Difference between revisions of "Air elemental"

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==Useful Info==
 
==Useful Info==
'''Air elementals''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage and can create weak [[tornado]]s around them, throwing you into the air and about the room and dealing extra damage to [[flying]] characters.
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'''Air elementals''' are beings of animated wind. Fast and [[ev]]asive, they are capable of dealing moderate physical damage. More threaning is their [[Stunning Burst]], which can cause a 1-turn [[paralysis]] that is not affected by [[willpower]] (but is resistible with [[electricity resistance]]).
  
 
Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s.
 
Monsters can summon them using the [[Summon Air Elementals]] spell, and sometimes they will be found following [[spriggan air mage]]s. Otherwise, you typically only find them in the [[Elven Halls]], [[the Abyss]], the [[Cloud Mages' Chambers]], and certain [[vault]]s.
  
 
You can also summon them yourself by invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible.
 
You can also summon them yourself by invoking [[Qazlal]]'s Elemental Force when storm clouds or clouds of smoke are visible.
 
Air elementals are resistant to the spell [[Tornado]].
 
  
 
{{monster spells}}
 
{{monster spells}}
  
 
==Tips & Tricks==
 
==Tips & Tricks==
*Air elementals are always flying, which makes them vulnerable to [[Airstrike]].
 
 
*If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
 
*If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
*It's better if you engage them on the ground rather than in the air; much like [[Tornado]], their [[Vortex]] ability deals more damage if you are in [[flight]].
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*One turn paralysis can be deadly - if you're already next to a pack of monsters. At least stand in a corridor when encountering an air elemental, and try to limit its line of fire.
*Try to fight them in a corridor or enclosed space. [[Vortex]] is much less effective in small spaces.
 
  
 
==History==
 
==History==
*In [[0.27]], air elementals will lose their [[Vortex]] ability in favor of [[Stunning Burst]], which can cause a 1-turn [[paralysis]] that is not affected by [[willpower]], but is resistible with [[electricity resistance]].
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*Prior to [[0.27]], air elementals had the [[Vortex]] ability, the monster version of [[Tornado]], and were resistant to the player version themselves.
 
*Prior to [[0.22]], air elementals had [[:Category:Wind resistance|wind resistance]] instead of [[:Category:Tornado resistance|tornado resistance]]; notably, this also gave them immunity to [[Airstrike]].
 
*Prior to [[0.22]], air elementals had [[:Category:Wind resistance|wind resistance]] instead of [[:Category:Tornado resistance|tornado resistance]]; notably, this also gave them immunity to [[Airstrike]].
 
*Prior to [[0.21]], air elementals did not have [[Vortex]].
 
*Prior to [[0.21]], air elementals did not have [[Vortex]].
 
*Prior to [[0.17]], air elementals could dissipate, effectively [[submerging]] themselves in air, only to reform a few turns later.
 
*Prior to [[0.17]], air elementals could dissipate, effectively [[submerging]] themselves in air, only to reform a few turns later.
 
[[Category:Crystal Ball Articles]]
 

Revision as of 02:25, 22 August 2021

Version 0.26: This article may not be up to date for the latest stable release of Crawl.

For a list of all elementals, see list of elementals.

air elemental EAir elemental.png
HP 21-44
HD 6
XP 222
Speed 25
AC 2
EV 18
Will Immune
Attack1 15 (hit: plain)


Resistances rElec+++
rPois+++
rDrown
rMiasma
rN+++
rTorm
rSticky
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Uses nothing
Holiness Non-living
Size Large
Type elemental, air elemental
Flags See invisible
Flying
Insubstantial
A spirit drawn from the elemental plane of air. It exists in this world as a lightning-spitting spirit, stunning foes with its crackling bursts.

Useful Info

Air elementals are beings of animated wind. Fast and evasive, they are capable of dealing moderate physical damage. More threaning is their Stunning Burst, which can cause a 1-turn paralysis that is not affected by willpower (but is resistible with electricity resistance).

Monsters can summon them using the Summon Air Elementals spell, and sometimes they will be found following spriggan air mages. Otherwise, you typically only find them in the Elven Halls, the Abyss, the Cloud Mages' Chambers, and certain vaults.

You can also summon them yourself by invoking Qazlal's Elemental Force when storm clouds or clouds of smoke are visible.

Spells

Spell set I
Slot1 Stunning Burst (2d11) Natural flag

Tips & Tricks

  • If using Qazlal's Elemental Force, the friendliness of the elemental will depend on the source of the cloud: Your clouds are friendly, ambient clouds are neutral, enemy clouds are hostile.
  • One turn paralysis can be deadly - if you're already next to a pack of monsters. At least stand in a corridor when encountering an air elemental, and try to limit its line of fire.

History

  • Prior to 0.27, air elementals had the Vortex ability, the monster version of Tornado, and were resistant to the player version themselves.
  • Prior to 0.22, air elementals had wind resistance instead of tornado resistance; notably, this also gave them immunity to Airstrike.
  • Prior to 0.21, air elementals did not have Vortex.
  • Prior to 0.17, air elementals could dissipate, effectively submerging themselves in air, only to reform a few turns later.