Difference between revisions of "Air Elementalist"

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{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
 
{{flavour|Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.}}
 
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
 
'''Air Elementalists''' are mages who have chosen [[Air Magic]] for their specialization. Air Magic is not as purely destructive as [[Fire Magic]], but offers a variety of other useful effects for [[Dungeon]]-delvers.
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==Preferred Races==
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[[Deep Elf]], [[Naga]], [[Tengu]], [[Draconian]], and [[Vine Stalker]] are the recommended races if you pick an Air Elementalist Background.
  
 
==Starting Equipment==
 
==Starting Equipment==
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*+0 [[robe]]
 
*+0 [[robe]]
 
*[[Book of Air]]
 
*[[Book of Air]]
*[[Bread ration]]
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*[[Ration]]
*20 [[gold]]
 
  
==Starting Skills==
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Air elementalists start with the [[Shock]] spell memorised.
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==Starting Skills and Stats==
 
These are adjusted by your species' [[aptitude]]s.
 
These are adjusted by your species' [[aptitude]]s.
 
*[[Dodging]]: 2
 
*[[Dodging]]: 2
 
*[[Stealth]]: 2
 
*[[Stealth]]: 2
*[[Spellcasting]]: 1
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*[[Spellcasting]]: 2
 
*[[Conjurations]]: 1
 
*[[Conjurations]]: 1
 
*[[Air Magic]]: 3
 
*[[Air Magic]]: 3
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Choosing Air Elementalist adds 7 to your starting [[Intelligence]] and 5 to your starting [[Dexterity]].
  
 
==Strategy==
 
==Strategy==
Air Elementalists have very good early-game survivability due to the large number of defensive spells in their starting spellbook, the [[Book of Air]]. Memorize these spells quickly and use them aggressively:
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*Remember to [[doublezap]] by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.  
*[[Swiftness]] allows you to [[kite]] monsters of average [[speed]]
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*[[Repel Missiles]] helps a lot against [[ranged attack]]ers
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*You should keep an eye on your magic points, in case you need to escape. [[Swiftness]] can be a lifesaver, but only if you have enough MP to cast it!
*[[Flight]] is useful in some vaults and [[Sewer]]s. It will make several branches such as [[The Shoals]] less dangerous.
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*[[Sif Muna]] or [[Vehumet]] are gods that offer help with magic, but you are by no means limited to worshiping either of them.
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==History==
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Prior to [[0.20]], the [[book of Air]] contained [[Repel Missiles]] over [[Airstrike]].
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In [[0.19]], [[multizap]] will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce (although sometimes the auto-targeter will not do this in the best way).
  
Study the science of the [[multizap]] and apply it well in the early game.
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The starting book, [[Book of Air]] used to contain the [[Flight_(spell)|flight]] spell, but was removed in 0.17.
  
As with other elemental mages, remember that building up your Air Magic will make it harder to develop the opposing [[element]]al magic skill (in this case, [[Earth Magic]]).  
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It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.
  
Air Elementalists begin the game without a religion, but may choose a god at the [[Ecumenical Temple]] or anywhere else they can find an appropriate [[altar]] (unless their [[species]] is [[Demigod]]). Either [[Sif Muna]] or [[Vehumet]] will help with magic.
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Prior to [[0.14]], Air Elementalists started with only 1 level of Spellcasting and 20 gold.
  
==History==
 
In [[0.14]] they will start off with 2 Spellcasting.
 
  
 
{{backgrounds}}
 
{{backgrounds}}
 
[[Category:Backgrounds]]
 
[[Category:Backgrounds]]
[[Category:Crystal Ball Articles]]
 

Revision as of 09:52, 11 April 2018

Version 0.21: This article may not be up to date for the latest stable release of Crawl.
Air Elementalists are magicians who have specialised in air, one of the four types of elemental magic. Air Magic provides many useful charms in addition to some unique destructive capabilities.

Air Elementalists are mages who have chosen Air Magic for their specialization. Air Magic is not as purely destructive as Fire Magic, but offers a variety of other useful effects for Dungeon-delvers.

Preferred Races

Deep Elf, Naga, Tengu, Draconian, and Vine Stalker are the recommended races if you pick an Air Elementalist Background.

Starting Equipment

Some species may receive different items based on their unique restrictions.

Air elementalists start with the Shock spell memorised.

Starting Skills and Stats

These are adjusted by your species' aptitudes.

Choosing Air Elementalist adds 7 to your starting Intelligence and 5 to your starting Dexterity.

Strategy

  • Remember to doublezap by aiming shock and lightning bolt at walls. In Tiles, the aiming tracer will be bright yellow if the square will be affected by a doublezap.
  • You should keep an eye on your magic points, in case you need to escape. Swiftness can be a lifesaver, but only if you have enough MP to cast it!
  • Sif Muna or Vehumet are gods that offer help with magic, but you are by no means limited to worshiping either of them.

History

Prior to 0.20, the book of Air contained Repel Missiles over Airstrike.

In 0.19, multizap will now be automatically calculated for the player. When aiming a bounceable spell (shock or lightning bolt) it will automatically target the walls to get a bounce (although sometimes the auto-targeter will not do this in the best way).

The starting book, Book of Air used to contain the flight spell, but was removed in 0.17.

It used to be possible to triplezap and even quadrizap, but zapping was limited to twice in some earlier version of the game.

Prior to 0.14, Air Elementalists started with only 1 level of Spellcasting and 20 gold.


Backgrounds
Warriors FighterGladiatorMonkHunterBrigand
Zealots BerserkerChaos KnightCinder Acolyte
Warrior-mages WarperHexslingerEnchanterReaver
Mages Hedge WizardConjurerSummonerNecromancerFire ElementalistIce ElementalistAir ElementalistEarth ElementalistAlchemist
Adventurers ArtificerShapeshifterWandererDelver