Action

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Revision as of 09:38, 4 January 2022 by Spudwalt (talk | contribs) (Rampaging is also a thing)
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Version 0.27: This article may not be up to date for the latest stable release of Crawl.

Dungeon Crawl is a turn-based game. Every action your character takes progresses the turn counter forward by one, and the game is paused between each of your actions. However, new players quickly observe that character and monster behavior can't simply be measured in turns.

Every character action has an associated delay, measured in aut (arbitrary units of time). Your delay determines how much time passes during a given turn for monsters to take their own actions. Monsters that do not act during a turn are still accumulating time for their next action.

The average time required for a single turn is 10 auts.

The delay of an action is determined primarily by the type of action, but some are affected by other factors:

A well-equipped, high level character can sometimes take multiple turns in the time it takes a monster to act once, but this depends on the particular monster you face. Although most creatures are designed to act about as often as an average character, many are significantly faster or slower than you; some creatures may even move move and attack at different speeds!