Difference between revisions of "Air elemental"

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{{list of|elementals}}
{{monster
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{{monster info}}
|name=air elemental
 
|glyph={{LightGrey|E}}
 
|tile=[[File:Air elemental.png]]
 
|flags={{Glows flag}}<br>{{Insubstantial flag}}<br>{{Levitate flag}}<br>{{See invisible flag}}
 
|resistances={{Electricity resistance 3}}, {{Poison resistance}}, <br>{{Negative energy resistance 3}}, {{Torment resistance}}, <br>{{Rot resistance 3}}, {{Sticky flame resistance}}, <br>{{Wind resistance}}, {{Constriction resistance}}, <br>{{Drown resistance}}, {{Water resistance}}
 
|vulnerabilities=None
 
|max_chunks=0
 
|meat={{No corpse}}
 
|xp=223
 
|holiness={{Nonliving}}
 
|magic_resistance=Immune
 
|hp_range=21-45
 
|avg_hp=33
 
|armour_class=2
 
|evasion=18
 
|habitat=Land
 
|speed= 25
 
|size={{Big}}
 
|item_use={{Uses nothing}}
 
|attack1=15 ({{Hit type}}: {{Plain flavour}})
 
|attack2=
 
|attack3=
 
|attack4=
 
|hit_dice=6
 
|base_hp=3
 
|extra_hp=5
 
|fixed_hp=0
 
|intelligence={{Plant intelligence}}
 
|genus=elemental
 
|species=air elemental
 
}}
 
{{Flavour|A spirit drawn from the elemental plane of air. It exists in this world as a swirling vortex of air, often dissipating and reforming.}}
 
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==Useful Info==
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'''Air elementals''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage and can create weak [[tornado]]s around them, throwing you into the air and about the room and dealing extra damage to [[flying]] characters.
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Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s.
  
==Useful Info==
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You can also summon them yourself by invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible.
'''Air elementals''' are animated beings of wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage. They occasionally dissipate, effectively [[submerging]] in any tile, only to reappear a few turns later.
 
  
Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s.
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Air elementals are resistant to the spell [[Tornado]].
  
You can also summon them yourself by evoking the [[fan of gales]], or invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible.
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{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Air elementals are immune to all Air Magic. As such, even though [[Airstrike]] and [[Tornado]] seem perfectly suited for taking down hard-to-hit flying enemies, these just won't work.
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*Air elementals are always flying, which makes them vulnerable to [[Airstrike]].
 
*If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
 
*If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
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*It's better if you engage them on the ground rather than in the air; much like [[Tornado]], their [[Vortex]] ability deals more damage if you are in [[flight]].
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*Try to fight them in a corridor or enclosed space. [[Vortex]] is much less effective in small spaces.
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==History==
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*Prior to [[0.22]], air elementals had [[:Category:Wind resistance|wind resistance]] instead of [[:Category:Tornado resistance|tornado resistance]]; notably, this also gave them immunity to [[Airstrike]].
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*Prior to [[0.21]], air elementals did not have [[Vortex]].
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*Prior to [[0.17]], air elementals could dissipate, effectively [[submerging]] themselves in air, only to reform a few turns later.

Revision as of 09:27, 20 August 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.

For a list of all elementals, see list of elementals.

air elemental EAir elemental.png
HP 21-44
HD 6
XP 222
Speed 25
AC 2
EV 18
Will Immune
Attack1 15 (hit: plain)


Resistances rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, air elemental
Flags See invisible
Flying
Insubstantial
A spirit drawn from the elemental plane of air. It exists in this world as a lightning-spitting spirit, stunning foes with its crackling bursts.

Useful Info

Air elementals are beings of animated wind. Fast and evasive, they are capable of dealing moderate physical damage and can create weak tornados around them, throwing you into the air and about the room and dealing extra damage to flying characters.

Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Elven Halls, the Abyss, the Cloud Mages' Chambers, and certain vaults.

You can also summon them yourself by invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.

Air elementals are resistant to the spell Tornado.

Spells

Spell set I
Slot1 Stunning Burst (2d11) Natural flag

Tips & Tricks

  • Air elementals are always flying, which makes them vulnerable to Airstrike.
  • If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
  • It's better if you engage them on the ground rather than in the air; much like Tornado, their Vortex ability deals more damage if you are in flight.
  • Try to fight them in a corridor or enclosed space. Vortex is much less effective in small spaces.

History