Difference between revisions of "Air elemental"

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{{monster
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{{version024}}
|name=air elemental
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{{list of|elementals}}
|glyph={{LightGrey|E}}
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{{monster info}}
|tile=[[File:Air.png]]
 
|flags={{Levitate flag}}<br>{{See invisible flag}}<br>{{Flying flag}}<br>{{Insubstantial flag}}<br>{{Glows flag}}
 
|resistances={{Electricity resistance}}, {{Poison resistance}}, {{Negative energy resistance}}, <br>{{Torment resistance}}, {{Wind resistance}}, {{Rot resistance}}, {{Constriction resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=223
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=21 - 45
 
|avg_hp=33
 
|armour_class=2
 
|evasion=18
 
|habitat=land
 
|speed=25
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=15 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=earth elemental
 
|species=air elemental
 
}}
 
{{Flavour|A spirit drawn from the elemental plane of air. It exists in this world as a swirling vortex of air, often dissipating and reforming.}}
 
  
 
==Useful Info==
 
==Useful Info==
'''Air elementals''' are animated beings of wind, fast and [[ev]]asive and capable of dealing moderate physical damage. They are almost never found naturally except in [[the Abyss]], the [[Cloud Mages' Chambers]], and the Aerie [[vault]], but they can be summoned either through the [[Summon Elemental]] spell or the [[air elemental fan]]. Both methods can produce hostile air elementals, dependent on your [[Air Magic]] skill.
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'''Air elementals''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage and can create weak [[tornado]]s around them, throwing you into the air and about the room and dealing extra damage to [[flying]] characters.
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Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s.
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You can also summon them yourself by invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible.
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Air elementals are resistant to the spell [[Tornado]].
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Air elementals are immune to all Air Magic. As such, even though [[Airstrike]] and [[Tornado]] seem perfectly suited for taking down hard-to-hit flying enemies, these just won't work.
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*Air elementals are always flying, which makes them vulnerable to [[Airstrike]].
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*If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
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*It's better if you engage them on the ground rather than in the air; much like [[Tornado]], their [[Vortex]] ability deals more damage if you are in [[flight]].
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*Try to fight them in a corridor or enclosed space. [[Vortex]] is much less effective in small spaces.
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==History==
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*Prior to [[0.22]], air elementals had wind resistance instead of tornado resistance; notably, this also gave them immunity to Airstrike.
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*Prior to [[0.21]], air elementals did not have [[Vortex]].
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*Prior to [[0.17]], air elementals could dissipate, effectively [[submerging]] themselves in air, only to reform a few turns later.

Revision as of 17:47, 20 November 2019

Version 0.24: This article may not be up to date for the latest stable release of Crawl.

For a list of all elementals, see list of elementals.

air elemental EAir elemental.png
HP 21-44
HD 6
XP 222
Speed 25
AC 2
EV 18
Will Immune
Attack1 15 (hit: plain)


Resistances rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, air elemental
Flags See invisible
Flying
Insubstantial
A spirit drawn from the elemental plane of air. It exists in this world as a lightning-spitting spirit, stunning foes with its crackling bursts.

Useful Info

Air elementals are beings of animated wind. Fast and evasive, they are capable of dealing moderate physical damage and can create weak tornados around them, throwing you into the air and about the room and dealing extra damage to flying characters.

Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Elven Halls, the Abyss, the Cloud Mages' Chambers, and certain vaults.

You can also summon them yourself by invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.

Air elementals are resistant to the spell Tornado.

Spells

Spell set I
Slot1 Stunning Burst (2d11) Natural flag

Tips & Tricks

  • Air elementals are always flying, which makes them vulnerable to Airstrike.
  • If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
  • It's better if you engage them on the ground rather than in the air; much like Tornado, their Vortex ability deals more damage if you are in flight.
  • Try to fight them in a corridor or enclosed space. Vortex is much less effective in small spaces.

History

  • Prior to 0.22, air elementals had wind resistance instead of tornado resistance; notably, this also gave them immunity to Airstrike.
  • Prior to 0.21, air elementals did not have Vortex.
  • Prior to 0.17, air elementals could dissipate, effectively submerging themselves in air, only to reform a few turns later.