Difference between revisions of "Air Elementalist"

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(Updated for 0.18. Removed Flight spell, the 20 gold starting and updated history.)
(Update to 0.21)
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{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
 
{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
 
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
 
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
  
 
==Preferred Races==
 
==Preferred Races==
[[High Elf]], [[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], and [[Vine Stalker]] are the recommended races if you pick an Air Elementalist Background.  
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[[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], and [[Vine Stalker]] are the recommended races if you pick an Air Elementalist Background.  
  
 
==Starting Equipment==
 
==Starting Equipment==
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*+0 [[robe]]
 
*+0 [[robe]]
 
*[[Book of Air]]
 
*[[Book of Air]]
*[[Bread ration]]
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*[[Ration]]
  
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Air elementalists start with the [[Shock]] spell memorised.
 
==Starting Skills and Stats==
 
==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
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==Strategy==
 
==Strategy==
Air Elementalists have very good early-game survivability due to the large number of defensive spells in their starting spellbook, the [[Book of Air]]. Memorize these spells quickly and use them aggressively:
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Remember to [[doublezap]] by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.
*[[Swiftness]] allows you to [[kite]] monsters of average [[speed]]
 
*[[Repel Missiles]] helps a lot against [[ranged attack]]ers
 
  
Remember to [[doublezap]] by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.
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Also use your [[swiftness]] spell to run away from or kite enemies early on.
  
 
[[Sif Muna]] or [[Vehumet]] are recommended god choices that will help with magic.
 
[[Sif Muna]] or [[Vehumet]] are recommended god choices that will help with magic.
  
 
==History==
 
==History==
In [[0.19]], [[multizap]] will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce.
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Prior to [[0.20]], the [[book of Air]] contained [[Repel Missiles]] over [[Airstrike]].
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In [[0.19]], [[multizap]] will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce (although sometimes the auto-targeter will not do this in the best way).
  
 
The starting book, [[Book of Air]] used to contain the [[Flight_(spell)|flight]] spell, but was removed in 0.17.
 
The starting book, [[Book of Air]] used to contain the [[Flight_(spell)|flight]] spell, but was removed in 0.17.
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Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold.
 
Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold.
 
  
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]

Revision as of 22:15, 3 February 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.

Air Elementalists are mages who have chosen Air Magic for their specialization. Air Magic is not as purely destructive as Fire Magic, but offers a variety of other useful effects for Dungeon-delvers.

Preferred Races

Deep Elf, Naga, Tengu, Draconian, and Vine Stalker are the recommended races if you pick an Air Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Air elementalists start with the Shock spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Air Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

Remember to doublezap by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.

Also use your swiftness spell to run away from or kite enemies early on.

Sif Muna or Vehumet are recommended god choices that will help with magic.

History

Prior to 0.20, the book of Air contained Repel Missiles over Airstrike.

In 0.19, multizap will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce (although sometimes the auto-targeter will not do this in the best way).

The starting book, Book of Air used to contain the flight spell, but was removed in 0.17.

It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.

Prior to 0.14, Air Elementalists started with only 1 level of Spellcasting and 20 gold.


Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver