[Good_mutations#Yellow_Scales|yellow scales]] mutation at level 3
*Having at least *** [[piety]] while following [[Jiyva]]
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*Having at least ** [[piety]] while following [[Jiyva]]
  
 
===Damage Reduction===
 
===Damage Reduction===
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==Corrosion==
 
==Corrosion==
Corrosion is a temporary [[status effect]] which gives a stackable -4 to [[slaying]] and [[AC]] for as long as it lasts. All corrosion will be repaired after enough time has passed. It can also be removed with a [[potion of cancellation]] or by aiming [[Yara's Violent Unravelling]] or your own [[Draconian#Purple|purple draconian]] breath at yourself.
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Corrosion is a temporary [[status effect]] which gives a stackable -4 to damage roll and [[AC]] for as long as it lasts. Players with corrosion resistance will resist 50% of corrosion attempts. All corrosion will be repaired after enough time has passed.  
 +
 
 +
It can be immediately removed with a [[potion of cancellation]]; aiming [[Yara's Violent Unravelling]], a [[wand of quicksilver]], or your own [[Draconian#Purple|purple draconian]] breath at yourself are more painful, yet perhaps more accessible, ways of removing corrosion.
  
In addition to taking acid damage, players may also suffer corrosion from these sources:
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In addition to acid damage, players may also suffer corrosion from these sources:
*The [[Entropic Weave]] spell of {{LightCyan|a}} [[File:Entropy weaver.png]] '''[[Entropy weaver]]s'''
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*Being hit by enemies with [[:Category:Corrode flavour|corrosive attacks]] (like the {{monsterlink|Rust devil}}).
*Taking damage when wearing an [[randart|artefact]] with the '''*Corrode''' property (3% chance per '''*Corrode''').
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*The [[Entropic Weave]] spell of {{LightCyan|B}} [[File:Entropy weaver.png]] '''[[Entropy weaver]]s''' or {{LightGreen|6}} [[File:Demonspawn corrupter.png]] '''[[Demonspawn corrupter]]s'''
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*Taking damage while wearing an [[randart|artefact]] with the '''*Corrode''' property (3% chance per '''*Corrode''').
  
 
Monsters that have been corroded simply get a temporary -8 to their AC. This does not stack -- additional corrosion merely increases the duration.
 
Monsters that have been corroded simply get a temporary -8 to their AC. This does not stack -- additional corrosion merely increases the duration.
  
 
==History==
 
==History==
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*Prior to [[0.28]], separately damaging acid splashes happened with Spit Acid and Acid Splash abilities; their damage was increased from 3d7 to compensate.
 
*Prior to [[0.15]], corrosion instead caused permanent damage to weapons and armor, reducing their enchantment values, possibly into the negatives. Also, [[potions of resistance]] did not grant rAcid or rCorr.
 
*Prior to [[0.15]], corrosion instead caused permanent damage to weapons and armor, reducing their enchantment values, possibly into the negatives. Also, [[potions of resistance]] did not grant rAcid or rCorr.
 
*There were previously three tiers of acid resistance, each one further reducing acid damage; now there is only one level which is merged with corrosion resistance.
 
*There were previously three tiers of acid resistance, each one further reducing acid damage; now there is only one level which is merged with corrosion resistance.
 
*In previous versions, acid splashes did more damage if you were wearing less armour (2 dice plus an additional die for each empty armour slot); cloaks provided a 50% chance per empty slot of negating this extra damage, and the damage was reduced by having the [[Shaggy Fur|fur mutation]].
 
*In previous versions, acid splashes did more damage if you were wearing less armour (2 dice plus an additional die for each empty armour slot); cloaks provided a 50% chance per empty slot of negating this extra damage, and the damage was reduced by having the [[Shaggy Fur|fur mutation]].
 
[[Category:Damage types]]
 

Revision as of 22:05, 1 January 2023

Version 0.29: This article may not be up to date for the latest stable release of Crawl.

Acid is a damage type most commonly dealt by jellies and acidic dragonkind, which can be resisted with corrosion resistance. Most types of acid damage can apply a temporary corrosion status, which lowers your AC and slaying.

Sources of Acid

Acidic Melee Attacks

The following monsters have acidic melee attacks, which may apply corrosion:

Acidic melee attacks may cause an "acid splash" (the message "the acid burns!". Players receive 4d3 extra damage, and monsters only receive 2d4 extra damage.

Acidic Flesh

Some monsters have acidic flesh and will cause acid splashes when attacked with a melee weapon, like the extra "splash" from the melee attack (4d3 vs players):

Spit Acid

The following monsters can Spit Acid as a ranged attack, dealing 3d14 acid damage that bypasses AC and may incur corrosion:

Player yellow draconians may use the Acid Splash ability, which is like Spit Acid but can hit surrounding enemies. It does not have the "acid splash" effect of melee attacks.

Corrosive Bolt

The spell Corrosive Bolt deals significant acid damage and may inflict corrosion. Several monsters may cast it, as well as any creature that has picked up a wand of acid.

The following enemies cast Corrosive Bolt:

The following enemies may be able to cast Corrosive Bolt, depending on their spell set:

Acidic Fog

Acidic fog is a type of cloud that deals acid damage to and corrodes anything unfortunate enough to be standing in it. It can only be produced by a high-powered condenser vane.

Slime Walls

Standing next to the walls of the Slime Pits will subject players and non-jelly or -eyeball monsters to one acid splash per wall tile. Unlike most other types of acid damage, this will never inflict the corrosion status.

Worshipers of Jiyva are unaffected by slime walls.

Corrosion Resistance

Corrosion resistance reduces damage taken from acid and reduces the chance of being further corroded. Also, it gives immunity to clouds of acidic fog.

The sources of Corrosion resistance are:

Damage Reduction

Players with corrosion resistance take 50% damage from acid. All monsters with any degree of acid resistance are completely immune to acid damage.

Corrosion

Corrosion is a temporary status effect which gives a stackable -4 to damage roll and AC for as long as it lasts. Players with corrosion resistance will resist 50% of corrosion attempts. All corrosion will be repaired after enough time has passed.

It can be immediately removed with a potion of cancellation; aiming Yara's Violent Unravelling, a wand of quicksilver, or your own purple draconian breath at yourself are more painful, yet perhaps more accessible, ways of removing corrosion.

In addition to acid damage, players may also suffer corrosion from these sources:

Monsters that have been corroded simply get a temporary -8 to their AC. This does not stack -- additional corrosion merely increases the duration.

History

  • Prior to 0.28, separately damaging acid splashes happened with Spit Acid and Acid Splash abilities; their damage was increased from 3d7 to compensate.
  • Prior to 0.15, corrosion instead caused permanent damage to weapons and armor, reducing their enchantment values, possibly into the negatives. Also, potions of resistance did not grant rAcid or rCorr.
  • There were previously three tiers of acid resistance, each one further reducing acid damage; now there is only one level which is merged with corrosion resistance.
  • In previous versions, acid splashes did more damage if you were wearing less armour (2 dice plus an additional die for each empty armour slot); cloaks provided a 50% chance per empty slot of negating this extra damage, and the damage was reduced by having the fur mutation.