Difference between revisions of "Agony"

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(Updated to 0.25. Not sure how to update the spell info templates.)
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'''Agony''' is a level 5 [[Necromancy]] spell which functions as a single-target [[torment]], cutting the [[HP]] of any one target that you have line of effect to in half. It cannot deal lethal damage, but it can very quickly soften up powerful, uninjured targets like [[hydra]]s or [[giant]]s to make them more manageable. Like torment, it is worthless against demons, plants, and the undead, and its damage can be reduced with [[negative energy resistance]] - being completely negated at rN+++. While it never misses, it can be resisted with high [[magic resistance]], although it ''does'' receive a [[spell power]] multiplier of 5.
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'''Agony''' is a level 5 [[Necromancy]] spell which functions as a single-target [[torment]], cutting the [[HP]] of any one adjacent target in half. It cannot deal lethal damage, but it can very quickly soften up powerful, uninjured targets like [[hydra]]s or [[giant]]s to make them more manageable. Like torment, it is worthless against demons, plants, and the undead, and its damage can be reduced with [[negative energy resistance]] - being completely negated at rN+++. While it never misses, it can be resisted with high [[magic resistance]], although it ''does'' receive a [[spell power]] multiplier of 5.
  
 
==Strategy==
 
==Strategy==
One of the greatest selling points of Agony is the fact that it can affect opponents at the edge of your line of sight. Hitting an enemy with it once or twice as they charge toward you makes it much easier to mop them up with whatever other attack spells you have available once they're in range. If you haven't branched into other magic schools, [[Pain]] makes a decent finishing blow, as it affects all the same creatures as Agony and only has to carve through a fraction of the HP it normally would.
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While the damage output of this spell is considerable, the caster must be able to survive a few turns at close range to take full advantage of it. Don't skimp on the evasion, and prepare a safe line of retreat if things go sour. If you haven't branched into other magic schools, [[Borgnjor's Vile Clutch]] is a good choice for an escape tool and a finishing blow.
  
 
==Monster Version==
 
==Monster Version==
The monster version functions the same as the player version.
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The monster version, [[Agony Range]], can affect any target within the caster's [[LOS]].
  
{{monsters with spell}}
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{{monsters with spell|Agony Range}}
  
 
==History==
 
==History==
[[0.25]] will reduce the player version of the spell to range 1. Monsters will instead use [[Agony Range]], which will retain the old spell's properties.
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Prior to [[0.25]], this spell was identical to the monster version and had LOS range.
  
 
[[Category:Crystal Ball Articles]]
 
[[Category:Crystal Ball Articles]]

Revision as of 01:32, 29 July 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

Agony

Agony is a level 5 Necromancy spell which functions as a single-target torment, cutting the HP of any one adjacent target in half. It cannot deal lethal damage, but it can very quickly soften up powerful, uninjured targets like hydras or giants to make them more manageable. Like torment, it is worthless against demons, plants, and the undead, and its damage can be reduced with negative energy resistance - being completely negated at rN+++. While it never misses, it can be resisted with high magic resistance, although it does receive a spell power multiplier of 5.

Strategy

While the damage output of this spell is considerable, the caster must be able to survive a few turns at close range to take full advantage of it. Don't skimp on the evasion, and prepare a safe line of retreat if things go sour. If you haven't branched into other magic schools, Borgnjor's Vile Clutch is a good choice for an escape tool and a finishing blow.

Monster Version

The monster version, Agony Range, can affect any target within the caster's LOS.

The following enemies cast Agony Range:

History

Prior to 0.25, this spell was identical to the monster version and had LOS range.