Air Magic

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Revision as of 18:32, 5 May 2015 by Yjh9898 (talk | contribs) (Air Magic aptitudes)
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Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Air Magic skill determines how easily you can use spells involving air and electricity. Most Air Magic can be resisted with electricity resistance. There are also several wind-resistant enemies. Air Magic partners well with Charms and Conjuration.

List of Air Magic spells

Lvl 1
Shock.png Shock Air Magic/Conjurations
Lvl 2
Repel missiles.png Repel Missiles Air Magic/Charms
Swiftness.png Swiftness Air Magic/Charms
Lvl 3
Flight (spell).png Flight Air Magic/Charms
Mephitic cloud.png Mephitic Cloud Air Magic/Conjurations/Poison Magic
Static discharge.png Static Discharge Air Magic/Conjurations
Lvl 4
Airstrike.png Airstrike Air Magic
Lvl 5
Lightning bolt.png Lightning Bolt Air Magic/Conjurations
Silence.png Silence Air Magic/Hexes
Lvl 6
Deflect missiles.png Deflect Missiles Air Magic/Charms
Freezing cloud.png Freezing Cloud Air Magic/Conjurations/Ice Magic
Poisonous cloud.png Poisonous Cloud Air Magic/Conjurations/Poison Magic
Conjure ball lightning.png Conjure Ball Lightning Air Magic/Conjurations
Lvl 8
Chain lightning.png Chain Lightning Air Magic/Conjurations
Lvl 9
Tornado.png Tornado Air Magic

Sources of Air Magic

Main Texts
Book of Air (Shock, Swiftness, Repel Missiles, Flight, Static Discharge, Lightning Bolt)
Book of Clouds (Mephitic Cloud, Poisonous Cloud, Freezing Cloud)
Book of the Sky (Flight, Airstrike, Insulation, Silence, Deflect Missiles, Conjure Ball Lightning, Tornado)
Book of Annihilations (Chain Lightning)
Other Texts
Book of Burglary (Swiftness)
Book of Conjurations (Mephitic Cloud, Lightning Bolt, Freezing Cloud)
Book of the Dragon (Flight)
Book of Dreams (Flight)
Book of Enchantments (Silence, Deflect Missiles)
Book of Envenomations (Poisonous Cloud)
Book of Ice (Freezing Cloud)
Book of Minor Magic (Repel Missiles, Mephitic Cloud)
Book of Power (Poisonous Cloud)
Book of the Tempests (Static Discharge, Lightning Bolt, Tornado)
Young Poisoner's Handbook (Mephitic Cloud)

Air Magic aptitudes

From Dungeon Crawl Stone Soup 0.15 in-game documentation:

At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-1 1 0 -1 -1 11 0 -1 -2 -2 -2 6 -2 0 0 -2 -3 -2 0 0 -1 -1 3 -4 0 0

(Black Draconians have +2, Grey have -2, Pale have +1)

The average air magic aptitude of whole species, excluding coloured draconian, is -0.923.

See also

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations