Difference between revisions of "Alarm trap"

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{{flavour|While this trap does no damage by itself, its loud sound may bring someone to do damage to you. Of course, you have the option to do damage to those someones yourself.}}
 
{{flavour|While this trap does no damage by itself, its loud sound may bring someone to do damage to you. Of course, you have the option to do damage to those someones yourself.}}
  
[[File:Alarm trap.png]] An '''alarm trap''' is a [[trap]] which produces a loud [[noise]] when stepped on by the player or any [[monster]], alerting anything nearby. The noise has a loudness of 12. Alarm traps are magical traps, and can thus be set off even by [[levitation|levitating]] beings.
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[[File:Alarm trap.png]] An '''alarm trap''' is a [[trap]] which produces a loud [[noise]] (intensity 12, the same as a [[t|shout]]) when stepped on by either you or a [[monster]], alerting anything nearby. If you step on one, it also afflicts you with the [[Sentinel's Mark]] [[status effect]] (ignores [[magic resistance]]). Alarm traps are magical traps, and can thus be set off even by [[levitation|levitating]] beings. After triggering once, they disappear.
  
A comment in the code suggests that hostile monsters cannot set off alarm traps, but this does not match what the code itself says, which is that all monsters which are non-friendly will trigger the alarm if they pass into it.
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Alarm traps cannot be disarmed, but can be [[silence]]d.
  
Alarm traps cannot be disarmed, but can be [[silence]]d.  Also, they will eventually fail with repeated use.
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==Strategy==
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If you're travelling through an early floor you've already cleared, find an alarm trap, and need a quick bite, stepping on it is not a bad way to summon any potentially edible opponents to you.
  
 
==History==
 
==History==
In [[0.12]], they will only go off once before breaking, but they will afflict you with a [[Sentinel's Mark]] in the process.
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Prior to [[0.12]], alarm traps could activate multiple times before breaking, but they did not afflict you with the Sentinel's Mark.
  
[[Category:Traps]] [[Category:Crystal Ball Articles]] [[Category:012 Tiles]]
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[[Category:Traps]] [[Category:012 Tiles]]

Revision as of 16:51, 2 May 2013

Version 0.12: This article may not be up to date for the latest stable release of Crawl.


While this trap does no damage by itself, its loud sound may bring someone to do damage to you. Of course, you have the option to do damage to those someones yourself.

Alarm trap.png An alarm trap is a trap which produces a loud noise (intensity 12, the same as a shout) when stepped on by either you or a monster, alerting anything nearby. If you step on one, it also afflicts you with the Sentinel's Mark status effect (ignores magic resistance). Alarm traps are magical traps, and can thus be set off even by levitating beings. After triggering once, they disappear.

Alarm traps cannot be disarmed, but can be silenced.

Strategy

If you're travelling through an early floor you've already cleared, find an alarm trap, and need a quick bite, stepping on it is not a bad way to summon any potentially edible opponents to you.

History

Prior to 0.12, alarm traps could activate multiple times before breaking, but they did not afflict you with the Sentinel's Mark.