Alchemy

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The Alchemy school focuses on inflicting poison and altering your surroundings. Despite its name, no Alchemy spells affect items in any way.

Aptitudes

At Ba Co DE Dg Ds Dj Dr Fe Fo Gr Gn Hu Ko Mf Mi MD Mu Na Op On Po Re Sp Te Tr VS
-1 1 1 1 -1 0 11 0 -1 3 -2 6 0 0 3 -3 -2 -2 2 1 -1 1 -1 1 -1 -3 0


Spells

Icon Name Schools Level Power
cap
Range Noise Flags Books

Level 1

Poisonous vapours.png Poisonous Vapours Air/Alchemy 1 25 3 1 Destructive, Not self, Target Book of Cantrips
Young Poisoner's Handbook

Level 2

Mercury arrow.png Mercury Arrow Alchemy/Conjuration 2 50 4 2 Dir or target, Needs tracer My Sojourn through Swampland
Young Poisoner's Handbook

Level 3

Mephitic cloud.png Mephitic Cloud Air/Alchemy/Conjuration 3 100 4 15 Area, Cloud, Dir or target, Needs tracer Book of the Senses
Trismegistus Codex

Level 4

Fulminant prism.png Fulminant Prism Alchemy/Conjuration 4 200 4 20 Area, No ghost, Not self, Target Book of Blasting
Book of Conjurations
Ignite poison.png Ignite Poison Alchemy/Fire 4 100 4 Area, Destructive Book of Blood
Everburning Encyclopedia
Leda's liquefaction.png Leda's Liquefaction Alchemy/Earth 4 200 4 Area Book of the Earth
Book of Sloth
Olgreb's toxic radiance.png Olgreb's Toxic Radiance Alchemy 4 100 4 Area, Destructive The Unrestrained Analects
Young Poisoner's Handbook
Petrify.png Petrify Alchemy/Earth 4 100 6 4 Will check, Dir or target, Needs tracer Book of Sloth
Book of Transmutation
Sticky flame.png Sticky Flame Alchemy/Fire 4 100 1 4 Destructive, Dir or target, Needs tracer Everburning Encyclopedia
Book of Flames

Level 5

Alistair's intoxication.png Alistair's Intoxication Alchemy 5 150 5 Great Wizards, Vol. II
Book of Party Tricks
Alistair's walking alembic.png Alistair's Walking Alembic Alchemy/Forgecraft 5 100 5 Book of Contraptions
Book of Metalworking
Detonation catalyst.png Detonation Catalyst Alchemy/Fire 5 100 15 Selfench Book of Battle
Book of Spontaneous Combustion
Irradiate.png Irradiate Alchemy/Conjuration 5 200 1 5 Area, Chaotic Book of Spontaneous Combustion
Book of Transmutation
Yara's violent unravelling.png Yara's Violent Unravelling Alchemy/Hexes 5 200 8 15 Chaotic, Destructive, No ghost, Target Great Wizards, Vol. VII
Book of Misfortune

Level 6

Eringya's noxious bog.png Eringya's Noxious Bog Alchemy 6 200 4 6 Area, Destructive, No ghost Fen Folio
Great Wizards, Vol. II
Simulacrum.png Sculpt Simulacrum Alchemy/Ice 6 200 1 6 Dir or target, Needs tracer, Not self, Unholy Book of Cryoformation
Book of Wicked Creation

Level 8

Fulsome fusillade.png Fulsome Fusillade Alchemy/Conjuration 8 200 8 8 Area, Chaotic, Destructive Book of Spectacle
Book of Transmutation

Strategy

  • Many Alchemy spells can be considered as "side" spells. They often have a major limitation, but come with strong/useful effects to compensate.
    • For example, Irradiate has only 1 range, and can only be used a few times in a row safely, but can otherwise tear apart enemies. Most of the poison-themed spells do little against foes with poison resistance, but are great against foes without.
  • Most of Alchemist's starting spells are strong, but don't do much against foes with poison resistance. Sticky Flame can be used to take out rPois monsters, though as a level 4 spell, it'll take a while to use consistently.

See Also

History

Skills
Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireForgecraftHexesIceNecromancySummoningTranslocations